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Search Again :: Adv Search 1000 results in 0.140s
<1…23242526272829…34>
  • z88dk : Support FunctionsJust a quick one here, I am looking to doing some dirty dirty code with C and load a screen$ file from the disk using "system( command )" - yes I …

    ... Load header i.e. discard to screen buffer
    LD DE,17 ... LD IX,screenfile ; Load screen bytes to screen buffer
    LD DE,$ ... -compress if required or LDIR to DFILE.

    ... P.S. if using zx7 to generate a variable length compressed ...
    dbolli dbolli June 2017 Development
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... which will copy buffer to screen and take into account ... - just the same as Spectrum screen memory is organised

    screen columns - 1st column from top to bottom, 2nd ... in buffer very easy way to calculate coordinates:

    ...
    Ralf Ralf June 2017 Development
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... /> LDI background from buffer to screen to delete
    OR the ... back to left
    call nextlinedown ;DE down one screen ... : ;move DE down one screen line
    inc d< ... spriteOR:
    ...directly onto the screen and quickly...

    ...
    R-Tape R-Tape June 2017 Development
  • Is reverse engineering software now illegal?I just remembered (in conversation with someone earlier) that I read some time back that the Digital Millennium Copyright Act made it illegal to reve…

    ... plagiarism.. harry price comes to mind straight away.. many ... freescape was mentioned with regard to the earlier "i , ... things like addresses relating to screen etc. I remember watching ...
    gyroscope.. they had to officially license marble madness
    fog fog September 2017 Chit chat
  • ZX-Uno moddingStarting with ZX-Uno case modding I have not yet received my ZX-Uno yet (it is in the post) but I know that I will have to do at least one mod …

    ... , and allow this thread to continue to be "mainly" ZX-Uno ... test use to provide keyboard ,USB facilities , screen and hopefully ... non specialized way with access to screen ,sound , keyboard and power ... the screen and the game controller. So it seems to be ...
    harriusherbartio harriusherbartio October 2017 Hardware
  • Loadsa bullets on screen (silkworm)Did games like silkworm just draw everything to the screen or did they have complicated optimisations? and the types of games where sprites can occu…

    ... silkworm just draw everything to the screen or did they have ... br /> Sikworm draws everything to buffer in this order: ... to screen buffer.
    When everything is drawn, LDI copy moves screen buffer to screen ... is redrawed directly in screen, it is not part ...
    catmeows catmeows October 2017 Development
  • Need help from people with real 128/black +2 and grey +2A/+2B/+3.Please, if you have time and inspiration, run [url="https://www.worldofspectrum.org/forums/discussion/55518/test-of-screen-switching-timings"]this t…

    ... test makes short switch from screen 0 to screen 1 and back, with ... like most of machines allow screen switching occurs between pixels and ...
    weiv weiv November 2017 Hardware
  • im looking for a double size, height and width character programi want to be able to stretch and scale up udg's

    ... de,$4000 ;load DE with screen address
    ld a," ... hl ;bitmap addr into DE, screen addr into HL
    < ... ld bc,32 ;add 32 to screen addr
    add hl,bc ... (hl),a ;put it on screen
    inc h
    ...
    ;(it's safe to only increment E)
    ; ...
    Ast_A_Moore Ast_A_Moore November 2017 Development
  • im looking for a double size, height and width character programi want to be able to stretch and scale up udg's

    ... de,$4000 ;load DE with screen address
    ld a," ... hl ;bitmap addr into DE, screen addr into HL
    < ... ld bc,32 ;add 32 to screen addr
    add hl,bc ... (hl),a ;put it on screen
    inc h
    ...
    ;(it's safe to only increment E)
    ; ...
    digital digital November 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... br /> or 87h ;point to stored screen address
    ld d ... /> res 7,d ;point DE to screen

    ld (de ... ld e,l ;point DE to screen equivalent ATTRs address
    ldi ...
    Arkannoyed Arkannoyed November 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... br /> or 87h ;point to stored screen address
    ld d ... /> res 7,d ;point DE to screen

    ld (de ... ld e,l ;point DE to screen equivalent ATTRs address
    ldi ...
    Arkannoyed Arkannoyed November 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... the Calculate Attr to screen address part from 10 to 8 bytes thus ...
    Arkannoyed Arkannoyed November 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... not 0-7 then skip to next

    push hl ... a map of which lines to mask or ignore
    ... /> res 7,d ;point DE to screen

    ld (de),a ... 7,d ;point DE back to stored scr
    nlu:
    Arkannoyed Arkannoyed November 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... table
    ;fade in the screen display file
    ;
    ; ... not 0-7 then skip to next

    push ... a map of which lines to mask or ignore
    ... /> res 7,d ;point DE to screen

    ld (de), ...
    Arkannoyed Arkannoyed December 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... ,a2s_l ;[/code]

    ATTRs to screen in 4 bytes!

    Arkannoyed Arkannoyed December 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... table
    ;fade in the screen display file
    ;
    ... - 48960 just below the stored screen
    ;stored picture must ... a map of which lines to mask or ignore
    ... /> res 7,d ;point DE to screen

    ld (de ...
    Arkannoyed Arkannoyed December 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... not 0-7 then skip to next

    push hl ... a map of which lines to mask or ignore
    call ... of D if it needs to INC
    ld a,e ... /> res 7,d ;point DE to screen

    ld (de),a ...
    Arkannoyed Arkannoyed December 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... at a loss as to how to improve upon it, though ... table
    ;fade in the screen display file
    ;
    ... - 48960 just below the stored screen
    ;stored picture must ... /> res 7,d ;point DE to screen

    ld (de ...
    Arkannoyed Arkannoyed December 2017 Development
  • why cant i do this in a dimensional array?let m$(20)=m$(20)+"hello" it wont add it to the string/array m$(20)

    ... char so when you get to a CHR$ 16 there ... />
    Try PRINT CHR$ 16 to duplicate the error message.
    TO yd+yw-1: LET t ... $ = t$ + m$(r,xd TO (xd+xw-1)): NEXT r ... numerical array and POKE directly to screen memory.

    Regards,< ...
    dbolli dbolli December 2017 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    I understand.

    I made my own 4x5 font and routine for writing to screen as well. Part of it used in my Tritone Demo in my sig.
    FrankT FrankT January 2018 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    [quote="FrankT;931359"]
    I made my own 4x5 font and routine for writing to screen as well. Part of it used in my Tritone Demo in my sig.[/quote]

    Hey, that’s neat! Loved the music. The percussive tones in Tritone are very nice.
    Ast_A_Moore Ast_A_Moore January 2018 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    Do you write direct to screen memory? Would it be quicker to write to a linear part of memory and then copy to the screen? No idea, just thinking out loud.

    Paddy
    Paddy Coleman Paddy Coleman January 2018 Development
  • ForumsWe are aware that the forums have suffered with the CPU fix a few weeks ago. Fortunately, we were already working on new forums that will address the…

    ... to get to screen that lists them. The list being able to be set to ... .
    [*]A specific page/screen to manage saved draft posts.
    to a thread. The current forum ... a touch screen, it's far too easy to accidentally activate ...
    1024MAK 1024MAK January 2018 Updates
  • ForumsWe are aware that the forums have suffered with the CPU fix a few weeks ago. Fortunately, we were already working on new forums that will address the…

    ... to get to screen that lists them. The list being able to be set to ... .
    [*]A specific page/screen to manage saved draft posts.
    to a thread. The current forum ... a touch screen, it's far too easy to accidentally activate ...
    Lee Fogarty Lee Fogarty January 2018 Updates
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... copy pixel row from a$() to screen
    99 NEXT r:
    REM initialise FN s$() to hold screen data
    1991 GO ... $: REM copy pixel row from screen to a$()
    2016 NEXT r ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • whats the easiest way to store a screen and then display it?so it can be called by a randomize usr, etc?

    That's what I would do too, a quick LDIR to copy it to screen memory. :)
    spider spider July 2018 Development
  • Fast Binary to Text DisplayI've done this thing that takes some memory contents and converts it to a Binary version of 0's and 1's on screen. However, I've no idea what to use …

    ... CPL'd Binary text
    ;to screen.
    ;
    ;48 ... from where to get data
    ld de,4200h ;SCReen
    screen

    djnz sml_lp ... ve crossed into a new SCReen 1/3rd

    Arkannoyed Arkannoyed July 2018 Development
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    You can POKE directly to screen RAM, but you ... POKE to the attributes area of screen RAM (to set ... screen data. It is not likely to be what you expect...
    To ... see what I mean, either load a loading screen, ... code]10 FOR a=16384 TO 22527
    20 POKE ...
    1024MAK 1024MAK August 2018 Development
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    ... problem easily by reading the screen byte, ORing it with the ... ), a ; write UDG pixel byte to screen
    [/code]

    Instead ... /> ld b, (de) ; read existing screen pixel byte
    or b ... /> ld (de), a ; write new screen byte back
    [/code]
    colonel32 colonel32 August 2018 Development
  • SpecIde: Interlaced modes.Hi! Try this: SpecIde --plus2 --flashtap --fullscreen --average mescaline_zx_128_plus2.tap (Source code and binaries in https://github.com/Mart…

    ... I get a better fit to screen, a full-colour stable image ... binaries, so if you want to give it a try...
    TheMartian TheMartian August 2018 Emulators
<1…23242526272829…34>

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