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<1…891011121314…34>
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... these routines tend to synchronise themselves; any write to screen memory during the ... it drifts further and further to the right, until it falls ...
    joefish joefish May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... these routines tend to synchronise themselves; any write to screen memory during the ... it drifts further and further to the right, until it falls ...
    Dr BEEP Dr BEEP May 2009 Development
  • Due to rampant voting abuse for this gameI tried voting on La Abadia del Crimen for the first time in my life and got this message. The reason being its too high in the list of best games a…

    ... game where i just wanted to find 'new' rooms, wouldnt ... just wandering around, virtually impossible to complete, still loved it tho ... at the being able to wander from screen to screen idea back in the ... day lol. I've played KL to ...
    torot torot June 2009 Sinclair Miscellaneous
  • Manic Miner or Jet Set Willy?I'd like to know your opinion of them and your favourite. They have never been in my top ten list of fave games, though.

    ... freedom of moving from screen to screen, and being able to have more than ... />
    If it came down to editing JSW every time.
    dm_boozefreek dm_boozefreek July 2009 Games
  • Big Bro Sree's slashed his wristsGuess he must have seen Siavash getting stuck into Noirin. [url]http://uk.tv.yahoo.com/blog/article/228357/[/url] Noirin really makes me laugh. Fir…

    ... trolls or that, top marks to admin etc. So many other ... few people sign up just to market dodgy stuff[/QUOTE]
    to swearing or talking about killing ... loads of 24/7 mods to screen every post.

    the ...
    mile mile July 2009 Chit chat
  • Whats the name of this game? Drawing includedHello. There was this game that was one of the first ones I have played on Spectrum. I never got into it, but I remember it as a decent game. In the …

    ... the unknown game belongs to 25 years ago. Yet ... this specchum tries to remember the game while ... mixing fond memories to it, so creating a ... but it's so fascinating to see "being child" is ... a helmet who runs screen to screen from left to right" is not ...
    Arda Arda August 2009 Games
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    - after load any data block to screen area (to adress range 16384-23295 or ... one second for possibility show screen begore loading and start game ... very very fast and game screen is viewed too short time ... )
    RESET+EXTEND MODE - start to 48 mode (48 rom with ...
    velesoft velesoft September 2009 Development
  • FFFFkkkkkknn MS WORD!!!!I swear that MS word makes its functionality up as it goes along. The way it handles paragraphs, text, and tables seems almost random at times. Why d…

    ... />
    I would love their to be a keyboard shortcut and ... effects. I find its easaer to screen dump the table and adjust ...
    Scottie_uk Scottie_uk October 2009 Chit chat
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... to sum it up:

    -Zx Spectrum hardware always refreshes screen ... display 50 fps. It can just send the same picture to ... buffer or dummy screen) while the actual screen memory is unchanged ... is ready it is copied to screen memory.

    - ...
    Ralf Ralf November 2009 Games
  • Adjusting your code for screen refreshingOk, I'm aware that I should know it already after writing 5 Spectrum games in machine code but interrupts and screen refreshes were always my weaker …

    ... 3: Suppose we want to write to screen memory after issueing a ...
    reading data from the screen memory.
    ----------------------------------------------------------------------
    The ... around 13500 for
    screen actions managed by Z80.
    roko roko November 2009 Development
  • About wireframe 3d animationAre there any demos or games that have very long 3d animation sequences? Some games have short, repeating animations and I only know of a demo (somet…

    ... companies, they love you to be strong in either maths ... parts of an object have to be linked.. e.g.. ... , as you have more mem to play with.

    ... calc'd and then sent to sprites.. loads of c64 ... due to the cpu and how things are written to screen etc.
    fog fog December 2009 Sinclair Miscellaneous
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... of interrupt vector table to force screen refresh to call my code)
    to screen I use a 256 byte ... buffer with screen addresses to update (generated from dirty ... filled I blit the cells to the screen, clears the end of ...
    Paradigm Shifter Paradigm Shifter January 2010 Development
  • zx81 + commodore 1541 drive?[url]http://8bit.yarek.pl/interface/zx81.zx1541/index.html[/url] did anyone build it ?!?! just curious :)

    ... , using carefully-timed writes to screen memory to change the displayed character as ...
    gasman gasman January 2010 Hardware
  • zx81 + commodore 1541 drive?[url]http://8bit.yarek.pl/interface/zx81.zx1541/index.html[/url] did anyone build it ?!?! just curious :)

    ... , using carefully-timed writes to screen memory to change the displayed character as ...
    roko roko January 2010 Hardware
  • reimport of exported asm in 7upI know it may seem a cryptic title but is there a way of importing an asm file ( created using the export data option within 7up) back into 7up or an…

    ... The assembly output is supposed to output something that can ... sounds like your going to have to write a small assembly ... going to have to write a program to reconstruct the graphics to screen, and ... first line some arbitary address to start with, something like ...
    kgmcneil kgmcneil February 2010 Development
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... anyway ;)

    Pleased to hear some optimisations.

    to cope with sprites at any ... (same, but ORs graphics to screen, bit of a late bodge ... - used to replace background cells after collision ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... sprites does DD have on screen at once?

    screen rather than scroll, right ... overflows I have to redraw whole screen, so I can ... drawing, copying from backbuffer to screen buffer] then in the ...
    IM2 is easy to set up, you need 260 ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • Skooldaze and Back to Skool on the CPC?Did Skooldaze and/or Back to Skool ever come out on the Amstrad CPC? Or on any machine other than the Spectrum or C64? I'm curious to see any differe…

    ... many conversions, nor the inclination to contract them out and risk ... of, write pixels to screen like the speccy. due to the amount of ... ..

    would be interesting to see if they engine could ... with gfx mode.. have to speak to a few friends about that ...
    fog fog February 2010 Games
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... If Eightyone's programmer decides to display all 312 lines, it ... , so if you decide to display further lines, they ... does not stop outputting to port #FE after line ... if you keep outputting to port #FE and you ... that can be fitted to screen in many user-alterable ...
    Madonna Mk 2 Madonna Mk 2 March 2010 Emulators
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... pixel comparison of the original to bzither spectrum colours (i. ... one. BASIC is too slow to display real bzither images, ... CODE 42240), copy other image to screen (slow in BASIC): FOR a ... G1 garbage collection, future changes to enable GPU hardware acceleration ( ...
    LCD LCD March 2010 Announcements
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... library uses a differential screen update that only draws ... When a sprite character on screen is drawn, de is loaded ... then drawn to the screen. Intermediate results are never drawn to screen so ... there is no flicker issue to worry ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... might find fellow speccy enthusiasts to adopt as family.
    screen! but once my knowledge ... improves, I hope to develop it into a ... the hard part (drawing to screen, animation, etc) so ... want to use a look up table for screen address ...
    Arjun Arjun March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ...
    18 ; exit : hl = screen address
    19 ; uses : af ... be done with adding one to the screen address (eg INC HL ... sprite graphic right before drawing to screen. This is a more complicated ... are as many ways to draw sprites to pixel precision as ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... 1) Redraw/Refresh the map to screen
    2) Grab the ... door graphic from the screen before pasting the sprites ... /> 1) Redraw/Refresh map to screen
    2) Take the ... paste the door back to screen from where it came ... universal and will apply to any door, because ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sprites and wanted to recycle various sprite parts, to save space, how ... took for granted not having to store mirrored sprites or ... sprites (like not allowing you to split them vertically, but only ... matter of getting the graphics to screen, but also a matter of ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... matter of getting the graphics to screen, but also a matter of ... for 16 pixels

    screen S0, S1, S2


    screen S0, S1, S2

    SCREEN BYTE S1***
    S2 = (S2 ...
    Fikee Fikee March 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... + palette editor, and optional routine to change palette
    - sprite collision ...
    - fast draw mode added to screen layouts, so screens can be ...
    jonathan jonathan April 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... call p_at ;convert Character Position to Screen Address
    ld b, ... transfer 8 bytes of Character to the Screen
    call p_print ... ),a ;Spectrum Character Set to Spectrum Screen
    inc d ; ... B=Number of Bytes to transfer, DE Screen Address,
    ...
    Turkwel Turkwel April 2010 Development
  • Flood II animations from 1992 (not Spectrum!).Here's a video of some animations & graphics I did for a game called 'Flood 2' in 1992 which I was making for a company called 'Bullfrog'. It was nev…

    ... viewing these files might want to use something like STeem, ... dumping the sprites and maps to screen as .NEO images, which ...
    ..Unfortunately, the editor tends to cut off anything that extends ... graphics might be to use STeem's own screen grabbing function, ...
    kgmcneil kgmcneil April 2010 Announcements
  • Gloop TroopsI've just tried to play Gloop Troops. cant access the options as it goes straight to screen too quickly. Anyone havin trouble with it ? I'm usin Z…

    ... 439546]I've just tried to play Gloop Troops. cant ... options as it goes straight to screen too quickly.

    to pass some time and ... that aren't available to download as a single ... A lot of them seem to be Microhobby games, and ...
    dm_boozefreek dm_boozefreek April 2010 Games
<1…891011121314…34>

Latest Posts

  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Happy 40th Birthday to the Amstrad CPC464!
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  • Your Favorite Magazine Cover Tapes.
    Paradigm Shifter on 1:28AM
  • Simple Sprite Routine
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