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Search Again :: Adv Search 1000 results in 0.026s
<1…19202122232425…34>
  • Graphic Adventure CreatorHello all. I posted this on the emulation area but maybe this would be a better place to post. I am wondering if using GAC is possible using an emula…

    ... used it as a starting point. Is there anyone who has ...
    sentient sentient August 2004 Development
  • Spec on phones, plus spec, SAM to phone Do you think it`ll ever be possible to have a phone where you can use a Spectrum AY tune as your Ringone? I couldn`t really give a flying fart for …

    ... z80 or snapshot at the point of which the tune you ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... me other games from that point on. The highlight for me ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Loading Compilations using EmulatorsI have downloaded some of the new compilation .tzx files form the .tzx vault and am having trouble loading them using both Spectaculator and SPIN. I…

    ... both emulators. However from that point on I am stuck! I ...
    LeeT LeeT August 2004 Emulators
  • Machine CodeCan anyone point me to an online tutorial on ZX Spectrum Machine Code, please?

    Can anyone point me to an online tutorial on ZX Spectrum Machine Code, please?
    pluvia pluvia August 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ...

    LD IX,sprites ; Point to sprite data
    LD ... =10
    LD H,0FAh ; Point H to FA00h, so HL ... A
    ; So at this point, the contents of HL is ...
    robpearmain robpearmain August 2004 Development
  • Manic Miner GBAI just got a game boy advance SP and treated myself to a copy of Manic Miner for it. I'm still not too sure about it though. The cover is nice.... …

    ... get over excited at one point, when you turn on the ...
    ZX Beccy ZX Beccy August 2004 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...

    LD IX,sprites ; Point to sprite data
    LD ... =10
    LD H,0FAh ; Point H to FA00h, so HL ... A
    ; So at this point, the contents of HL is ...
    robpearmain robpearmain August 2004 Development
  • Character SetAlright, this may not be the right forum for this question (it does sort of relate to a game which I'm trying to get working properly - long story) -…

    ... in there and make it point to a user defined character ...
    Neil^P Neil^P August 2004 Games
  • Clone Project feedbackFinally i now have some time to start again with my clone project. I have decided to drop the 48k project and go directly on a 128k clone. This migh…

    ... to do from a hardware point of view.

    I ...
    pern pern August 2004 Sinclair Miscellaneous
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting.

    I think the games today totally wipe the floor with spectrum games of the past, period; it's evolutionary; there's ...
    Parky Parky August 2004 Games
  • Spin vs Rainbow Islands 128Anyone managed to get Spin 0.504 to load the levels for Rainbow Islands 128 (using the Vault's TZX) without resorting to 'real loading speed' setting…

    Anyone managed to get Spin 0.504 to load the levels for Rainbow Islands 128 (using the Vault's TZX) without resorting to 'real loading speed' settings? With any kind of flash-loading enabled I just get 'load error' messages.

    Curiously, if I ...
    Lee Tonks Lee Tonks September 2004 Emulators
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... , because from a software programming point of view, I find easier ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Open vs Closed Source Emulators.[quote] On 2004-09-02 01:51, cyborg wrote: [quote]Additionally, an emulator author may not have access to a recent Microsoft compiler and/or the appr…

    [quote]
    On 2004-09-02 01:51, cyborg wrote:
    [quote]Additionally, an emulator author may not have access to a recent Microsoft compiler and/or the appropriate machine/OS to run it on.[/quote]

    Not an excuse unless you're so determined ...
    Jmk Jmk September 2004 Emulators
  • UKretro.co.uk - Website UpdateHi, The latest additions to our site ([url]www.UKretro.co.uk[/url]) are listed below, Best Wishes, Mike [url="http://www.UKretro.co.uk"]www.UKretro…

    ... Game Gear
    Simpsons - Bart vs Space Mutants - Sega Game Gear ...
    fairziff fairziff September 2004 Sales
  • How many forum members does it take to change a light bulb?Found this on another forum... 1 to change the light bulb. 1 to post that the light bulb has been changed. 14 to share similar experiences of ch…

    ... bulbs.

    27 to point out spelling/grammar errors in ...
    Lee Fogarty Lee Fogarty September 2004 Sinclair Miscellaneous
  • BASin problemsDunny, I seem to have some problems with BASin under WindowsXP. BASically (sorry.ahem), if I maximise the screen it crashes giving me an access voila…

    ... and saved it (at the point where it says "press any ...
    Arjun Arjun September 2004 Sinclair Miscellaneous
  • Looking for Russian or Eastern SpecchumsAs some of you might know, the Speccy Tour 2004 is near. We're pretty happy with both UK and Spanish players participation. But something tells me th…

    ... /> or

    * At least, point me the address of some ...
    Sabre Sabre September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... DE,HL ; Let DE now point to correct offset

    LD H,SCREENTABLE/256 ; POINT H TO FA00H, SO HL ... A
    ; SO AT THIS POINT, THE CONTENTS OF HL IS ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... , or am I missing the point, I basically want to copy ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... DE,HL ; Let DE now point to correct offset
    LD ...
    LD H,SCREENTABLE/256 ; POINT H TO FA00H, SO HL ... A
    ; SO AT THIS POINT, THE CONTENTS OF HL IS ...
    robpearmain robpearmain September 2004 Development
  • ZXF - printed version - would you be interested?[Copy of my post to CSS below] Evening all, Having recently bought a rather speedy new inkjet printer I find myself suddenly in a position where I …

    ... service now or at any point in the future.

    woodcock88 woodcock88 September 2004 Sinclair Miscellaneous
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... /> ADD A,E ;address to point to right side
    LD ... row is completed at this point.
    * If however the left ... side clipped) at this
    * point.

    LD HL,(MODHLB ...
    dmsmith dmsmith September 2004 Development
  • Spectrum Development IDEI am currently writing an IDE that works with the "z80/.sna Assembler" found in the cross-development download section. The appearance is similar to …

    ... this as freeware at some point to make the job of ...
    Mr Millside Mr Millside October 2004 Development
  • Outrun vs Chequered FlagIn the latest issue of Retro Gamer its stated that Out Run was the first racer to have undulating hills etc. I reckon Chequered flag was, however cra…

    In the latest issue of Retro Gamer its stated that Out Run was the first racer to have undulating hills etc. I reckon Chequered flag was, however craply done. Let's have a show of hands... (Yet) another first for the Speccy?!?

    Dave

    +CotL-DS +CotL-DS October 2004 Games
  • MIA - The Mural and MicromanAfter a recent visit to my parent house I discovered that they actually still had all of my old spectrum games in storage - several hundred programs …

    ... get them back at some point, if possible.
    JohnD JohnD October 2004 MIA/STP/SDP
  • you got it all wrongI never meant to rip off programmers although they seem to think it. I just feel there is a kind of very dangerous elitistic feeling rising here, and…

    ... scene.

    The key point is time. I do not ...
    alban lusitanae alban lusitanae October 2004 Games
  • Wildly OT: Computing Today's slagging-off of PascalIn the late '70s or early '80s (at the beginning of the home-computer era anyway, just before the dawn of the Speccy), there was a mag called [I]Comp…

    ... said.

    Can anyone point me to this?? Mind, you ...
    robert@fm robert@fm October 2004 Sinclair Miscellaneous
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... coordinates
    6. Go to point number 1
    My delay ...
    Ralf Ralf October 2004 Development
  • A 10/10 from EdgeSorry to be totally un-Speccy related but a 10/10 in Edge magazine is a bit spesh!! (and I know a few of you are looking foward to playing this game)…

    ... others).

    To the point, I've not been so ...
    Vampyre Vampyre November 2004 Sinclair Miscellaneous
<1…19202122232425…34>

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