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Search Again :: Adv Search 1000 results in 0.012s
<1234567…34>
  • Pixel plots for entire Spectrum charsetDoes anybody have these, preferably relative to their 8x8 pixel grid, or know an easy way of finding out (i.e in a format similar to the data bin exa…

    This lists the relative PLOT coordinates to construct each ... LET p=POINT (x,y): LET c$(x+1)=CHR$ 143 ... p: LET p(8-y,x+1)=p
    50 ... y,x+1) THEN PLOT x,y: PRINT x;",";y;" ";
    80 NEXT x: ... character in turn, calculates the PLOT points, then erases it ...
    Battle Bunny Battle Bunny July 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 1 TO 22
    140 PLOT X,Y
    150 DRAW ... ,175
    160 LET X=X+W
    170 NEXT ... 1 TO 19
    200 PLOT X,Y
    210 DRAW ... DIAGONAL LINES
    240 PLOT 0,0
    250 ... 255,175
    260 PLOT 0,175
    270 ... DRAW BORDER
    280 PLOT 0,0
    290 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... TO 1000
    120 LET X=INT (RND*256)
    130 ... =INT (RND*176)
    140 PLOT X,Y
    150 NEXT N ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    ... .
    [code]
    10 FOR x=-100 TO 100: LET xm ... =x/2-25: LET xn=xm* ... xm: LET xp=x/2+25: LET xq=xp ...
    Battle Bunny Battle Bunny November 2012 Development
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    ... inner Y loop with valid plot points so the majority of ... .
    [code]
    10 FOR x=-100 TO 100: LET xm ... =x/2-25: LET xn=xm* ... xm: LET xp=x/2+25: LET xq=xp ...
    Battle Bunny Battle Bunny November 2012 Development
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    I give up. I can save a bit of time by changing the BASIC from this:
    [code]
    10 FOR x=-100 TO 100: LET xm=x/2-25: LET xn=xm*xm: LET xp=x/2+25: LET xq=xp*xp
    20 LET ys=200-(xn-(xn-xq AND xq
    Battle Bunny Battle Bunny November 2012 Development
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    ... .
    [code]
    10 FOR x=0 TO 200: LET xx ... =(x-150)/2:
    IF ABS ... ;14.142136 THEN LET xx=(x-50)/2
    20 IF ...
    Battle Bunny Battle Bunny November 2012 Development
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    ... : LET h2=150: REM centre x
    20 LET k=46 ... =30: REM 1/2 major (x) axis
    40 LET b ... h2-h1:
    60 FOR x=h-a TO h+a ... : LET xh=x-h:
    FOR y=0 ... *xh/a2)+0.5: PLOT x,k-y: PLOT x,k+y: NEXT y ...
    80 NEXT x
    90 ...
    Battle Bunny Battle Bunny November 2012 Development
  • Memory diagnostic toolIs there any sort of memory diagnostic tool for examining .Z80 files so I can easily identify large areas of blank memory? Scrolling through ZX Spin…

    ... ,$0038 ;x=56, y=0
    call $22e5 ;PLOT_SUB: PLOT 56,0 ... +1
    call $22e5 ;PLOT_SUB: PLOT x,y+1
    ld a ...
    Battle Bunny Battle Bunny February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... is faster than doing a PLOT and a DRAW. When it ...
    1220 INK 6: LET x=3: LET y=3: LET ... d=0: PRINT AT y,x;CHR$ (144+d)
    1230 ... LET xo=x: LET yo=y
    2030 LET x=x-(IN 65278
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... d=0: PRINT AT y,x;CHR$ (144+d): REM character ... )
    2010 LET xo=x: LET yo=y: LET x=x-(IN 65278
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... d=0: PRINT AT y,x;CHR$ (144+d): REM character ... )
    2010 LET xo=x: LET yo=y: LET x=x-(IN 65278
    bigjon bigjon February 2013 Sinclair Basic
  • Compliator ErrorRecenlty i downloaded a basic compliator : [URL="http://www.boriel.com/wiki/en/index.php/ZXBasic"]ZXBasic (http://www.boriel.com/wiki/en/index.php/ZX…

    [CODE]#include

    let a = 0
    let b = 0
    LET x=1
    LET y=1
    LET s1$ = INPUT(16)
    let a=val s1$
    LET s1$ = INPUT(16)
    let b=val s1$
    20 FOR x=1 TO a : FOR y=1 TO b : PLOT x,y: NEXT y: NEXT x[/CODE]
    g0blinish g0blinish February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... hp=8: PRINT AT y,x;CHR$ (144+d): REM character ... y,x;CHR$ (144+d): LET xo=x: LET yo=y: LET x=x ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... hp=8: PRINT AT y,x;CHR$ (144+d): REM character ... )
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... hp=8: PRINT AT y,x;CHR$ (144+d): REM character ... )
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... hp=8: PRINT AT y,x;CHR$ (144+d): REM character ... )
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... hp=8: PRINT AT y,x;CHR$ (144+d): REM character ... )
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... w=1: PRINT AT y,x;CHR$ (144+d): REM character ...
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... w=1: PRINT AT y,x;CHR$ (144+d): REM character ...
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... w=1: PRINT AT y,x;CHR$ (144+d): REM character ...
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... w=1: PRINT AT y,x;CHR$ (144+d): REM character ...
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... w=1: PRINT AT y,x;CHR$ (144+d): REM character ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... w=1: PRINT AT y,x;CHR$ (144+d): REM character ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ...
    1220 INK 6: LET x=3: LET y=3: LET ... st=100: PRINT AT y,x;CHR$ (144+d): REM character ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - moved start-up code to the end. Line 1020 now checks whether the first UDG has replaced the 'A' at CHR$144 to see if the Pre-Game data needs to be loaded

    [code]
    10 REM zx sporg basic v0pt019 20130228 - next to do = stats system
    ...
    bigjon bigjon March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... 53 subroutine below, the PLOT could be dispensed with and ... DRAW (a single starting PLOT would be needed outside the ... x: LET iy=pn*(v*SQR (1-ix*ix/h2)):
    PLOT ... RETURN

    55 LET x=x+h*3
    60 GO ... TO 6.28 STEP .02: PLOT x+h*SIN i,y+v ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers Morkin! It was good to meet you at Spectrum 30 - a worthy representative of the younger generation of Spectrum fans, with some social skills, to boot!

    - Have begun to generalise the character data, so as to specify different characters ...
    bigjon bigjon March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... .5+v*(s3-s)):
    PLOT x+h*c,y-v*s ...
    Kweepa Kweepa March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - got rid of the bug where having the data statements for the udgs too early meant that the program crashed on its second run when trying not to initialise the udgs. Solution - move the udg data statements to the very end of the listing, at line 9900
    ...
    bigjon bigjon March 2013 Sinclair Basic
<1234567…34>

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