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<1…13141516171819…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... RANDOMIZE : LET z=1: LET x=6: LET y=2: LET ... IF z$(r,s)" " THEN PLOT c,d: DRAW 2*(128 ... STOP
    320 LET x$=INKEY$: IF x$="" THEN GO TO 320 ... /> 350 IF x$="9" THEN LET r=x+(z=3)-(z ... $(r,s)=" " THEN LET x=r: LET y=s
    370 LET z=z+(x$="7")-(x$="6"): LET z=z-4 ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... m(19,19):
    FOR x=1 TO 9:
    FOR ... :
    LET m(x+x+(x.3:
    LET m(x+x,y+y+(y
    Einar Saukas Einar Saukas February 2008 Development
  • Speccy sound on tv show - againRemember the spectrum loading noise in two CSI shows? Well, fuzzix on c.s.s. has found what seems to be another clip of Speccy goodness: [url]http:/…

    ... .bytemark.co.uk/speccy_wire/plot.rb]a second Ruby ... script to plot the data in the ... would occur at the same X position each time. I ... vm.bytemark.co.uk/speccy_wire/plot.gif]plot.gif[/url].
    ...
    On that plot I noticed some diagonal bands ...
    gasman gasman March 2008 Sinclair Miscellaneous
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    [QUOTE=BloodBaz;257184]
    How wide would the bits need to be to do a pixel version of this routine?
    I guess:
    No. of pixels = 256x192 = 49152 = 1.5 * 2^15, therefore, your internal state would have to be at least 15 bits long.
    [/ ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... =1:let t=0:let x=0.01
    150 ... 3000
    160 dim x(8):dim y(8):dim ... /> 180 draw 0,175:plot 255,0:draw -255,175 ... 3
    300 let x(n)=r:let y(n ... br /> 410 let f=x(m):let g=y(m ... 1 to 5:beep x,1:beep x,0:next z< ...
    310 if k$="x" and hk then goto 300 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... Caps Shift+Symbol Shift, then 'X'
    FLASH Caps Shift+Symbol ... +Symbol Shift, then 'M'
    PLOT 'Q' at the flashing K ... '0'
    ? Symbol Shift and 'X'
    { Caps Shift+Symbol Shift ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... H
    CLEAR : K : X
    CLOSE # : E : ... 7
    EXP : E : X
    FLASH : E : SYM ... INK : E : SYM + X
    INKEY$ : E : ... : E : M
    PLOT : K : Q
    ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... game. Some small 1 char x 1 char sprites will be ... tall x 2 chars wide and does not have a mask, then ... the cursor to a specific (x,y) location, change colour, right ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    The plot:

    You were captured ... $,n,s,p,f,b,x:
    POKE n,12:
    Dr BEEP Dr BEEP May 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ghostrider does. I altered the plot to a road and pigeon ... ]
    PRINT AT 3,11+(x-e)*(ABS (x-e)
    Einar Saukas Einar Saukas May 2008 Development
  • I have been diagnosed withAvascular Necrosis in my left hip. I've been told I need a "core decompression" operation. Now I've seen a lot of Star Trek and so far its not been m…

    ... week. This barely suffices to mask the pain, more makes it ... . When I first took 2 x 30/500 codeine they made ...
    MrCheese MrCheese June 2008 Chit chat
  • I have been diagnosed withAvascular Necrosis in my left hip. I've been told I need a "core decompression" operation. Now I've seen a lot of Star Trek and so far its not been m…

    ... week. This barely suffices to mask the pain, more makes it ... . When I first took 2 x 30/500 codeine they made ...
    chaosmongers chaosmongers June 2008 Chit chat
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... . I know it because Retro-X does the conversion to all ... . If you actually have to plot individual pixels then yes, it ...
    AndyC AndyC June 2008 Games
  • ZXS to TAP conversion......for the DOS illiterate. Basically I've saved a BASIC program in ZXS format. I need to convert it to TAP (I think), because it's so large it needs…

    ... speed
    T - turbo
    X - maximum possible speed for loading ... .
    In cc bit with mask 0x01 is used to determine ...
    rich_chandler rich_chandler June 2008 Emulators
  • Sudoku on ZX Spectrum 48KZX Spectrum 48&#1050; Sudoku game 25 years Spectrum and 300 years Leonhard Euler anniversary. 6000 (and more) puzzles, 8 levels. [url]http://www.t…

    ... LET q$="": LET t$="": FOR x=0 TO 255: LET q ... : LET t$=t$+CHR$ x: NEXT x
    140 FOR y=0 ... s$=t$
    150 FOR x=0 TO 255: LET p ... =1-m*POINT (x,y): LET s=INT (e ... +1)+0.5): LET l=x-INT (s/2): LET r ...
    srba srba August 2008 Games
  • Sudoku on ZX Spectrum 48KZX Spectrum 48&#1050; Sudoku game 25 years Spectrum and 300 years Leonhard Euler anniversary. 6000 (and more) puzzles, 8 levels. [url]http://www.t…

    ... +4;TAB 32-4;: FOR x=-1 TO 1 STEP 2 ... =2+8 TO 5+8: PLOT 128+x*o-2,y: DRAW ... 3,0: NEXT y: NEXT x
    [/CODE]
    srba srba August 2008 Games
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... routine to convert BBC OS X units (0-1279) into (0 ... multiplying by 3/16. MOVE (PLOT 4) has been implemented. DRAW ... (PLOT 5) has been partially implemented - ... it calculates the relative X/Y lengths to draw, but ...
    Jimmy Jimmy August 2008 Development
  • When I DieI wonder how many of us has thought what will become of our beloved collections when we finally slip off this-mortal-coil? It makes my blood run cold…

    It would`nt work for me as I have already paid for my plot and it is only 3ft X 6ft, so it would be too small, although I could have a headstone made out of computers, I suppose.
    Dingbat Dingbat August 2008 Sinclair Miscellaneous
  • When I DieI wonder how many of us has thought what will become of our beloved collections when we finally slip off this-mortal-coil? It makes my blood run cold…

    ... have already paid for my plot and it is only 3ft ... X 6ft, so it would be ...
    ZnorXman ZnorXman August 2008 Sinclair Miscellaneous
  • When I DieI wonder how many of us has thought what will become of our beloved collections when we finally slip off this-mortal-coil? It makes my blood run cold…

    ... have already paid for my plot and it is only 3ft ... X 6ft, so it would be ...
    mile mile August 2008 Sinclair Miscellaneous
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... /> [code]
    ld a,(hl) ; x
    xor b ; reset bits ... value be set from the mask? The zero flag should be ...
    obo obo August 2008 Sinclair Miscellaneous
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... LINE' from last position to X,Y
    510 LET PLOTx ... Y
    530 LET X=ABS X: LET Y=ABS Y
    X
    600 LET ddx=dx ... 255 THEN STOP
    740 PLOT PLOTx,PLOTy
    750 NEXT ...
    Jimmy Jimmy August 2008 Development
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... /> imagine you have some quick plot routine inlined

    [code ... . BASICs CIRCLE is just DRAW x, y, arc command with specific ...
    Fikee Fikee September 2008 Development
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    Thank you rtunes for that link to a very early thread which provided some interesting source code. I must learn to search WoS forums a bit better.

    I did manage to write a 16-bit Cordic routine which is good for circles as it calculates SIN and ...
    Jimmy Jimmy September 2008 Development
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    ... REM okrag
    30 LET x=0: LET da=INT (r ... /2)
    40 IF x>r THEN RETURN
    Ralf Ralf September 2008 Development
  • Bring Back ? Star Wars (CH4 @9pm)Just a heads up If you saw the documentary about Justin Lee Collins reuniting the A-team ? Well he is doing another one, this time on Star Wars. …

    ... which it's usually referred, plot-wise it has nothing to ... (and extremely cliched) space opera plot that uses the SW footage ...
    Zagreb Zagreb September 2008 Chit chat
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ...

    B= Y, C= X

    [code]
    ld ... corner, not left down like PLOT does)
    [/code]

    Dr BEEP Dr BEEP November 2008 Development
  • Small BasicFor all those people who ask "where's the equivalent of Sinclair BASIC for today's generation", I give you (a link to) [url=http://msdn.microsoft.com…

    ... had that with a 256 x 192 graphics window and colors ... .SetPixel(x,y,color) equates to PLOT and
    GraphicsWindow.GetPixel(x,y ... special case of GraphicsWindow.Ellipse(x,y,width,height) or something ...
    Geoff Geoff November 2008 Sinclair Basic
  • Spectrum Review Book is all systems go ![url]http://www.spectrumgamesbible.co.uk/[/url] We've created a small website for the series of books we are looking to create for the Speccy featur…

    ... some idea of what the plot is and also to get ... joypad. (would rather use my X-Box controller though).

    zeropolis79 zeropolis79 December 2008 Sinclair Miscellaneous
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... scrolling starfield with parallax. Uses plot/erase star method (not ...
    LD HL,STARPOS_X ; store X position of star
    ADD ... ; y co-ordinate in d, x co-ordinate in e
    LD A,E ; get the x-coordinate

    SRL ...
    Digital Prawn Digital Prawn December 2008 Development
<1…13141516171819…34>

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