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<1…20212223242526…34>
  • A "bit" of a curiosityHaving to use a bit of m/code to do the AND in that key check function, I was prompted to revisit the "AND,XOR,OR,...for BASIC" topic and came up wit…

    ... +256*PEEK 23640+8:
    POKE 23563,da-INT (da/256 ... )*256: POKE 23564,INT (da/256)
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • Berksman - HACK PACKPOKE 39424, 201 - No nasties POKE 44474, 201 - immunity Not much time today but I found this game. Enjoy. PS i love this game as well

    POKE 39424, 201 - No nasties
    POKE 44474, 201 - immunity

    Not much time today but I found this game. Enjoy.

    PS i love this game as well
    ANDREW RYALS ANDREW RYALS June 2012 Games
  • interface 2 game roms in SpectaculatorHow can I easily start an IF2 game ROM in Spectaculator? When I click on Open it asks about start address (16384 / 8192 do not work) and it does not …

    ... it asks about start address (16384 / 8192 do not work) and ...
    maiki maiki June 2012 Emulators
  • What?s on your C90?Hellloooo! Here I am, having a good old sort out of over 200 &#8220;non-original&#8221; or, "blank" cassettes from various sources. Yes, it&#8217;s…

    ... it’s a sort of POKE-Program. It lets you choose ... a, ‘Make Willy walk backwards’ POKE. There’s the usual, ‘Infy ... Lives,’ a ‘No Maria’ POKE, and quite a few more ...
    Graz Graz July 2012 Sinclair Miscellaneous
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... work, except for updating the POKE and CALL addresses. Programmers using ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Developing apps for ZX Spectrum with SDCCDue to troubles with makebin utility which always starts coversion at memory address 0x0000 and can only produce binaries < 32KB, it can't be used to…

    ... () {

    unsigned char * vmem = 16384;

    (*vmem)=255;
    tstih tstih July 2012 Development
  • .tapein load crashes if no CLEAR performed first(!)Hi Guys, Can anyone explain the following as it has be stumped: I came across an unexpected crash today when loading in a 16K block of code at 8000…

    ...
    20 LOAD "" CODE 32768,16384
    30 RANDOMIZE USR 32768 ... set to start=32768,length=16384!
    BloodBaz BloodBaz August 2012 Hardware
  • TESTROM3 - utility/rom for test your ZXHere is TESTROM3 utility as 16kB ROM file + flasher for install this rom to divide eeprom (or mapram mode). Work also on ZX Spectrum without ROM and …

    ... /> Test only first videoram memory (16384-32767).
    At end start ...
    velesoft velesoft August 2012 Sinclair Miscellaneous
  • Issue 2 headache!Ive got an issue 2 here that firstly had a blown regulator (fixed), now its reading as a 16k machine (its fully populated), ive replaced and socketed…

    ... 44053;
    Then i type POKE 44052,85 : PRINT PEEK 44052 ... , answer=85
    Followed by POKE 44052,170 : PRINT PEEK 44052 ...
    Macc Macc August 2012 Hardware
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... d,0
    ld hl,16384
    add hl,de
    uglifruit uglifruit August 2012 Development
  • 128kB snapshot on ZX48kBWhat is best way for 128kB snapshot loading on 48kB models ? Some Z80 snapshots are 128kB versions (Z80 v2 or v3) but contain 48kB games. Same proble…

    ... on ZX48 then load ram 16384-32767 and from 49152 load ...
    velesoft velesoft August 2012 Emulators
  • Interesting tip to speed up user experience...Hi Folks, I suspect many of you will already know this but it only dawned on me a couple of weeks ago. Whilst trying to improve the speed on my XIN…

    ... keyboard response
    1010 POKE 23561,10: POKE 23562,1
    ...
    2010 POKE 23561,35: POKE 23562,5[/CODE]
    Paddy Coleman Paddy Coleman August 2012 Sinclair Basic
  • BASIC printer drivers for proportional and 6x8 printingcore features: * fully relocatable code; just do LOAD "" CODE startaddr:RANDOMIZE USR startaddr with any 'startaddr' * do POKE (startaddr+1),chan…

    ... with any 'startaddr'
    * do POKE (startaddr+1),channumber before RANDOMIZE ... (default is #4)
    * do POKE (startaddr+3),0 to turn ... off 'scroll?' query
    * do POKE (startaddr+3),1 to turn ...
    Ketmar Ketmar September 2012 Development
  • New game: Mole Rat[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader-1.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/ingamesc…

    ... from the white game frame, POKE 42220,201 will stop it ...
    R-Tape R-Tape September 2012 Brand new software
  • ANN: Tipshop updated Sunday, 09 September 2012Sunday 09 September 2012 Lots of stuff going on In Real Life, so the update is a tad late! * JP provided a correction to the type-in hacks for Agen…

    ... . Matsumoto sent in a corrected POKE for Thundercats and a tip ...
    hackersanon hackersanon September 2012 Announcements
  • Spectrum +2 EPROM in Spectrum +2AHi, My friend Marc bought a +2A from Tim Abbott at the Spectrum 30 event. Back in the day there were companies selling +2 ROMs to put into +2As to r…

    ... ROM in the upper 16K (16384 - 32767). But I don't ...
    rga24 rga24 September 2012 Hardware
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... /> 1051 IF b$="n" THEN POKE 23678,y: LET y=USR ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • WoSBridge for Spectranet - early previewAs it's been mentioned in the Spectranet thread, I thought I'd post a quick heads up about the WoSBridge for Spectranet. [B]What is it?[/B] Well, i…

    ... />
    %aload "filename.scr" CODE 16384

    For a .tap ...
    Tuna Tuna September 2012 Hardware
  • saving time populating large arraysI use a variation on this idea for storing machine code at the end of programs without interfering with LIST, then it occurred to me that it would al…

    ... )-alen:
    POKE 23670,FN g(vars): POKE 23671,FN h ... (vars):
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671: PRINT ... )+alen:
    POKE 23670,FN g(vars): POKE 23671,FN h ... (vars):
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671: PRINT ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Renegade:Attack of the Clones :)I have been examining the code of Renegade recently as I really like this game and would like to know how it is done. Look what I have discovered : …

    ... discovered :


    POKE 38337,0 POKE 38338,0 (48 kB ...
    Ralf Ralf October 2012 Games
  • A Miscellany of Dangerous TipsHere's a selection of ideas for using some of the more obscure system variables which I've found handy on occasion. They can be very convenient if us…

    ... LET rather than the slow POKE.

    To alter the ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • ZX Spin 0.666 FailsSeems to be broken. Whenever I try to open any file in any way, I get the same error - doubleclick the file, open a file via menu, even "insert a ta…

    ... that decompresses to greater than 16384 bytes" and then crashes.
    Gedlion Gedlion October 2012 Emulators
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • CARLOS MICHELIS - MEGA HACK PACKI have only gone through 3k of code so far. Just found the lives counters, so these pokes are full the commericial download they will not work in the…

    ... game so for example the poke for x=toothpaste is obviosuly ...
    ANDREW RYALS ANDREW RYALS November 2012 Games
  • Renaud (BUGFIX)Please add the following "known errors" description to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0004492"]this entry[/URL]: [QUOTE]Bugf…

    ... game.

    Fixed using POKE 60015, 166 (original value was ...
    Einar Saukas Einar Saukas November 2012 Infoseek database
  • ANN: Tipshop updated Friday, 30 November 2012Friday 30 November 2012 Happy 17th Birthday, WoS!! * Flavio M Matsumoto sent in a fixed POKE for Batman: The Movie. * Andrew Ryals sent in POKEs f…

    ... Matsumoto sent in a fixed POKE for Batman: The Movie.
    hackersanon hackersanon November 2012 Announcements
  • Key redefinition addresses for games made with AGDI am attempting to implement a system to make keys redefinable on the AGD-authored game I am working on. I tried to use [URL="http://www.worldofspect…

    ... to trace the addresses to POKE with the new key values ...
    Alessandro Grussu Alessandro Grussu December 2012 Development
  • Features of a modern emulatorModern PCs (and phones :)) have waaaay more processing power and capabilties than the humble Spectrum. I was wondering what sort of features are now …

    ... disassembler, maybe? Then I could POKE around, then set the machine ... my Speccy when I was POKE-hunting all those years ago ...
    thricenightly thricenightly December 2012 Emulators
  • MagazinesWhere abouts are magazine listings on here? I'm selling a couple on eBay and wanted to see if they are on here already? I'm either blind or they are…

    Where abouts are magazine listings on here? I'm selling a couple on eBay and wanted to see if they are on here already? I'm either blind or they are cunningly disguised.

    Specifically the What Now? and What Poke? magazines.
    steveinuk steveinuk December 2012 Sinclair Miscellaneous
  • A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…

    ... -(p-t AND p=u): POKE b,p:
    PRINT CHR ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
<1…20212223242526…34>

Latest Posts

  • I am currently watching.....
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