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<1…45678910…34>
  • Programming flash eprom on DIVIDE+Can you test it on DIVIDE PLUS ? [url]http://velesoft.speccy.cz/other/flasher-divide-plus.zip[/url] (This flash utility is WINSTON's flasher for dia…

    ... -31) for install rom: ";ram : poke 32002,ram
    3 input ... : ";a$ : load a$ code 32768,16384
    4 randomize usr 32000 ... DE,0
    LD BC,16384
    LDIR ;copy rom image ... image any name and length 16384 files. Instead rom image can ...
    velesoft velesoft November 2010 Hardware
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... (254), a
    ld hl, 16384
    ld de, 16385

    The POKE for infinite lives is ...
    Joe the Iceman Joe the Iceman January 2011 Games
  • +2: 128k enhanced games no longer loading (but OK in 48k mode) :-/Having a spot of bother with my +2, a couple of my favourite games are now refusing to work in standard "Tape Loader" based 128k mode - Marauder (Hew…

    ... =49152 TO 65535
    30 POKE x,0:IF PEEK x0 ... :GO TO 50
    40 POKE x,255:IF PEEK x255 ... , as it's held at 16384-32767 where your BASIC program ...
    Jmk Jmk March 2011 Sinclair Miscellaneous
  • how can we hack a .sna for infinite lives?recently, i were trying to edit .sna from Chuckie Egg on a hex editor, with the information from [url]http://www.the-tipshop.co.uk/cgi-bin/info.pl?na…

    ... at The Tipshop:
    MERGE "": POKE 24501,195: GO TO 1 ...
    POKE 42837,0: RANDOMIZE USR 42000 ... address to edit is 42837 - 16384 + 27 = 26480 ($6770) which contains ...
    Battle Bunny Battle Bunny April 2011 Games
  • how can we hack a .sna for infinite lives?recently, i were trying to edit .sna from Chuckie Egg on a hex editor, with the information from [url]http://www.the-tipshop.co.uk/cgi-bin/info.pl?na…

    ... want to poke first screen byte of spectrum ram (16384) you need ... .

    Eg. edit address = (Poke Adress- 16384) + 27
    Arda Arda April 2011 Games
  • Saving a complete SCREEN$ in BASICI'm trying to save a SCREEN$ to a tape file (basically the original data is in a .tzx file that I'm trying to save in a .tap format) but the problem …

    ... TO 6911
    20 POKE 32768+N, PEEK 16384+N
    30 ... LET A=16384: FOR N=0 TO 6911
    20 POKE 32768 ...
    spider spider April 2011 Sinclair Miscellaneous
  • Saving a complete SCREEN$ in BASICI'm trying to save a SCREEN$ to a tape file (basically the original data is in a .tzx file that I'm trying to save in a .tap format) but the problem …

    Takes a while to POKE 6.75K of RAM though. Here's the SE Basic way (which takes seconds):

    [code]10 CLEAR 32767
    20
    30 MOVE 16384,32768,6912
    40 SAVE "Screen" CODE 32768,6912[/code]
    chev chev April 2011 Sinclair Miscellaneous
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... unsatisfactory nature of a FOR - POKE - NEXT loop for copying a ... as though it started at 16384 then I could copy the ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... FN p(23637):
    POKE nxtlin+5,FN d(deftmp ... +9):
    POKE defadd,FN l(deftmp): POKE defadd+1,FN ... 35 LET S$=B$: POKE defadd,0: POKE defadd+1,0: RETURN ... LET m$=FN m$("-",20480,"-",16384,2048): GO SUB 33
    16384,6912): GO SUB 33< ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    ... "SCREEN$ : POKE chans,111:
    SAVE "screenprog"CODE 16384,ramtop-16384: GO TO ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... /> 15 RETURN

    16 POKE nl+5,FN d(PEEK ... da): POKE nl+27,FN d(PEEK ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... memory map, starting from address 16384. I'm not really sure ... /> 10 FOR n=16384 TO 23295
    20 POKE n,255
    ccowley ccowley June 2011 Emulators
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... 0: ink 0: poke 23624,0: clear 23999: poke 23739,111
    poke 23739,244: randomize usr 16384

    1st ... separate file)
    3rd block - 16384,280? (I already saved the ... )

    The code at 16384 would set the stack or ...
    zxbruno zxbruno August 2011 Sinclair Miscellaneous
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... 't know what the PlusD POKE is to stop the LOAD ... " ;LOAD d1"ds" CODE VAL "16384"
    DEFB $0E,$00,$00 ... /> DEFB $AF,$B0
    DEFM '"16384"'
    DEFB $3A ;":"
    DEFB ...
    Battle Bunny Battle Bunny August 2011 Sinclair Miscellaneous
  • PlusD emulation problemAre there any known problems with the plusd.rom file used by emulators? My files keep getting corrupted. Things will be OK for a while, and then I st…

    ... SAVE d1"rom" CODE 0,16384. Then,
    start the emulator ... 32768. Then type

    POKE 48623,0

    to ...
    Jmk Jmk August 2011 Emulators
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... /> LET v=FN p(VAL "16384"): LET e=FN p(VAL ... =VAL "FN p(23637)+27": POKE m,k0: RETURN
    9991 ... s=k1 TO LEN l$: POKE m+s,CODE l$(s ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • MCODE problem...Hi Folks, Trying to write a simple machine code program to hatch the screen. So far I have the following but even this is not working - it does not…

    ... LD (FEF4h),HL ; LET M1=16384
    21 18 00 033 ... /> 70 112 LD (HL),B ; POKE HL,B
    23 035 ...
    Paddy Coleman Paddy Coleman October 2011 Development
  • Need help with tzxing once again :)You people helped me so much in this thread witch a custom loader: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36109[/url] Maybe we…

    ... $
    145 IF adr=VAL "16384" THEN GO TO VAL "155 ...
    lfaria lfaria October 2011 MIA/STP/SDP
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... simple program: for z=16384 to 22527: poke z,255: next z ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... simple program: for z=16384 to 22527: poke z,255: next z ...
    RetroTechie RetroTechie November 2011 Development
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... program into DATA's and POKE'd it at 23296: a ...
    di
    Loop ld (16384),a ;13 T
    jr ...
    mcleod_ideafix mcleod_ideafix December 2011 Hardware
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... ld a, (memoria_a_cambiar) ; you may POKE directly here, changing this into ...
    or b ;or POKE here, changing this into "or ...
    Bank: or 0 ;POKE to Bank+1 address to ... de, 49152
    ld bc, 16384
    ldir
    ld ...
    mcleod_ideafix mcleod_ideafix March 2012 Games
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... screen.
    Bank: or 0 ;POKE to Bank+1 address to ... de, 49152
    ld bc, 16384
    ldir
    ld A ...
    mcleod_ideafix mcleod_ideafix March 2012 Games
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... , load it
    30 POKE 23739,82: POKE 23740,0: REM redirect ... =0 TO 7
    50 POKE 23388,16+n: PAUSE 2 ... can be up
    to 16384 bytes, and have to start ... /> 70 NEXT n
    80 POKE 23388,16: PAUSE 2: REM ...
    mcleod_ideafix mcleod_ideafix May 2012 Development
  • Play command on divideHi, i thought I'd have a quick go on divide seeing as i had an afternoon spare.However,i can't seem to get the 'play' command on the screen?. It see…

    ... : POKE 16383+x, a: NEXT x
    50 LET a=USR 16384 ...
    chev chev July 2012 Hardware
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... there a way I can poke the rest of the screen ... to 22528 + 768. You can poke any number from 0 to ... = INT (RND * 255)
    40 POKE a, attr
    50 NEXT ... display starts from 16384 and goes up till 16384 + 6144. Try substituting ...
    Arjun Arjun August 2012 Sinclair Basic
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... the Display file, from addresses 16384 to 22527, which stores a ... pixels per byte.
    Try POKE-ing 255 into bytes within ...
    buzzy buzzy September 2012 Development
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... 2x2
    50 LET df=16384: FOR b=0 TO 7 ... df+256 STEP 256: POKE d,bl: POKE d+1,br: NEXT ... d:
    LET df=d-(d-(16384 ... br /> POKE d,bl1: POKE d+1,bl2: POKE d+2,br1: POKE d ... +3,br2:
    NEXT d: LET df=d-(d-(16384 ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
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