World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.015s
<1…15161718192021…34>
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... entering commands in a Basic line, the syntax is checked first ... CAT 1 as a program line, or 2 CLEAR #, then you ... assume that 'no 6821' (open line) is equal to '1' and ... 2.1, 2.2, 2.22, plus an odd version I ... . Only 2.2 and 2.22 work with the 128!!.
    roko roko October 2015 Hardware
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... don't find the 2.22 nowhere.
    -quickdos (v2.31 ... ) ??
    a resistor in 12v line soldered with short wire and ...
    Julio Julio October 2015 Hardware
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... don't find the 2.22 nowhere.
    Depending how you ... .1, 2.2 and 2.22 were manufactured.
    I personally ... only had marginal changes. V2.22 added 2 new commands, CLS ... />
    -a resistor in 12v line soldered with short wire and ...
    roko roko October 2015 Hardware
  • How to Write ZX Spectrum Games - Jonathan CauldwellHello, I'm trying to improve my very basic level of assembler by reading the Jonathan Cauldwell guide. I'm fine with the basics LD, CP, and JP,…

    ... (hl) ; move it up one line.
    ld a,(hl) ; where ... . setxy
    setxy ld a,22 ; ASCII control code for AT ...
    jonesypeter jonesypeter October 2015 Development
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... , 204, 204,205
    2.22 holds 130, 14, 20, 122 ... did this already for 2.22 and 2.31 !!)
    In ... FP notation inside a BASIC line p.e. 10 PRINT 1 ...
    roko roko October 2015 Hardware
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... using one byte for each line of the character, you get ... "text" screen of 32 x 22.

    Under the control ...
    1024MAK 1024MAK December 2015 Sinclair Miscellaneous
  • MakeTZX GUI Question - Streetfighter III have the Kixx version of Street Fighter II and I'd like to make a TZX of it for my own use. I can load the game via my WAV files ok, so I know t…

    ... =2133ms.
    Block 2 => - - - - - - - - - - - - - - - - - - - - Line= 10, Length= 1078, Pause=2136ms ... , Pause=10ms.
    Block 22 => F: 22 - Speed: 151% - Chk=??? (151 ...
    richl richl April 2016 MIA/STP/SDP
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    [quote="slenkar;857988"]
    So using IX and IY is a bit more generic and easy but has a size and speed penalty?
    [/quote]

    It is easy but it's not always slower nor is it always bigger. If you can't hold the current working set of ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Bored of the Rings coded messageI was browsing [url="https://tcrf.net/"]The Cutting Room Floor[/url] recently and stumbled upon the entry for [url="https://tcrf.net/Bored_of_the_Rin…

    ... it will fit on one line, so this program is also ... its position in the line. (Of the 22 codes used (excluding 32 ...
    Battle Bunny Battle Bunny June 2016 Games
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... /> nextlinedn ;converts DE to next line down, modified from various

    graphics

    ;line data

    defb 254 ... 0, 15
    defb 208, 22, 0, 15, 128, 3, 0 ... br /> ;char 1

    ;line data

    defb 255 ...
    daveysludge daveysludge July 2016 Development
  • Leading Zeroes on a Score in BASICI'm trying to print the score with leading zeroes such that it's always 6 characters wide, i.e.: 000010, 000150, 006100 etc. I quickly knocked thi…

    ... p$=CHR$ 22+CHR$ 0+CHR$ 13" to line 4 and changing ...
    Battle Bunny Battle Bunny July 2016 Sinclair Basic
  • My new Punk music radio showHi folks, just posting that i now do a punk music radio show on the internet if anybody fancies a listen, i play punk, OI!, folk punk, goth, bit of t…

    ... /> 3. pailhead - dont stand in line (3:46)
    4. ministry ... - whip and chain (4:22)
    5. Revolting Cocks - **** Army ... Ebb - Godhead (4:29)
    22. Negativland - Christianity Is Stupid (3 ...
    mel the bell mel the bell July 2016 Chit chat
  • My new Punk music radio showHi folks, just posting that i now do a punk music radio show on the internet if anybody fancies a listen, i play punk, OI!, folk punk, goth, bit of t…

    ... /> 3. pailhead - dont stand in line (3:46)
    4. ministry ... - whip and chain (4:22)
    5. Revolting Cocks - **** Army ... Ebb - Godhead (4:29)
    22. Negativland - Christianity Is Stupid (3 ...
    mel the bell mel the bell July 2016 Chit chat
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... /> PRINT AT 22,0;"AT 22,0 to ...";AT 22,27;"22,31";
    22,... works, AT 23,... doesn't ... >=low),0;"printing on line ";r;:
    NEXT r: PAUSE ...
    Battle Bunny Battle Bunny October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... /> PRINT AT 22,0;"AT 22,0 to ...";AT 22,27;"22,31";
    22,... works, AT 23,... doesn't ... >=low),0;"printing on line ";r;:
    NEXT r: PAUSE ...
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • A BEEP program I want to make in Basic. Helpful remarks gratefully receivedI want to explore the possibilities of the BEEP command. So I need to be able to try different combos of pitch/duration and sequences of same. I'm tr…

    ...
    1010 DATA 37,205,22,128,120,177,32,248 ... 8, 2 and 4 in line 1000 to 1, 3 and ...
    Morkin Morkin November 2016 Chit chat
  • flash in a stringhi, is it possible to store flash in a string? u can store colours, bright, etc.

    ... ]
    9 LET p$=CHR$ 22+CHR$ 1+CHR$ 0
    SAVE p$ LINE 11
    10 INK 0 ... sure way of knowing the line on which "Program:" would print ... to point to the wrong line, as it has to be ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... . All you need is line 10, and the lines ... but only the first 22 bytes of each 32 byte ... bytes with zero. So line 9110 clears 33 bytes in ... You can add data to line 9150 and after (and ... '4' then add a line with something like [b]9200 ... 1+s,c: POKE a+22+s,c
    150 ...
    joefish joefish January 2017 Games
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... /> if you look at line 0 (first line at the top) you ... will be:

    line byte: 07h
    data: 00011111111000 ... as follows;

    line byte: 01110100
    data: 01000111 ... the data for a line of 22 bits in length is only ...
    Arkannoyed Arkannoyed March 2017 Development
  • New Z80 Assembly Syntax Highlighter!I made a syntax highlighter for TextMate for the Z80 assembly language. While it’s designed specifically to work with [b]zasm[/b], an assembler writt…

    Version 4.0.22 of [b]zasm[/b] is out. It adds multiple instructions per line (separated by a backslash) and a few bug fixes.

    My syntax [b]highlighter[/b] is also updated to version 1.0.3 to reflect the changes in zasm.
    Ast_A_Moore Ast_A_Moore April 2017 Development
  • My new Punk music radio showHi folks, just posting that i now do a punk music radio show on the internet if anybody fancies a listen, i play punk, OI!, folk punk, goth, bit of t…

    ... - **** All Governments (4:39)
    22. Concrete Sox - Eminent Scum (3 ... /> 30. icons of filth - Dividing Line (2:30)
    31. FEROXiDE ... /> 60. UK Subs - stranglehold (2:22)
    61. Stiff Little Fingers ...
    mel the bell mel the bell May 2017 Chit chat
  • ROM emulation in softwareHi, first of all -- I only have shallow / uni knowledge of hardware, electronics, and physics. So forgive me for asking things that are out of that …

    And of course I mean 14 bit address bus, not 7 :) so that's 22, plus you'd need the enable line as well to stop data bus contention.
    Tank Tank June 2017 Hardware
  • ROM emulation in softwareHi, first of all -- I only have shallow / uni knowledge of hardware, electronics, and physics. So forgive me for asking things that are out of that …

    ... that's 22, plus you'd need the enable line as well ...
    tstih tstih June 2017 Hardware
  • Finished with my dice rolling programTook me all day but I'm rather proud of it, simple though it is. Its up at Dropbox if anyones interested https://www.dropbox.com/s/qdgtfc0zyy94hxm…

    ... (INT (a/2))+" in line 2
    to ("10 ... br /> * change "BIN" in line 40
    to CHR$ 196 ... br /> 30 PLOT 127,(22-9)*8: DRAW 0,-10 ... PLOT (12-1)*8,(22-14)*8: DRAW 10* ... /> 31 PLOT 127-16,(22-10)*8: DRAW 0,-4 ... *8: PLOT 12*8,(22-12)*8: DRAW 4 ...
    Battle Bunny Battle Bunny July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... (INT (a/2))+" in line 2
    to ("10 ... br /> * change "BIN" in line 40
    to CHR$ 196 ... br /> 30 PLOT 127,(22-9)*8: DRAW 0,-10 ... PLOT (12-1)*8,(22-14)*8: DRAW 10* ... /> 31 PLOT 127-16,(22-10)*8: DRAW 0,-4 ... *8: PLOT 12*8,(22-12)*8: DRAW 4 ...
    Battle Bunny Battle Bunny July 2017 BASIC
  • Conditional compilation with Pasmo?Hi, Am beginning to learn Z80. Have chosen Pasmo for my assembler, but am not wed to it. Problem: I have a file "A.asm" and another, "B.asm"…

    ... br /> ascii_at equ 22
    bright equ ... br /> ERROR on line 2 of file spectrum_constants ... br /> ascii_at equ 22
    bright equ ...
    ndm ndm August 2017 Development
  • Conditional compilation with Pasmo?Hi, Am beginning to learn Z80. Have chosen Pasmo for my assembler, but am not wed to it. Problem: I have a file "A.asm" and another, "B.asm"…

    ... /> __SPECTRUM_CONSTANTS_ASM__

    ascii_at equ 22

    bright equ 64 ... the other file. Each line has a new-line after it. If ... I add in another new-line to this new file, then ... Sublime Text 3, with line-endings enforced via .editorconfig.
    ndm ndm August 2017 Development
  • Can't Get My Simple Code To RunHello again, I'm trying to run the following simple code: [code] org 32768 main ld b, 21 ; x coordinate is …

    [quote="slenkar;923632"]is this line correct?
    ld bc, eostring- ...

    string:
    defb 22,21,33
    defs "string ... /> [code]
    setxy ld a,22 ; ASCII control code for AT ...
    Scorpion_Realities Scorpion_Realities October 2017 Development
<1…15161718192021…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

Word Docs Hits
pnt 1 1
line 19.4K 33.7K
22 7.4K 10K

Related Threads

  • Printing at line 22...The last legal line in BASIC is line 21. Using Print #0 allows you to print on line 23, but how does one get access to line 22? Anyone?
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
  • Utility to create long REM Line for storing M/C program - Maximum BASIC Line LengthHi,<br /> <br /> I think there was a Utlity or Toolkit to create a long REM-Line under 48k BASIC<br /> to store some MCode in it. <br /> <br /> …
  • Line - a one line arcade gameHi,<br /> <br /> I have published Line, a game written in a single line of BASIC. Thanks to Einar Saukas for additional optimisations, suggestions,…
  • Are line numbers considered the first statement in the line?I'm trying to understand how BASIC variables are stored in memory using the BASIC Programming manual and am puzzled by the results of the control var…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • On-line magazineswell we've got all crash scans online thanks to Mort, WoS and others. YS has a great site in YSRNRY. There is Crash online and Sinclair User online t…
  • .tzx vault updated 22/03/2003Hi Guys,<br /> <br /> The vault has been updated again with hundreds of new dumps for the Spectrum and a few for the C64 and Vic fans amongst us.<br …
  • On-line chatY'know, I've noticed on many occasions in the chat logs that when an anonymous person enters the chatroom, it's always presumed to be me! Why is that…

Related Searches

  • betadisk rom line
  • catch 22
  • scroll line
  • edit line
  • save line
  • draw line
  • delete line
  • remove line 128
  • line in
  • line draw
  • scroll screen down one line
  • poke 24 line
  • fill screen line at a time
  • plot a straight line
  • fill a line
  • print one line
  • bad address line 0
  • spin assembler command line
  • pixel line
  • print line 22

Copyright © 2024 World of Spectrum