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<1234567…34>
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... =0 TO 6143
    30 POKE 16384+F,255
    40 NEXT ... =0 TO 7
    60 POKE 16384+T*2048+L*256+R ...
    Einar Saukas Einar Saukas January 2013 Development
  • Basic or Machine code?Hopefully the correct area of the site to post this question. Anyways, I have got hold of several books on programming my spectrum, and I was wonderi…

    ... to turn address 16384 solid black (255) - like mimicking POKE 16384, 255. It ...
    48K 48K April 2006 Development
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... sinclair's? (eg: if I poke 16384+1770,255 a small line ...
    Arda Arda December 2006 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... =0 TO 7
    20 POKE (16384+256*i),PEEK (65368+i ...
    zx128k zx128k May 2007 Sinclair Basic
  • Loading ScreensWhat method of revealling loading screens can be achieved in BASIC or is the only one which can be done the one which reveals it line by line over an…

    ... then use PEEK & POKE to move the loaded data ... have to type:

    POKE 16384 , FN (c) (s TO ... memory.

    The POKE command in BS-DOS has ... direction that you can POKE a whole string into ... start adress given in the POKE command.

    ...
    ingo ingo October 2007 Development
  • .Z80 format question for 128KHello!!! I am working on my ZX Life Shield utility to make it compatible with .Z80 snapshots. I have sucessfully coded .Z80 48K snapshots, but for …

    ... ... I did a POKE 16384,255: POKE 32768,255 and POKE 49152,255 to ... only able to see the 16384 page... the other two pages ...
    marcoagpinto marcoagpinto June 2008 Emulators
  • .Z80 format question for 128KHello!!! I am working on my ZX Life Shield utility to make it compatible with .Z80 snapshots. I have sucessfully coded .Z80 48K snapshots, but for …

    ... ]I did a POKE 16384,255: POKE 32768,255 and POKE 49152,255 to ... pages? And anything written to 16384 is going to be overwritten ...
    Philip Kendall Philip Kendall June 2008 Emulators
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... , (I know very little of poke so documenting these would also ... ): FOR a=0 TO 6911:POKE 16384+a,PEEK(42240+a); NEXT ...
    LCD LCD March 2010 Announcements
  • numbers to binaryHi everyone, I have looked through the manual and have found nothing. How do you change a number to binary easily? I know you can go binary to decim…

    ... ? (0-255): ";n
    20 POKE 16384,n
    30 PRINT AT ... /> 30 IF n THEN POKE 16384,PEEK 23671: POKE 16385,PEEK 23670
    mcleod_ideafix mcleod_ideafix October 2010 Sinclair Basic
  • New To Group....Hi All, A quick introduction as this is my first post. I am a Scarborough, UK based chap who is quite heavily into retro computing, more specificall…

    ... .

    Try:

    POKE 16384, 255

    then

    Next try:
    POKE 16384, 0

    then
    ... PRINT PEEK 16384

    If you get ...
    Winston Winston March 2011 Hardware
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    ... b=0 TO 127:
    POKE 16384+a+b,255
    NEXT ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • 4116 SRAM replacement (and ULA timings).As mentioned in another thread, I have spent quite a lot of time experimenting with different circuits and components for using a static RAM IC to re…

    ... that appears after the command POKE 16384,255 and the display otherwise ...
    Zorn Zorn March 2012 Hardware
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... the normal address range (start=16384 [8000h], length=6144 [1800h]). This ... spectrum video RAM (e.g. POKE 16384, n) and grabs its own ...
    BloodBaz BloodBaz January 2013 Sinclair Miscellaneous
  • A quick newbish questionI'm reading through 'mastering machine code on your spectrum',as kindly posted by Mr bert on this forum. Correct me if I'm wrong from what i read,bu…

    ... ROM .

    Locations 16384 -22527 is the screen.

    Try POKE 16384,255 (in BASIC) and you ... , 16384
    LD (HL),A ; Where the magic happens, POKE the ... does exactly the same as POKE 16384,255. Just run RANDOMIZE USR ...
    rich_chandler rich_chandler March 2013 Development
  • How did you learn to code on the Spectrum?Got to be honest, as much as I wish I did, I don't know anything about programming. I had a Spectrum (+2 and then +2B) when I was a kid, and my prog…

    ... could, in BASIC, do:
    POKE 16384,255
    This gives you ... a, 255
    LD HL, 16384
    LD (HL),a
    LuMan LuMan March 2014 Development
  • Decimal to Binary stringHi all, Anyone got a less labour intensive BASIC routine than this? Example:- take 170 and convert to a string "10101010" take 4 and convert to a s…

    ... LET number=170
    10 POKE 16384,number
    20 LET s ...
    Timmy Timmy August 2014 Sinclair Basic
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... =0 TO 7
    60 POKE 16384+T*2048+L*256+R ...
    ratos ratos November 2015 Development
  • are there any machine code to basic converters?i know it sounds stupid but for amature programmers like me it would be great. i could speed up the basic on an emulator and it would give me more of…

    ... A,255
    LD HL,16384
    LD (HL),A
    16384: POKE HL, A

    Which ... of course

    10 POKE 16384,255

    But getting ...
    Dunny Dunny July 2017 Sinclair Basic
  • Best and worst loading coloursWas just thinking the other day about this, what are the worst / best loading colours that have been seen ? :) Apart from loaders with either mult…

    ... /> for j=16384 to 16384+34
    read a
    poke j,a ...
    next j
    poke 16384+28,c
    randomize usr ... 16384
    data 62,255,221, ...
    mumart mumart October 2017 Sinclair Miscellaneous
  • How to write a simple C+asm horizontal scrolling game (Tutorial, z88dk)[b]How to write a simple C/asm horizontal scrolling game[/b] [b]Note:[/b] This tutorial has multiple parts... I am still writing but this first pa…

    ... AT y,0;"*";
    30 POKE 16384+y*32,255
    40 ...
    JianYang JianYang September 2020 Development
  • Strongest aspect of Spectrum BASICWhat would you say is the strongest aspect of Spectrum BASIC compared to other BASICs on other micros at the time. I think it might have been the Fun…

    ... simple as something like DOKE 16384,65535. [/quote]
    SAM BASIC ... POKE 16384,1,2,3 is the same as POKE 16384,1:POKE 16384+1,2:POKE 16384 ...
    i love the z80s i love the z80s March 2022 Sinclair Basic
<1234567…34>

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