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<1234567…34>
  • High Score ASCII array reset ?Hey guys, Noob alert! I'm working on my first game and I'm having problems with the high score on the second time through the game loop. My high …

    ... can't see an entry point into your program and you ... and place an explicit entry point (draw score):

    [code]
    BloodBaz BloodBaz October 2012 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... file) to a specific address (Crisis' code has ORG 30000)
    point address (Crisis' code has entry 30000 ... lot that way.

    Crisis' code looks like a standalone ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way). On the Coco, the LINE command was…

    ... noticed that the DRAW statement is used to draw lines (or ... was used to draw lines and the DRAW statement was completely ... but don't draw)

    "U8R8D8L8" would draw a square ... current location to that point and makes that point the current location ...
    JamesD JamesD February 2007 Development
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... DRAW x,y,a where the alogorithm starts at the last point ... radians, finally ending up at point x,y.

    I ... provide an example of the DRAW command implemented in BASIC - but ... be clear, I can already draw bezier curves (and therefore, so ...
    Dunny Dunny August 2010 Sinclair Basic
  • A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…

    ... last point coordinate.

    NOTE: This routine should draw at ... jp __OUT_OF_SCREEN_ERR

    DRAW:
    ;; ENTRY POINT

    LOCAL PIXEL_ADDR ...

    ; At this point DY >= DX
    ; --------------------------
    boriel boriel December 2010 Development
  • What PS1 games use the g-con45 gun?I think i only have resident evil survivor that uses the gun? if i remember rightly time crisis does too? anybody know any more?

    ... are...

    Time Crisis

    Point Blank 2

    Crisis, especially the quick-draw bits!)

    deadpan666 deadpan666 March 2009 Chit chat
  • Games Becoming Retro....(or 10 Years Old)...After fighting my insomnia looking for games that were 25 years old on the Speccy this morning and feeling old (see Games chat), I got to wondering w…

    ... wouldn't know where to draw the line in regards to ... , ten years is a good point to take it from...I ... Die Hard Trilogy and Time Crisis and going round to his ...
    deadpan666 deadpan666 January 2010 Chit chat
  • Can a Voxel 3D engine be made in ZX Spectrum?I am not a programmer! So I could not investigate it... But I am not shy enough to shut up, I have to say the idea. I thought about this some weeks a…

    [QUOTE=Crisis;443155]Joefish just explained that ... cube, from a fixed angular point of view. They're actually ... , you'd have to re-draw each cube as a separate ...
    joefish joefish May 2010 New game ideas
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    [QUOTE=Crisis;558991]
    dedicated ?? or prejudged ??< ... on that link. Manic Miner...DRAW??!?? :lol: Of course, it's ... not trying to make a point that one set of fanatics ...
    Spector Spector August 2011 Sinclair Miscellaneous
  • Differences between the commercial games of the 80s and the ones nowWhats the main one or main ones differences between the commercial games back in the 80s and 90s and the ones released now that have the same level? …

    ... on looks in particular to draw gamers in.

    The ... be stuck at a certain point for very long and so ... "give them what they want" point of view, is fairly obvious ... I played through [I]Dino Crisis 2[/I] (2000) a few ...
    Zagreb Zagreb December 2012 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    [QUOTE=Crisis;732288]Probably its much more easy to draw a chr$ at ... font. That's the whole point of FZX, it's the ...
    chev chev October 2013 Brand new software
  • Match PointHi ! Does anybody have the original inlay card of MATCH POINT ? I played very much and I could win the final cup, but I used simply the five keys to…

    ... original inlay card of MATCH POINT ? I played very much and ...
    Pgyuri Pgyuri September 2001 Games
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... me other games from that point on. The highlight for me ... would then start to re-draw everything.

    10) Can ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... use interrupts to measure time, draw the screen without flicker, maybe ... , but if anybody could just point me to a good resource ...
    Erlstoned Erlstoned August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... of the sprites, and to draw ONLY when the flag is ... DE,HL ; Let DE now point to correct offset
    < ... /> LD H,SCREENTABLE/256 ; POINT H TO FA00H, SO HL ... A
    ; SO AT THIS POINT, THE CONTENTS OF HL IS ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... BUFFER
    MOVE AND DRAW SPRITES TO BUFFER
    ... ,HL ; Let DE now point to correct offset
    ... /> LD H,SCREENTABLE/256 ; POINT H TO FA00H, SO HL ... br /> ; SO AT THIS POINT, THE CONTENTS OF HL IS ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... ADD A,E ;address to point to right side
    ... only need to
    ;draw four more columns
    ... />

    * Draw end of row
    * If ... row is completed at this point.
    * If however ... draw one more tile (right side clipped) at this
    * point ...
    dmsmith dmsmith September 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... /> 1. Store background
    2. Draw sprite into background
    3 ... . Delay loop
    4. Draw stored background into sprite
    6. Go to point number 1
    My delay ...
    Ralf Ralf October 2004 Development
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle. e.g rectangle is 10,10 100,10 100,40 10,40 how do i know if a point (e.g 20,20) is in…

    What is the fastest way to see if a point is in a rectangle.

    e.g rectangle is 10,10 100,10 100,40 10,40

    how do i know if a point (e.g 20,20) is in the rectangle, as fast as possible in assembly
    robpearmain robpearmain March 2005 Development
  • ZX Adventure Club thingyI've not quite worked out a good 'official' name for us yet. Any suggestions gratefully recieved. Right, for the first game I've chosen Haggisoft's …

    ... (although you can, of course, draw your own maps and use ... we get stuck at some point we'll have to get ...
    Zagreb Zagreb September 2005 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... that makes it easy to draw and animate sprites and ... character-level scrolling at some point to accommodate strategy and board ... />
    2. The display draw order has changed. In splib2 ... this reason your program should draw sprites first before doing ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Graphics Artist wantedHi all I am currently working on a spectrum game for the retro remakes competioton 2006. As its a spectrum game i thought i should post in here. Th…

    ... am a programmer and cannot draw to save my life.
    point when its playable.

    www.Retro-Style.co.uk www.Retro-Style.co.uk June 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... the code above) is draw, but not
    ... call move_and_draw_particles ; Move and draw the particles
    ... /> ld ix,particles ; Point to the beginning of the ... h,screen_xpos_table/256 ; point h to beginning of ...
    robpearmain robpearmain September 2006 Development
  • Floating point representationI'm planning on picking up the [url=http://matt.west.co.tt/category/spectrum/openzxrom/]OpenZXRom[/url] project from where I left off a few months ba…

    ... Speccy ROM's floating point routines is welcome to ... br />
    Normally, floating point numbers on the Spectrum are ... in the standard floating-point notation with complete accuracy.< ... is converting integers to floating-point notation immediately on sight - ...
    gasman gasman October 2006 Development
  • 128k Page FlippingOver on adverts, AOwen wrote the following: [quote=aowen]The trick, as I understand it, is to redraw the whole screen each time at #c000, but point…

    ... time at #c000, but point the ULA away from the ... into #c000
    draw screen 1
    point ULA at screen 1 ... #c000
    draw screen 0
    point ULA at screen 0 ... , i.e.

    Point ULA at screen page 1 ...
    Point ULA at screen page 0 ...
    robpearmain robpearmain December 2006 Development
<1234567…34>

Latest Posts

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  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
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