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<1…10111213141516…34>
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... AT ATN ATTR BIN CHR$ CODE COS EXP FN IN INKEY ... CONTINUE COPY DATA DEF_FN DIM DRAW ERASE FLASH FOR FORMAT GO_SUB ... # OR OUT OVER PAPER PAUSE PLOT POKE PRINT RANDOMIZE READ REM ...
    joefish joefish March 2015 Games
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... /> And here's the code:
    [code]10 REM 3D Maze IV ... - based on code by Lode Vandevenne20 DEGREES: SCREEN ...
    Dunny Dunny May 2015 Sinclair Basic
  • Code tags againHi Foggy!<div><br></div><div>Got the code tags to work. Sort of. Turns out, if you paste in an announcement from any other forum, you have to turn on…

    ... has Bold, Italic, Underline, Strike, Code, Image, URL, Quote, Spoiler - but ... 1st row, except for Underline, Code, Quote, Spoiler (plus it has ... 've tried work OK. For "Code" I can just select the ... 255 STEP hstep:
             PLOT b,0: DRAW t-b,height:
    Battle Bunny Battle Bunny June 2015 WoS/Forum Issues
  • Arcade Game DesignerTime I posted an update on this, I've been working on the next version - along with another developer who is writing the editors - since July. Wor…

    ... could always write your own code to draw stuff on screen, but ... you are at using the PLOT command.

    If memory ...
    jonathan jonathan November 2015 Development
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ...
    Functions:
    [code]
    DEF FN d(w ... HPLOT ... TO -> DRAW
    Convert HPLOT absolute ... HPLOT ... TO -> DRAW
    Convert HPLOT absolute ... 5): HPLOT -> PLOT
    Convert a 280 ... y: HPLOT -> PLOT
    Convert a 160 ...
    Battle Bunny Battle Bunny August 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... br /> 1300 PLOT C - 23 / DI, B:
    DRAW C - 15 ... /> 2300 PLOT c - 23/di, b:
    DRAW 8/di, ... br /> 3300 PLOT c - 23/di, b:
    DRAW k8/di, ... br /> DRAW k0, kF/di:
    DRAW k8/di, k0
    [/code]
    Battle Bunny Battle Bunny September 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... /> [code] PLOT x1exp,y1exp: DRAW x2exp, y2exp[/code]
    I would have:
    [code] PLOT (x1exp ... )*0.9,175-(y1exp): DRAW ... (x2exp)*0.9, -(y2exp)[/code]
    Battle Bunny Battle Bunny September 2016 Sinclair Basic
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... of BASIC for you:
    [code]
    10 REM Animation

    20 REM Machine Code
    30 CLEAR 44799: RESTORE ... /> 160 PLOT 0,113: DRAW 255,0
    170 PLOT 0,46: DRAW 255 ...
    650 GOTO 610
    [/code]

    It draws a ...
    joefish joefish September 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... could work.


    [code]100 BORDER 0: PAPER 0 ... REM
    120 REM Build draw string
    130 REM
    210 REM P=PLOT, D=DRAW
    220 REM
    230 REM F=0 - PLOT, X=+ve ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... how images are draw (minmize the number of PLOT/DRAWs) and also ... :


    [code]PLOT = 2 statements
    DRAW +ve,+ve = 5 statements ... = 2 statements
    DRAW -ve,-ve = 1 statement
    [/code]

    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... out.


    [code]100 BORDER 0: PAPER 0 ... REM
    220 REM P=PLOT, D=DRAW
    230 REM
    240 REM F=0 - PLOT, X ... =+ve, Y=+ve
    250 REM F=1 - DRAW, ... /> 260 REM F=2 - DRAW, X=-ve
    270 REM ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • why does line length affect angle?I am using Plot Draw to make a V like drawing. It's part of an intersection on an isometric path. You would expect one half to be the inverse coordin…

    ... , perhaps if you posted the code we could advise?
    But ... in mind:
    * Draw co-ordinates are relative, Plot and Circle coordinates ... the nearest integer.
    * The Draw algorithm also takes direction into ...
    GReW GReW November 2016 Sinclair Basic
  • why does line length affect angle?I am using Plot Draw to make a V like drawing. It's part of an intersection on an isometric path. You would expect one half to be the inverse coordin…

    ... /> 130 PLOT 8,64: DRAW 0,50: DRAW 120,60: DRAW 120,-60: DRAW 0 ... ,-50
    140 PLOT 128,124: DRAW ... 0,50
    [/code]
    Timmy Timmy November 2016 Sinclair Basic
  • XMAS 2016 tape magazineI'm planning to release a one off xmas tape mag in early December, nothing fancy - something along the lines of [url="http://www.worldofspectrum.org/…

    ... ]BoxODlites[/b]"...


    [code]10 DIM h(24)
    PLOT 58,68: DRAW 80,-20: DRAW 60,15: DRAW 4,-4: DRAW -64,-15: DRAW ... /> 100 PLOT 58,88: DRAW -4,4: DRAW 84,-21: DRAW 64,16: DRAW -4 ...
    2160 DATA 9999,0[/code]
    joefish joefish December 2016 Development
  • XMAS 2016 tape magazineI'm planning to release a one off xmas tape mag in early December, nothing fancy - something along the lines of [url="http://www.worldofspectrum.org/…

    ... BoxODLites[/b]"


    [code]
    10 DIM h(24 ... PLOT 58,68: DRAW 80,-20: DRAW 60,15: DRAW 4,-4: DRAW -64,-15: DRAW ... /> 100 PLOT 58,88: DRAW -4,4: DRAW 84,-21: DRAW 64,16: DRAW -4 ... /> 2160 DATA 9999,0
    [/code]

    Just done a ...
    joefish joefish December 2016 Development
  • How to draw a picture on ZX Spectrum Basic?How can i draw a picture on ZX Spectrum like this?? http://www.worldofspectrum.org/infoseekid.cgi?id=0026662

    ... program did it all using PLOT and DRAW commands, presumably worked out ... as an array or a code block), then have a BASIC ...
    GReW GReW December 2016 Games
  • Fast way to clear the screen ?So I was wondering fastest way to clear the screen. I've tried this and this works but is it better than CLS ? LD HL,16384 LD BC, 6144 Loop…

    ... wireframe graphics using the standard Plot and Draw functions.

    You ... write your own Draw functions (ideally in machine code); so you can ...
    GReW GReW December 2016 Assembler
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... I copied this from Rosetta Code and a quick Ctrl+V ... .png[/IMG]

    [code]
    10 LET level=12 ... 250 RETURN
    1000 REM Draw
    1010 LET yn=-SIN ... x
    1030 PLOT 200+x,200+y: DRAW xn-x,y ...
    1050 RETURN
    [/code]
    ASH-II ASH-II April 2017 Sinclair Basic
  • Finished with my dice rolling programTook me all day but I'm rather proud of it, simple though it is. Its up at Dropbox if anyones interested https://www.dropbox.com/s/qdgtfc0zyy94hxm…

    ... it in 128k mode:
    [code]
    * change "10*FN ... $ 196 (no "")
    [/code]

    [code]
    1 DEF FN ... LET bitsat=FN p(23606)+CODE c$*8
    25 ... /> 30 PLOT 127,(22-9)*8: DRAW 0,-10*8: PLOT (12- ... /> 49 NEXT k
    [/code]
    Battle Bunny Battle Bunny July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... it in 128k mode:
    [code]
    * change "10*FN ... $ 196 (no "")
    [/code]

    [code]
    1 DEF FN ... LET bitsat=FN p(23606)+CODE c$*8
    25 ... /> 30 PLOT 127,(22-9)*8: DRAW 0,-10*8: PLOT (12- ... /> 49 NEXT k
    [/code]
    Battle Bunny Battle Bunny July 2017 BASIC
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... you really need to plot a dot on the screen ... you can skip the PLOT subroutine and write the coordinates ... (a little):

    [code]

    ld hl,$6400 ... br /> exx

    draw
    ld bc,$18c ;1 ...
    ret

    [/code]
    Ast_A_Moore Ast_A_Moore August 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ...

    [code]
    ; ------------------------------------------------------------------------------
    org ... call $22DF ; Call PLOT in ROM
    ... $24BA ; Call DRAW-LINE in ROM< ...
    Paddy Coleman Paddy Coleman August 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    The C equivalent, using Z88DK, would be this:

    [code]/* zcc +zx -vn -lndos plots.c -o plots -create-app */

    #include

    int main()
    {
    register unsigned char i;

    for(i=1; i
    thricenightly thricenightly August 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    [quote="Paddy Coleman;920079"]Thanks Thricenightly. Does Z88DK use the ROM routines for PLOT and DRAW? [/quote]

    It does not, it has its own machine code libraries. So in that sense it's not really a fair comparison.
    thricenightly thricenightly August 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... I managed to draw a line by putting the PLOT routine in ... using DRAW from basic. How do I find this out ?
    [code ... nz,LOOP
    ret
    [/code]
    ivanb303 ivanb303 September 2017 Development
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    ... (x,y)=1 THEN PLOT x1,y1
    [/code]
    Although for ... and interpret its data to draw a pointer and facilitate selection ... like this:

    [code]
    10 PRINT AT 0 ... /> 20 GO TO 10
    [/code]

    Enable Kempston mouse ...
    Ast_A_Moore Ast_A_Moore November 2017 Sinclair Basic
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... spectrum dimensions try this:
    [code]10 SCREEN WINDOW 1024,768 ... PLOT f,0
    50 DRAW 10,10: DRAW 30,30: DRAW -30,30: DRAW ... 70,30: DRAW -80,40: DRAW 50,50
    60 PLOT ...
    110 GO TO 30[/code]

    That will give ...
    ASH-II ASH-II May 2018 BASIC
<1…10111213141516…34>

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