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<1234567…34>
  • New ZX Spectrum emulator for Jupiter AceProject page (sorry in Spanish) [url]http://retrolandia.net/foro/showthread.php?tid=36[/url] Try it in a Jupiter Ace emulator [url]http://jupiler.re…

    ... % ZX Spectrum pure BASIC games. PLOT, CIRCLE and DRAW are also emulated ...
    antoniovillena antoniovillena September 2012 Emulators
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... of hi-res drawing commands (PLOT, CIRCLE, etc.), you had to use ...
    GOC GOC September 2004 Games
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... new data area).
    ; PRINT, PLOT, CIRCLE and DRAW now function on ...
    chev chev May 2009 Development
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... in a DRAW command. As CIRCLE calls DRAW, this computes all ... is that the functions for PLOT CIRCLE and DRAW will speed up ...
    Timmy Timmy September 2014 Development
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... was any way to get PLOT, etc. to address the full ... ,$AF)

    then PLOT, DRAW, CIRCLE, POINT will all work across ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • CIRCLE Help. Please.Hello. I have been reading the Spectrum Basic programming manual. Chapter 10 - Mathematical Functions - p52 - 53 i am trying to understand circles…

    ... round the circumference of the circle.
    So the manual starts ... m trying:
    CLS
    PLOT 131+50*SIN 0,88 ... COS (3.14/2)
    PLOT 131+60*SIN (3.14 ... 60*COS (3.14)
    PLOT 131+60*SIN (1.5 ... what I should alter to plot in an anti clockwise direction ...
    rholduser rholduser December 2020 Sinclair Basic
  • the Plot - how to play?anyone tried to play this thingy? even with kempston chosen can't find the proper way to use the controls and to do anything :confused: just able …

    ... .... is this all of the plot down there?
    (no passing ...
    de Vandemar Croup de Vandemar Croup March 2008 Games
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... OVER : E : SYM + N
    CIRCLE : E : SYM + H PAPER : E ... : M
    CODE : E : I PLOT : K : Q
    CONTINUE : K ...
    icabod icabod March 2008 Sinclair Basic
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    ... />

    ;Bresenhams circle algorithm calculates the locations of ... the 8 octants of the circle.



    call circle

    ret

    ;******Circle ******
    circle:

    ld ...
    rtunes rtunes September 2008 Development
  • Please help an absolute novice with some simple(ish) programming.I'm very, very rusty at BASIC. I'm using BASin, for my GCSE Astronomy coursework [quote] Use a spreadsheet and/or a graphing package, or write a com…

    I'm very, very rusty at BASIC. I'm using BASin, for my GCSE Astronomy coursework
    [quote] Use a spreadsheet and/or a graphing package, or write a computer program which simulates the scaled orbits of either at least four planets around the Sun, or ...
    thx1138 thx1138 December 2008 Sinclair Basic
  • [SpecOS] Question about OVEROk folks, this one has me (and a few friends) stumped. How would you implement OVER in SpecOS? Bear in mind that I'm after an algorithm which I appl…

    ... , or graphics commands like CIRCLE, ELLIPSE, DRAW, PLOT etc), and information available ...
    Dunny Dunny September 2010 Sinclair Miscellaneous
  • Singularity (a great first person shooter)I thought I'd post this as I've just played a very good modern game that for some reason most people seem not to have heard of, so maybe some of you …

    ... giving away part of the plot). When you can activate something ... cursor either gets a semi-circle of colour around it (to ...
    ewgf ewgf January 2011 Chit chat
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    hi!
    are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made of a kind of vector drawing (converted from postscript or svg) reader [url]http://nitrofurano. ...
    nitrofurano nitrofurano September 2011 Sinclair Basic
  • SpecBAS 0.747 Now available!Hiya folks - it's update time again! SpecBAS has had a load of new fixes, as well as some new additions! Firstly, as you all wanted it, SpecBAS can…

    ... fun. Imagine you want to plot a graph using a specific ... /> Now all graphics commands (PLOT, DRAW, CIRCLE etc) will use coordinates in ...
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... [LIST]The last drawn figure (circle, ellipse, etc.) can be moved ... [LIST]Added the option "use PLOT coordinate range" in the options ... bars". On Y axis like PLOT, this option subtracts 16 ... other selectors, such as
    circle, ellipse, square, triangle and all ...
    clausjahn clausjahn August 2012 Emulators
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    hi! please, help with code:
    [PHP]For x=-100 To 100
    For y=-100 To 100
    If (x/2-25)*(x/2-25)+(y-50)*(y-50)
    g0blinish g0blinish November 2012 Development
  • Convert AT co-ordinates to PLOT co-ordinatesHow do you convert the 2 from MC? I don't know how to convert the vertical value as they're differently ordered... Heres what I have so far: [CODE]…

    ...
    y defb 0 ;calculated plot points

    ld a ... /> ld (x),a ;store vertical plot point
    ret[/CODE]
    daveysludge daveysludge January 2014 Development
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ...
    cast
    chr
    circle
    cls
    code
    pause
    peek
    plot
    poke
    print
    pkersey pkersey February 2014 Development
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    ... 'd like to draw a circle x,y,r using the ... RET.
    I got a circle on the screen but after ...
    HZJ HZJ March 2014 Development
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... , except maybe for the PLOT, DRAW and CIRCLE routines, which compute the ...
    mcleod_ideafix mcleod_ideafix September 2014 Development
  • ZXSpin plotIs there a way I can plot on ZXSpin?;)

    Is there a way I can plot on ZXSpin?;)
    number1empalon number1empalon September 2014 Emulators
  • GameBaddie's Art project...Hi Guys, I've recently revived my old 48k for a (just-for-fun) art project. I have about 4 weeks of spare time to accomplish my goal, and the plan i…

    ... speccy, and record the plot/draw/circle routine as a video animation ... the center of the large circle :(

    So....... This is ... the center of the large circle (see image above)?

    GameBaddie GameBaddie January 2015 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... Menu area ***
    420 PLOT 1,140
    430 ... musical keyboard ***
    860 PLOT 4,1
    870 DRAW ... grille' effect.
    1265 PLOT 0,y
    1270 DRAW ... blank spaces.
    1299 PLOT 184,104: DRAW INVERSE ... 1330 NEXT x
    1340 CIRCLE INK 0;233,32,18 ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Z88DK NOOB cplot INK colorHi I am a complete NOOB with Z88DK, I am trying to draw colored circles. How does ink, paper and border work with Z88DK. I started trying to wo…

    ... . I then found an assembler plot function, I can draw circles ... />
    [code]
    /*
    * Hello CIRCLE
    */

    #include
    PLOT:
    ld a,7
    andydansby andydansby June 2016 Development
  • Where does the the Spectrum store the PLOT position ?So try this and it works just fine. The Spectrum must store the PLOT position somewhere as the line moves along. I'm sure someone knows where this is…

    ... . The Spectrum must store the PLOT position somewhere as the line ... 0: RANDOMIZE:CLS
    10 PLOT 0,0
    20 DRAW ...
    ivanb303 ivanb303 December 2016 Sinclair Basic
  • Plot questionHi all Is there a way of detecting whether a plot position has been plotted, or whether it's still 'empty' ? In short, I need to know for a pro…

    ... way of detecting whether a plot position has been plotted, or ... line being drawn from one plot position to another, growing in ...
    Robbie Robbie October 2019 Sinclair Basic
  • Pseudocode for CIRCLE algorithm?Can anyone provide me with the pseudocode for the Spectrum's CIRCLE algorithm? My machine code knowledge isn't up to reading the ROM routine. I'm try…

    ... pseudocode for the Spectrum's CIRCLE algorithm? My machine code knowledge ... been using Bresenham's Midpoint Circle algorithm (copied from the web ...
    LevelUp LevelUp February 2020 BASIC
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... =10+RND*30
    140 CIRCLE x,y,r

    Volker Volker February 2021 Software
<1234567…34>

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Related Threads

  • line, plot and circle in whole 256x192 displayhi!<br /> are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i …
  • the plot(firebird)hello<br /> <br /> i have been trying to make a map of this game,but i cannot find the final screens.could somebody please try and help me(i am going…
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  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM.<br /> It only uses integer math and runs very fast and is very compact.…
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