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<1…28293031323334>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;255250]Ahh, thankfully a good night's sleep, and I'm feeling a little better today. :)[/QUOTE]

    I'm glad to hear this!

    If you feel like programming again, perhaps you can take over development of "Maze 4". The ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    It may help if I post the current version of "Maze 2", now called [B]"3D Maze"[/B]:

    [CODE]
    1 DIM m(735):
    FOR f=-149 TO 0*USR 7766:
    RESTORE :
    READ n,m(608),p,z:
    POKE n,3+3*(m(p)=0)*m(p+z+z):
    ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... to worry about INK or PLOT, but I will investigate drawing ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;255356]in LABYRIN3D I have managed to delete the 'double' calculation of the sideway-check.[/QUOTE]

    I managed to apply the same idea to 3D Maze, but I had to use a couple dirty tricks to make it work in this case:

    [ ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... without adding a new (complicated) PLOT command, so that we don ... erase the existing walls. The PLOT command would have to accept ... "out of position", so no PLOT command is ever needed, and ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... without adding a new (complicated) PLOT command[/QUOTE]

    When ... f=-1 TO 1:
    PLOT 65+50*f,51+10 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;255404]When you set J with the K-loop to 1 it will work too.

    only first key 6 or 7 will give false rotation, but it is solved as soon as any other key is pressed.[/QUOTE]

    Good catch!

    This idea would ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here's a new release candidate for [B]3D Maze[/B], now incorporating improvement #384 that makes it run 2x faster:

    [CODE]
    1 DIM m(735):
    FOR f=-149 TO 0*USR 7766:
    RESTORE :
    READ n,m(608),p,j,z:
    ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This is the latest version of [B]3D Maze[/B] after incorporating optimization #470 (now 4 positions under the limit):

    [CODE]
    1 DIM m(735):
    FOR f=-149 TO 0*USR 7766:
    RESTORE :
    READ n,m(608),p,j,z:
    POKE ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This is the latest version of [B]Labyrin3D[/B] after incorporating optimizations #470, #474 and #475. It's now 19 positions under the limit, and we could also remove the initial CLS to save another 6 positions if really needed.

    [CODE]
    1 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;255690]This is the latest version of [B]Labyrin3D[/B] after incorporating optimizations #470, #474 and #475. It's now 19 positions under the limit, and we could also remove the initial CLS to save another 6 positions if really needed.< ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [code]
    1 CLS :
    DIM m(3e3):
    LET m(INT (RND*5)*2+1430)=USR 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO 23:
    READ p,z,j,i,w,m(i+i-z*(1r/16)),m(i+i+(s
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;255725]Labyrin3D is looking good now with at least 19 under.

    I think this means we can go with the turn-based move limit as described many posts back.[/QUOTE]

    OK, I implemented your idea as suggested:
    < ...
    Einar Saukas Einar Saukas March 2008 Development
  • the Plot - how to play?anyone tried to play this thingy? even with kempston chosen can't find the proper way to use the controls and to do anything :confused: just able …

    ... found a copy of The Plot but have had the same ... game seems to be The Plot that Paul McKenna lost.
    Jumping Stack Jumping Stack March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... -e*2*j)*o:
    PLOT 128+a*e,88-d ...
    Dr BEEP Dr BEEP March 2008 Development
  • Speccy sound on tv show - againRemember the spectrum loading noise in two CSI shows? Well, fuzzix on c.s.s. has found what seems to be another clip of Speccy goodness: [url]http:/…

    ... .vm.bytemark.co.uk/speccy_wire/plot.rb]a second Ruby script ... to plot the data in the Spectrum ... .vm.bytemark.co.uk/speccy_wire/plot.gif]plot.gif[/url].

    On that plot I noticed some diagonal bands ...
    gasman gasman March 2008 Sinclair Miscellaneous
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... program I did is "Random Plot" - also on that page ... That could be modified to "plot" attribute squares instead. It's ... about following the "Random plot not so random" thread ... gt;=-d)
    10 PLOT FN r(RND*255,255 ... area and the slow PLOT command wouldn't be ...
    Battle Bunny Battle Bunny March 2008 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... -e*2*j))*o:
    PLOT 128+a*e,88-d ...
    Einar Saukas Einar Saukas March 2008 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    [QUOTE=BloodBaz;257184]
    How wide would the bits need to be to do a pixel version of this routine?
    I guess:
    No. of pixels = 256x192 = 49152 = 1.5 * 2^15, therefore, your internal state would have to be at least 15 bits long.
    [/ ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    The latest optimizations discussed here (and a couple new ones) finally made it possible to reimplemented [B]3D Maze[/B] using an improved version of the perfect maze generator originally described in #404. Here's the new version:

    [CODE]
    ...
    Einar Saukas Einar Saukas March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... ink 7:draw 255,175:plot 128,0
    180 draw ... 0,175:plot 255,0:draw -255,175 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... +Symbol Shift, then 'M'
    PLOT 'Q' at the flashing K ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ...
    PI : E : M
    PLOT : K : Q
    POINT : E ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    I was wondering what kind of new feature we could add to [B]Labyrin3D[/B] to take advantage of the additional positions we saved from latest optimizations. The only idea I had was putting back the view distance limit, so the game doesn't waste time ...
    Einar Saukas Einar Saukas March 2008 Development
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    [CODE]
    10 print "robot missile"
    20 print
    30 print "type the correct code"
    40 print "letter (a-z) to"
    50 print "defuse the missile."
    60 print "you have 4 chances"
    70 print
    80 let c$=chr ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;258242]I was wondering what kind of new feature we could add to [B]Labyrin3D[/B] to take advantage of the additional positions we saved from latest optimizations. The only idea I had was putting back the view distance limit, so the game ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;258604]Did you add this now or not?
    Seems to me nothing more than 1 test to see if d has reached 1.[/QUOTE]

    Ops, you are right!

    Here's an updated version:

    [CODE]
    1 CLS :
    DIM m(3e3 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;258680]Normally when we have only 2 NSPPC POKES remaining in a listing, we can eliminate the constant [b]n[/b].

    Can we eliminate it here?[/QUOTE]

    You are right!

    Here's the new version:

    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... had it's own seperate PLOT command, and three DRAW commands ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... .[/quote]

    I would PLOT a corner and then DRAW ... and then go out. Then PLOT corner oher side, DRAW to ...
    Dr BEEP Dr BEEP April 2008 Development
<1…28293031323334>

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