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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • UDG creation? Back to the basics.I just discovered that I have a program called TILED in my download folder and it might be the very tool I need except that I dont think it can expor…

    ... “BIN ”;a$;“ = ”;a
    50 POKE 16384+c*256,a
    60 ...
    1024MAK 1024MAK October 2022 Sinclair Basic
  • POKE, how it works?I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.

    I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.
    Ivan Ivan September 2001 Emulators
  • Poke helpHi can any offer me some help please! I am using the WinZ80 emulator and playing footballer of the year. The Zip file contained POKEs but when i use …

    ... how do i input the POKE?

    Desperately

    Merlin Merlin April 2001 Emulators
  • Poke filesJust wondering, how do you use the poke files? I have a game that is pass word protected (Avalon) and a .pok file with it - I assume that this is a h…

    ... , how do you use the poke files? I have a game ...
    Bottle Bottle November 2001 Games
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy?? I guess I did things like that in eighties.. also, there…

    hi ppl, there wasnt some poke in basic to change the ... />
    also, there were a poke to quit "scroll? " message in ...
    Javier Alca?iz Javier Alca?iz September 2002 Sinclair Miscellaneous
  • Poke Cards, Scans Needed.Hi folks, Does anyone have any of those YS or SU poke cards you got in certain mags. I don't remember if they were SU or YS. I've got one at home …

    ... of those YS or SU poke cards you got in certain ...
    Andrew Barker Andrew Barker February 2003 Sinclair Miscellaneous
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... . I also had a ZX81 POKE (or, more probably, PEEK) once ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • Poke Cards from Sinclair User.29 mint Poke Cards on Ebay. Your chance to complete your collection. These cards are RARE. Please take a look. [url="http://cgi.ebay.co.uk/ws/eBayIS…

    29 mint Poke Cards on Ebay. Your chance ...
    Frankie Frankie May 2004 Sales
  • Problem with RealSpec & Chuckie Egg 2 POKEI'm using RealSpec, and after loading Chuckie Egg 2 I press F9 and enter the infinite lives POKE (35453,0) but it doesn't work. I just die in the us…

    ... and enter the infinite lives POKE (35453,0) but it doesn ... . I've even put the POKE in a .POK file - I ...
    jason jason August 2004 Games
  • Bomb Jack poke questionOn the tipshop it gives a poke by Gerard Sweeney which allows you to choose how many lives you start with. It says "Lives=x" and says "Change x to wh…

    ... the tipshop it gives a poke by Gerard Sweeney which allows ... value you wish, using the POKE option on the ZXAM GUI ... not defined in the multiface poke that follows (49530,0). If ...
    Spector Spector May 2005 Games
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... it be faster to PEEK/POKE values at an absolute memory ...
    GOC GOC September 2005 Sinclair Basic
  • ROM POKE-able emulatorIs there an emulator available where you can POKE the ROM (and also altering it) while running? Thereby making the ROM work like RAM. Preferably a…

    Is there an emulator available where you can POKE the ROM (and also altering it) while running?

    Thereby making the ROM work like RAM.

    Preferably an emulator running on MAC OS!
    Dr BEEP Dr BEEP January 2006 Emulators
  • req: hack/poke for 3D deathchase border colourBack in the day, I used to have a version of 3d deathchase which had a black border instead of the usual white one, it made it much better, especiall…

    ... with it, anyone got a poke to change it, weird request ...
    loony_jetman loony_jetman April 2006 Games
  • Fire&ice - PokeThis is poke for ZX game FIRE&ICE: Start game, and write in the game or in map #820C RET #8681 JP #81FD Press key "J" in game = finished level […

    This is poke for ZX game FIRE& ... and cheated version (run FI-POKE file)

    VELESOFT
    velesoft velesoft December 2006 Games
  • Mebrane fix or LOAD"" Poke equivelantHi!! I bought a rubber speccy from a guy on Ebay. Well,lots of buttons dont work,including J :( Two questions... *Is there a way to have a quick me…

    ... button?
    *Is there a POKE that mimicks the LOAD"" command ...
    Pyjamarama Pyjamarama May 2007 Hardware
  • Anyone needing a POKE? (fnar?! Ed)Hello, all.. Are there any games out there which you require a POKE for? I mean ones which aren't already POKEd in Tipshop, obviously.. Toodle-pip!…

    Hello, all..

    Are there any games out there which you require a POKE for? I mean ones which aren't already POKEd in Tipshop, obviously..

    Toodle-pip!
    Gerard
    hackersanon hackersanon July 2007 Games
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... code. It's the old POKE 23739,111 trick.

    icabod icabod October 2007 Sinclair Basic
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... /> 35 Read a
    38 Poke 28000+i,a
    39 ... 0,64 0+64*256 = 16384 (code to load screen$)
    wadfm wadfm June 2008 Sinclair Basic
  • Breakpoints and other questionsSome games have LDIRs, LDDRs, ANDs and XORs before they jump to the real start address (and some other stuff that I don't understand yet). If I want …

    ... /> 10 clear 24999 : load "" screen$ : poke 23739,111 : load "" code: ink ... /> 20 load "" code : randomize usr 16384

    The little mc ...
    zxbruno zxbruno June 2008 Emulators
  • Unprotecting games without knowning m.c.DivIDE or MB02 users don't need unprotected games, but those who still use the Microdrive, Wafadrive, Timex FDD, +3, Plus D, Disciple or use the new …

    ... add that particular infy lives POKE on a real machine without ... , loaded the second block at 16384 and used M.C. to ...
    zxbruno zxbruno June 2008 Sinclair Miscellaneous
  • What Poke?Hi all, I'm looking for a POKE that stops Sinclair BASIC reading the space bar as BREAK for a small INKEY$ sub routine, if one exists? Or is it a li…

    Hi all,

    I'm looking for a POKE that stops Sinclair BASIC reading the space bar as BREAK for a small INKEY$ sub routine, if one exists? Or is it a little more complicated than that?

    Regards,

    Shaun.
    Shaun.Bebbington Shaun.Bebbington January 2009 Sinclair Basic
  • A Poke in the right place (ooer, matron).Hi there. If anybody out there can help, I just wondered what is the easiest, most reliable way to insert a poke in a loaded game, as I seem to remem…

    ... reliable way to insert a poke in a loaded game, as ... worked for. We had a poke for JSW and I am ... simply insert it into the POKE MEMORY. I see that area ... as well, but if the poke is, say, 35899,0 for ...
    Conan the Librarian Conan the Librarian April 2009 Games
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... the Display file, from addresses 16384 to 22527, which stores a ... pixels per byte.
    Try POKE-ing 255 into bytes within ...
    bigjon bigjon November 2009 Development
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... binary code all in one (16384 on...).

    In ... 128K VERSION
    50 poke 23388,17 : out 32765, ... glider.002" code
    60 poke 23388,20 : out 32765,20 ... .003" code
    70 poke 23388,16 : out 32765,16 ... as you load in 16384 and the screen appears ...
    batsilos batsilos January 2010 Emulators
  • Poke City Omission?I find it strange that with all this comprehensive archiving, Poke Cities are not in the archive. I'm pretty sure they are next to useless now. But t…

    ... with all this comprehensive archiving, Poke Cities are not in the ...
    mister_benn mister_benn October 2010 MIA/STP/SDP
  • Specventure. Anyone got an invincibility poke?Anyone know of an invincibility poke for Mastertronic's Specventure? I can only find an infinite lives hack. Love this game, it was the first compu…

    Anyone know of an invincibility poke for Mastertronic's Specventure?

    I can only find an infinite lives hack.

    Love this game, it was the first computer game I ever bought.
    Hercules Hercules January 2011 Games
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... without resorting to a tedious POKE loop.

    ... )
    20 LET df=16384: LET dl=6912: LET ... s$=a$:
    POKE defadd,0: POKE defadd+1,0
    POKE defadd,0: POKE defadd+1,0: PAUSE ... a$ as starting at 16384 with a length of 6912 ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • What's that poke again?Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?

    Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?
    torot torot June 2011 Sinclair Basic
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... SUB 9165: POKE a,b: POKE a+1,c: POKE d,e
    GO SUB 9165: POKE a,b: POKE a+1,c: LET ... df=16384: LET da=23563: LET va=23627: POKE da,0: POKE da ... =0 TO LEN s$-1: POKE df+s,CODE s$(s ... ): NEXT s:
    POKE da,FN g(df): POKE da+1,FN ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • FATware with poke supportI've been trying some divIDE firmwares (with emulators) and discussing some problems in other forums. So I post some results here, because most firmw…

    ... /> - FATware (2012-01-02) with poke support.
    - FATware fixed (2008 ... .12 (2012-01-02) with poke support:[/b]
    - As said ...
    Zup Zup April 2012 Hardware
<1234567…34>

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  • Poke helpHi can any offer me some help please!<br /> I am using the WinZ80 emulator and playing footballer of the year.<br /> The Zip file contained POKEs but…
  • Poke filesJust wondering, how do you use the poke files? I have a game that is pass word protected (Avalon) and a .pok file with it - I assume that this is a h…
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