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<1234567…34>
  • Guess the GAME for this poke..before midnight! 30th anni tribute!Ohhh QUICK 20 mins left to get my anniversary POKE in....can you guess what its for , before midnight? 25 poke 35136,0 you never forget your first …

    Ohhh QUICK 20 mins left to get my anniversary POKE in....can you guess what its for , before midnight?

    25 poke 35136,0

    you never forget your first poke
    Vaxalon Vaxalon April 2012 Games
  • Jelly-Vision!As threatened in the "'Spectrum Play' Error" thread, here's a ruff'n'reddy interrupt driven full screen wobbling routine which has no practical use w…

    ... key.
    [code]
    ; start: POKE 23681,254: RANDOMIZE USR 33001 ... /> MOVEDOWN: ld hl,16384+256
    ld de,16384
    ldir
    MOVEUP: ld de,16384+6143
    ld hl,16384+6143-256
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • Help required - POKE listHello, all.. Mods - if this is in the wrong forum, feel free to move it :) A couple of months ago, I mentioned that Paulo Silva had sent in his mo…

    ... his monumentally large (fnar! Ed) POKE list.

    With the ...
    hackersanon hackersanon September 2012 Games
  • Problem with Page 7I've been experimenting with running code in page 7 (+3) from BASIC and I seemed to have got it sorted out but then it all went wrong. Firstly, I tr…

    ... +7: PRINT USR 65368:
    POKE 23388,16+0: STOP [/code ... LOAD "t:": LOAD "LoadCODE"CODE 16384: POKE 23388,16+7: OUT 32765 ... 139: POKE 65368+a,PEEK (16384+a): NEXT a:
    POKE 23388,16 ... all crash on the first POKE.

    Can someone explain ...
    Battle Bunny Battle Bunny January 2013 Development
  • Poke on +2 greyhi, should i poke 65535,0 or 65536,0 in the first case i get OK 0 but in the second one i get "B interger out of range,0:1" i am trying to load z…

    hi,

    should i poke 65535,0 or 65536,0< ...
    xaris_sm xaris_sm May 2013 Hardware
  • What's the POKE that removes the Start Tape message when saving?I'm sure there is one... you could POKE one of the system variables and when you SAVEd it would do it without the pause and the Start Tape message. …

    ... there is one... you could POKE one of the system variables ...
    leespoons leespoons May 2013 Sinclair Miscellaneous
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... DATADD

    33 POKE da,qlo: POKE da+1,qhi
    POKE a+1,FN l(loc ... 2,FN h(loc):
    POKE a+3,FN l(l ... NEXT a: LET a$=b$: POKE da+1,0: RETURN
    16384 TO 16384+4096 STEP 2048:
    ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... key is pressed
    POKE UINTEGER 23606, @fontchr-256 ... BIFROST* tileset address
    POKE 59035,254 ' set BIFROST* ... colors
    dzx7AgileRCS(@menuscr, 16384) ' decompress/show menu ...
    Einar Saukas Einar Saukas August 2013 Development
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... br /> LD (IX+0),A ; poke flipped byte
    EX AF ...
    LD (HL),A ; poke flipped byte
    ADD HL ... FlipHorizontal LD HL,16384+15
    LD IX,16384+16
    LD ...
    MatGubbins MatGubbins August 2013 Development
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... select a bank with a POKE [program address],[bank number] command ... whole of its contents (49152,16384) into bank 0 at 49152 ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • Poke 23755 & 23756Entering the following few lines of BASIC: [IMG][URL=http://s1286.photobucket.com/user/rebelstarwac/media/Poke1_zpsc2845838.png.html][IMG]http://i12…

    ...
    And then typing Poke 23756,10 results in this ...
    You can also POKE 23756,0 to create an ... />
    Oh and POKE 23755,255 will make the ... program listing dissapear. POKE 23755,0 to get ... By starting your programs with POKE 23755,255 i thought it ...
    Rebelstar without a cause Rebelstar without a cause October 2013 Sinclair Basic
  • Cybernoid POKE required.Ummm, I'm not absolutely sure this is the right place to post this, but is there a POKE to remove the music from Cybernoid 128k? I still want to kee…

    ... this, but is there a POKE to remove the music from ...
    Graz Graz March 2014 Games
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... /> Usage is dead easy - just POKE or ld your bytes to ... DB Screen
    ld de, 16384 ;Start of display file
    LuMan LuMan April 2014 Development
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... this way? The well-known POKE program to show the screen ... /> [code]10 FOR n=16384 TO 22527: POKE n,255: NEXT n ...
    mcleod_ideafix mcleod_ideafix September 2014 Development
  • IMPOSSIBALL INVINCIBLE POKE NEEDEDHi all speccy fans, can anyone supply me with an [COLOR="Red"]INVINCIBILITY[/COLOR] (no collision detection) multiface poke for [COLOR="Red"]IMPOSSAB…

    ... [/COLOR] (no collision detection) multiface poke for [COLOR="Red"]IMPOSSABALL[/COLOR ... need help finding a particular poke for a game so I ... , if you can supply this poke, I will give you a ...
    ZEUS ZEUS December 2014 Games
  • SPECCY POKE FOR "IMPOSSABALL" GAME NEEDED PLEASEHi all speccy fans, can anyone supply me with an INVINCIBILITY (no collision detection) multiface poke for the game IMPOSSABALL by Hewson for the zx …

    ... INVINCIBILITY (no collision detection) multiface poke for the game IMPOSSABALL by ... need help finding a particular poke for a game so I ... , if you can supply this poke, I will give you a ...
    ZEUS ZEUS December 2014 Games
  • FLYING SHARK - INVINCIBLE POKE NEEDED PLEASEHi spectrum fanatics, well here I am again, this time looking for an invincibility poke for Flying Shark so I can upload it in full on my UNemulated …

    ... time looking for an invincibility poke for Flying Shark so I ... />
    [COLOR="DarkRed"]UPDATE: THE POKE HAS BEEN DELIVERED SO NOT ...
    ZEUS ZEUS January 2015 Games
  • Return to basic from sna created by Z80 compilerHow can I go back to basic when running sna created using Z80 Assembler ([url] http://www.worldofspectrum.org/utilities.html#crossass [/url])? For e…

    ... 31500

    ld hl,16384
    ld de,16385

    If I poke in the same code and ...
    princm princm January 2015 Development
  • NUMB CARS (128K) INFITE TIME POKE NEEDED PLEASEHi, can anyone give me a poke for infinite time for the 128k version of NUMB CARS please, It's doing my head in running out of time and losing the en…

    ... , can anyone give me a poke for infinite time for the ... , I have an infinite lives poke but I need infinite time ...
    ZEUS ZEUS June 2015 Games
  • Was there a POKE that broke the SpectrumHi Everyone I've been recalling myths and rumours from back in the day. You know "Lunar Jetmans" trailer and that sort of thing. But one rumour …

    ... said there was a Killer POKE which if typed into the ...
    questlore questlore October 2015 Sinclair Miscellaneous
  • RASTAN - NO DIE POKE (128K VERSION) NEEDEDHi chaps, need some help, I'm trying to produce a longplay for the 128k version of Rastan but I need some help. I have an infinite energy poke but t…

    ... /> I have an infinite energy poke but that doesn't have ... dudes out there create a poke where if I land in ... the bad effect of that poke was that if you hit ...
    ZEUS ZEUS November 2015 Games
  • How to Poke a real Spectrum....Hi everyone. Can anyone remind me how to use POKES? (using a real Spectrum, not via the tipshop on an emulator). I've searched around and I can't f…

    ... the listing accompanying the POKE itself will differ from ... m interested in), suggestions like: POKE 29643, 201 ; Infinite Lines ...
    POKE 29716, 201 ; No tellings off ...
    POKE 63156, 201 ; Pause
    POKE 63156, 205 ; ...
    Jim M Jim M January 2016 Games
  • New debugger features for ZEsarUX-4.1Hi I haved added new breakpoint conditions on ZEsarUX, the following 8 allow to put a breakpoint when accessing memory or i/o ports: MRV: value…

    ... execution when we make a poke to address 32768

    POKE 32768,100

    Another ...
    chernandezba chernandezba March 2016 Emulators
  • Remaking Special Operations - some thoughts and questions.(Edit: Sorry - long one!) Special Operations is one of my favourite titles and, despite them being very different, is up there with Halls of the T…

    ... an opportunity to have a poke about one of the best ... of BASIC as code from 16384 whilst setting up a tonne ...
    Zoep Zoep March 2016 Development
  • LED STORM - problem with infy energy poke (128k version)Hi guys, I'm having a little trouble with this infinite energy multiface poke found on Tipshop (POKE 37422,182) for the 128k version of Led Storm, it…

    ... this infinite energy multiface poke found on Tipshop (POKE 37422,182) for ... a more reliable infy energy poke for it hopefully :-/
    Just ... ,...can anyone produce an invincible poke for me?! Here's the ...
    ZEUS ZEUS March 2016 Games
  • POKE for Manic Mining Robot's Day OutHi chaps, can anyone produce an "invincibility" poke for the game Manic Mining Robot's Day Out please (game can be downloaded from the archives on WO…

    ... , can anyone produce an "invincibility" poke for the game Manic Mining ... reason) then an infinite lives poke would be a nice 2nd ...
    ZEUS ZEUS June 2016 Games
  • Poke a TAP fileI want to poke a multiload TAP (Turbo the Tortoise)? I could load 1 part at a time and poke in an emulator, however I want to keep the TAP intact. …

    I want to poke a multiload TAP (Turbo the Tortoise)? I could load 1 part at a time and poke in an emulator, however I want to keep the TAP intact. Any way to do this?

    Thanks
    Andy Dansby
    andydansby andydansby August 2016 Games
  • POKE taking a variable amount of time...Hi Folks, Does anyone know why the following POKE statements seem to vary in their execution time? [code]100 POKE 60000,10 110 POKE 60001,16…

    ... anyone know why the following POKE statements seem to vary in ... ]100 POKE 60000,10
    110 POKE 60001,16
    120 POKE 60000 ... ,10
    130 POKE 60001,16
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... some cool patterns via the POKE command directly to the screen ... /> 10 FOR x=16384 TO 22528
    20 POKE x,a+b ... ? Where is it safe to POKE freely? I tried changing X ...
    ivanb303 ivanb303 September 2016 Sinclair Basic
<1234567…34>

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