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Search Again :: Adv Search 1000 results in 0.006s
<1…22232425262728…34>
  • HACK PACK - SkruffSimple poke for 255 lives & time. Will do more when get time 39306,255 lives 39323,255 time

    Simple poke for 255 lives & time. Will do more when get time

    39306,255 lives
    39323,255 time
    ANDREW RYALS ANDREW RYALS August 2013 Games
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... ,72 ;start of address to poke
    ld b,7
    loop ld (23681),hl ;poke address with hl
    push ...
    daveysludge daveysludge September 2013 Development
  • ZX Spin kicking up a strange errorDon't know if this is a 'strange' error or not, but it refuses to load certain Z80 files stating: [B][I]This Z80 file contains a block that decompre…

    Don't know if this is a 'strange' error or not, but it refuses to load certain Z80 files stating:

    [B][I]This Z80 file contains a block that decompresses to greater than 16384 bytes[/I][/B]

    Whats going on?
    daveysludge daveysludge September 2013 Emulators
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ... the UDG definitions (all that poke usr stuff) in at the ...
    Wookiee Wookiee September 2013 Sinclair Basic
  • How to replace the 'Play' key on a +2?Just found another system I'd forgot about stashed in my attic - a black 128k +2 with the large black PSU. I've noticed that the Play key is missing…

    ... missing, so you need to poke the lever with a pen ...
    Kilmannan Kilmannan September 2013 Hardware
  • Super Wonder Boy Encoding Scheme MisclassificationThe original Activision release of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005053"]Super Wonder Boy[/URL] is listed as having an Enco…

    ... /> -->Sub-block 1 - Start=16384, Length= 6144, RAM page=16 ...
    jp jp September 2013 Infoseek database
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    There are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it incorporates a built in cheat mode. Feedback on this point is appreciated. To quote the readme:

    spider spider September 2013 Sinclair Miscellaneous
  • Unusual JSW1 pokesAlthough I've submitted these (hopefully all of them) to the tipshop, I thought I'd post them here. Not the "usual" run of the mill pokes, more unus…

    ... :[/B]
    POKE 35665,62
    POKE 35666,8
    POKE 35667,0 ... it helpful)
    POKE 34497,182
    POKE 34498,134
    < ... B]
    POKE 35414,0
    POKE 35415,0
    POKE 35416,0 ... /> POKE 35010,70
    POKE 34997,0
    POKE 34998,0
    POKE 34999 ...
    spider spider September 2013 Games
  • Understanding DRAMI think I am going slightly mad. My hardware knowledge has got more rusty than it should have done, and I am going to have to turn to the experts to…

    ... and 128 columns. 128 * 128 = 16384 = 16k.

    4164 chips ...
    ramsrc ramsrc September 2013 Hardware
  • JSW1 - The Attic Bug In ActionThe well known "attic bug" caused by invalid arrow data. By applying a couple of extra pokes in addition to the usual lives / fall height to remove s…

    ... detection...

    POKE 37982,0
    POKE 37994,0


    POKE 34795.X

    Where ...
    spider spider September 2013 Sinclair Miscellaneous
  • Help with calculating screen addresses[SIZE=3][FONT=Calibri]I?m having a bit of a coding session whilst at work so can?t spend too much time on my current problem. I?m sure someone on thi…

    ... . Assuming my cursor starts at 16384 and moves in character spaces ...
    Mr Millside Mr Millside October 2013 Development
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... 29999
    LOAD ""CODE
    POKE 32000,205 (if you don ...
    jonathan jonathan October 2013 Brand new software
  • Assembly - Loops bigger than 255Hi, It looks like it's a bit difficult to make loops with more than 255 cycles on Z80 machine code, since the 16-bit decrements (DEC) do not alter a…

    ... FOR example
    LD HL,16384 ; Beginning of the graphic memory ...
    Zerg Zerg October 2013 Development
  • POKEs on 128K "upper RAM"?I've been working lately with some 128k games, and I've got this question about RAM in games. I guess most games use RAM pages 5 and 2 to store the …

    ... , Multiface III, anything that could POKE memory) choose what pages to ...
    Zup Zup October 2013 Games
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... bytes
    bpoke(0xd4d4, 195); // POKE jump instruction at address 0xd4d4 ... entry)
    wpoke(0xd4d5, thread_manager); // POKE isr address following the jump ...
    slenkar slenkar October 2013 Development
  • Spin Emulator +D BugHi there, I think, I found a bug in SPIN Emulator. If I select +D Disk emulation and insert a disc into Drive 2, CAT 2 gave me the wrong number of fr…

    ... . Is it not possible to poke this value automaticaly when inserting ...
    Gott Gott November 2013 Emulators
  • Destiny Mission, help with pokes fixing an issue?Yesterday I played the Demo from the Sinclair User tape, and I really liked the game although tthe background spoils a little the action (I happened …

    ... there any way with a poke to make the background dissappear ...
    Ivanzx Ivanzx November 2013 Games
  • ANN: Tipshop updated Saturday, 30 November 2013Saturday 30 November 2013 Happy 18th Birthday, World of Spectrum! * Matthew Carrier sent in his map for SillyCon War, The. * Andy Ford sent in a P…

    ... /> * Andy Ford sent in a POKE for Horace goes Skiing.
    hackersanon hackersanon November 2013 Announcements
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... /> db 0 ; screen$
    dw 16384
    dw 6912
    db ...
    Zup Zup December 2013 Development
  • ANN: Tipshop updated Tuesday, 31 December 2013Tuesday 31 December 2013 Happy New Year, all! I hope Santa was good to you * Andy Ford sent in POKEs for Back to Skool and Skool Daze. * Flavio M.…

    ... .

    * Bandit provided a POKE to fix a bug in ...
    hackersanon hackersanon December 2013 Announcements
  • Thunderjaws - little secret discoveredThere is game called Thunderjaws, or maybe better to say a demo as full game was never released: [url]http://www.worldofspectrum.org/infoseekid.cgi?…

    ... code, locked with a single poke? Well, rather not ;)


    Use pokes:
    [B]POKE 40888,0 - enable level scrolling ... 't do it more
    POKE 39812,201 - invincibility from boss ...
    Ralf Ralf January 2014 Games
  • Jet-Set WillyI finished Jet-Set Willy today, I used the poke to get rid of Maria and went straight to bed. It was quite easy really.

    I finished Jet-Set Willy today, I used the poke to get rid of Maria and went straight to bed. It was quite easy really.
    chop983 chop983 January 2014 Games
  • Born again Speccy user with problemsHello all, Firstly I'd like to say a big hello - this is my first post! When I was 8 or 9 or so my dad bought a ZX Spectrum 48K and a whole bunch o…

    ... fault.

    I did POKE 32769, 85 and then peeked ...
    namtip namtip January 2014 Hardware
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... attributes, but cant delete the 16384 display data properly.

    daveysludge daveysludge January 2014 Development
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... :

    Poke 35011,195: Poke 35012,6: Poke 35013,18: Poke 35033,255 ...
    DeusX DeusX January 2014 Games
  • ZX memory questions1. what is the highest address in a 48k spectrum that can be written to? 2. can you write to an address less than 16384 (on real hardware) 3.48k...…

    ... to an address less than 16384 (on real hardware)

    ASH-II ASH-II January 2014 Sinclair Miscellaneous
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ...
    peek
    plot
    poke
    print
    randomize
    pkersey pkersey February 2014 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... HL
    65260: LD IX, 16384 ; screen ram
    65264: LD ...
    Speccy_James Speccy_James February 2014 Development
  • SpecBAS 0.802 Released!Hi folks - It's that time again when I release the latest round of features and bugfixes to SpecBAS :) New for this version are ZONEs which act ver…

    ... the supplied text
    Optimised POKE$ which offers little in the ...
    Dunny Dunny February 2014 Sinclair Basic
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... RAM...
    [INDENT]POKE dir,byte
    POKE dir+1,byte
    POKE dir+32,byte
    POKE dir+33,byte ... ?

    I try changing POKE to v$(pos to pos ...
    Hark0 Hark0 March 2014 Sinclair Basic
<1…22232425262728…34>

Latest Posts

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