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Search Again :: Adv Search 1000 results in 0.015s
<1…11121314151617…34>
  • The BIGGEST Speccy ebay auction everdon't believe me? go looksy [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=8176797909"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&i…

    ... - Apollo 2
    Mastertronic - Agent X II x2
    Mastertronic - BMX ... Encounter
    I, Of The Mask
    Mikie x2
    Peter ...
    usspeccyfan usspeccyfan May 2005 Sales
  • The BIGGEST Speccy ebay auction everdon't believe me? go looksy [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=8176797909"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&i…

    ... - Apollo 2
    Mastertronic - Agent X II x2
    Mastertronic - BMX ... Encounter
    I, Of The Mask
    Mikie x2
    Peter ...
    Lee Fogarty Lee Fogarty May 2005 Sales
  • Old equals New Read somewhere once a comparrison between newgen consoles and 8bits it went like this Spectrum=Playstation Commodore=XBox Amstrad=Nintendo I was d…

    Spectrum = The X-Files or Buffy (best sci-fi shows ever)
    Commodore = Andromeda (big steaming turd)
    Amstrad = Dark Angel (had promise at first but eventually lost the plot)
    Ian Hamilton Ian Hamilton June 2005 Sinclair Miscellaneous
  • BASIC question (in both ways)hi, im fairly new to spectrum stuff.. I bought one a couple of days ago.. im trying to write a basic program that opens a window (drawn with DRAW com…

    [quote]
    On 2005-08-28 16:37, javaguy wrote:
    what do I do to get the text position?
    [/quote]

    As I said,

    If X and Y are your PLOT coords, then

    CX = X/8
    CY = 21 - (Y/8)

    D.
    Dunny Dunny August 2005 Sinclair Basic
  • Mouse ControlCan someone tell me how to control either the Kempston or AMX mouse in Basic please

    ... oy=0
    10 LET x=IN 64479
    20 LET ... y=175
    40 PLOT OVER 1;x,y
    50 IF ... IN 64223=253 THEN PLOT ox,oy: DRAW x-ox,y-oy ... : LET ox=x: LET oy= ... y
    70 PAUSE 5
    80 PLOT ... OVER 1;x,y
    90 GO ...
    Geoff Geoff August 2005 Sinclair Basic
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... 't need too many detailed plot specifics yet. Seeing as the ... sprites with SevenUp. We'll mask the blocks instead of the ...
    jonathan jonathan December 2005 Games
  • Nintendo DS and Wanadoo wireless ISPI want to get my Nintendo DS online using my Wanadoo ISP broadband which uses wireless. I've read that it's possible, but the Wanadoo website doesn't…

    ... address: xxx.xxx.x.xxx
    subnet mask: 255.255.255.0 ...
    Gateway: xxx.xxx.x.x
    primary dns: xxx.xxx.x.x
    secondary dns 0.0 ... told to put in - the x relates to my IP address ...
    zeropolis79 zeropolis79 December 2005 Sinclair Miscellaneous
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... colour, with or without a mask, and then pick how the ... -uP. How it interleaves mask, graphic and X,Y order is completely ...
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Development
  • (Somewhat OT) Circular regression analysisI'd like to be able to regenerate the "Tunnel" image from [I]Jumbly[/I] (that's why this post is only "somewhat" off-topic), but to do so I need to b…

    ... REM fast
    10 LET x=2: LET y=174: LET ... SUB 50
    30 LET x=x+4: LET y=y-4 ... .0125
    60 LET cx=x+COS (a)*r: LET cy ...
    Dunny Dunny January 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... of 0..23 in the x direction and 0..19 in ... main types of sprite are mask, or, xor and load. Each ... 1-byte or 2-byte (mask is 2-byte only, the ... if 2-byte ignore the mask). They can also be LB ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... )
    ;Sort Priorities: Mask, Char line, Y char, X char
    ;Data ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 0x40 // sprite graphic consists of (mask,graph) pairs, valid only in ... sp1_Rect *clip, uchar *frame, uint x, uint y);
    [/code]
    X and Y pixel coordinates can ... and its second column at x coordinate 0. Portions of ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... consist of 16-bytes: eight (mask,graph) pairs. For each ... there will be a mask byte followed by a ... paired graphic byte. The mask byte has a set bit ... sort priorities are: Mask, Char line, Y char, X char. If ... the box to place the mask byte before the graphic ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... ";m1,"Velocity? ";v1,"Angle? ";a1,"x coord? ";x1,"y coord? ";y1 ... ";m2,"Velocity? ";v2,"Angle? ";a2,"x coord? ";x2,"y coord? ";y2 ... dt
    300 REM Plot
    310 PLOT x1,y1:\
    DRAW ... s1x,s1y:\
    PLOT x2,y2:\
    DRAW s2x ...
    Dunny Dunny May 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... attr_mask; // +6 attribute mask logically ANDed with underlying attribute ... ;clip1, INK_BLACK | PAPER_CYAN, 'X', SP1_RFLAG_COLOUR);
    sp1_ClearRect(& ... clip2, INK_BLACK | PAPER_CYAN, 'X', SP1_RFLAG_COLOUR);
    sp1_UpdateNow();
    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... artwork.

    The games plot in brief is that a ... 's just started up our X-Men Legends save file without ...
    Wolverine Wolverine May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... -07: Property 1: 1 without mask, 2 masked (fixed value of ... 0.6)
    10-11: X size, in pixels
    12 ... line
    X Char
    Y Char
    Mask
    Frame
    Metalbrain Metalbrain May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... ywrap N*
    ; 4 attribute mask N*
    ; 5 NOP ( ... uchar attr_mask; // +5 current attribute mask
    uchar attr; // +6 current ... position (y,x); the current attribute and attribute mask to use; ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprite is being made a mask type -- this is pretty much ... bit slower by making it MASK type instead. Speed isn't ... '}, {0x46,'V'}, {0x46,'W'}, {0x46,'X'}, {0x46,'a'},
    {0x46,'a ... lower 5 bits used to mask off a particular key in ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... graphics are composed of (mask,graph) pairs. The ... sp1_AddColSpr() specifying the normal mask draw function. Since each ... character consists of eight (mask,graph) pairs, each ... for the letters 'A'-'X' and 'a'-'m'. ... that the letters 'A'-'X' are used for the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • N64I've just received an N64 I won off eBay at the weekend. Before I make a complete dork of myself and complain that it doesn't work to the seller only…

    ... Nukem 64
    [*]F-ZERO X
    [*]GoldenEye 007
    [*]International ... of Zelda, The - Majora's Mask
    [*]Legend of Zelda, The ...
    chop983 chop983 August 2006 Chit chat
  • CLEAR does not RESTORE the DATA pointer??According to the Spectrum manual, one of the things that a CLEAR command does RESTORE the DATA pointer. Either it doesn't actually do this, or some…

    ... ,
    although those in a PLOT statement can't" - Chapter 17 ...
    Geoff Geoff September 2006 Sinclair Basic
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... /> sub h ; subtract new x coord
    jp m, outrange ... ; if difference >= 128, x coord went off screen
    get_screen_addr_and_draw:

    ; d = x coord, h = y coord
    plot into the data structure ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... /> 60 REM in c$ at x, y
    70 LET pos ... (pos)
    110 LET x1=x
    120 FOR j=0 ... IF c>127 THEN PLOT x1,y1: LET c=c ... "0"+n)
    240 LET x=n*6
    250 LET ...
    NotFound NotFound October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... be used to create the mask, the image data to create ... I use for my quick plot routine. It's a nice ... allows outputting of sprite and mask data seperately (by running the ...
    icabod icabod October 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... /> 12 OVER 1
    13 PLOT boxposx,boxposy
    14 DRAW ... of floodfilling
    20 LET x=5: LET y=5
    1000 LET l=x+(y*32): LET a=PEEK ... AND a64 OR (ATTR (y,x+1)>127 AND ATTR ... (y,x+1)64 OR (ATTR ( ... gt;127 AND ATTR (y,x-1)64 OR (ATTR ( ...
    Arda Arda November 2006 Development
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... ? ";m1,"Velocity? ";v1,"Angle? ";a1,"x coord? ";x1,"y coord? ";y1 ... ? ";m2,"Velocity? ";v2,"Angle? ";a2,"x coord? ";x2,"y coord? ";y2 ... ? ";m3,"Velocity? ";v3,"Angle? ";a3,"x coord? ";x3,"y coord? ";y3 ... *dt
    300 REM Plot
    310 PLOT x1,y1: DRAW s1x ...
    Matt_B Matt_B November 2006 Sinclair Basic
<1…11121314151617…34>

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