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<1234567…34>
  • POKE taking a variable amount of time...Hi Folks, Does anyone know why the following POKE statements seem to vary in their execution time? [code]100 POKE 60000,10 110 POKE 60001,16…

    ... anyone know why the following POKE statements seem to vary in ... /> 110 POKE 60001,16
    120 POKE 60000,10
    130 POKE 60001,16
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... THE 128K VERSION
    50 poke 23388,17 : out 32765,17 ... "glider.002" code
    60 poke 23388,20 : out 32765,20 ... " code
    70 poke 23388,16 : out 32765,16: pause 1: randomize usr ...
    batsilos batsilos January 2010 Emulators
  • WTF stupid machine10 LET X = 28672 or 61440 depending on how much memory you have 20 LET A$ = ?? 30 IF A$ = ?? THEN INPUT A$ 40 LET Y = CODE A$ ? 48:IF Y>9 THEN LET Y …

    ... = Z ? 7
    60 POKE X,16*Y + Z
    70 LET ...
    Robin Robin September 2010 Sinclair Basic
  • What memory pages are being used in a +3DOS disk operation?To make a long story short: what pages are in use by +3DOS while doing read operations from the disk drive? Now, for the details, for those interest…

    ... really straightforward: from BASIC a POKE 23388,16+n is performed, where ... block is loaded, a POKE 23388,16 is performed to retrieve page ...
    mcleod_ideafix mcleod_ideafix March 2011 Development
  • Frank N SteinThis is an improved bugfix for [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001849"]Frank N Stein[/URL] as discussed recently in [URL="htt…

    ... more time. Fixed using POKE 26131, 3: POKE 26132, 16: POKE 26133, 8
    Einar Saukas Einar Saukas May 2011 Infoseek database
  • Xecutor (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005783"]Xecutor[/URL], please add the following "known errors" desc…

    ... /> Fixed using POKE 63423,16: POKE 63424,11: POKE 63425,255: POKE 63426,0
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • 128k RAM paging from BASICI'd always thought that OUT had to be used to page RAM, which from BASIC would be an "OUT 32765,ddd" command, although I don't know if just doing tha…

    ... below $C000) and then "POKE 23388,16+n" (being the BANK_M system ... means that an "OUT 32765,16+n" would do the same ...
    Battle Bunny Battle Bunny August 2011 Sinclair Basic
  • Problem with Page 7I've been experimenting with running code in page 7 (+3) from BASIC and I seemed to have got it sorted out but then it all went wrong. Firstly, I tr…

    ... p: POKE a,p: NEXT a:
    POKE 23388,16+0: STOP ... POKE 23388,16+7: OUT 32765,16+7: PRINT USR 65368:
    POKE 23388,16 ... LoadCODE"CODE 16384: POKE 23388,16+7: OUT 32765,16+7:
    FOR ... +a): NEXT a:
    POKE 23388,16+0: STOP [/code]
    ...
    Battle Bunny Battle Bunny January 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... I only ever managed to poke a few locations of memory ... Z=Z-7
    60 POKE X,16*Y+Z
    70 ... ,
    0E = LD C,
    16 = LD D,
    1E = LD ...
    wibble wibble August 2013 Development
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... asm

    poke 23388,16 + bank_number : OUT 32765,16 + bank_number

    oblo oblo December 2018 Development
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ... 32767
    20 POKE 60000,0
    30 POKE 23388,22:OUT ... ,255
    50 POKE 23388,16:OUT 32765,16
    60 PRINT PEEK ... 60000
    70 POKE 23388 ...
    trellis trellis August 2003 Sinclair Basic
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... property
    23756 245 (none) POKE 23756, 0 renumbers line # 1 ... , line #0 cannot be deleted; POKE 23756,1 changes back to ... above 9999; POKE 23755, 39 & POKE 23756, 16 for 10000, POKE 23756, 17 ...
    Golfareninsweden Golfareninsweden October 2003 Sinclair Miscellaneous
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... ]
    On 2005-03-28 16:49, ladderman wrote:
    hello ... likely...

    Poke 27750,16: Poke 27751,21: Poke 27752,0 Level 5 ... /> For now though you can Poke 48754,#keys required to at ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... Matthew from Earth (ne";: POKE 16632,8: POKE 16888,16:
    PRINT " Smith ...
    andrewbroad andrewbroad September 2005 Development
  • Machine Code QuestionHi All Not sure if this is the right place for this but it seems closest. Am starting to read the Toni Baker Intro to Machine Code book and its ver…

    ... reads...

    60 POKE X,16*Y=Z

    Even ... tho Y = 12, 16*Y=Z produces a zero ... should be binary number 201. 16*Y=192 and Z just ... read

    60 POKE X,16*Y+Z

    At ...
    Womble Womble February 2006 Sinclair Basic
  • Machine Code QuestionHi All Not sure if this is the right place for this but it seems closest. Am starting to read the Toni Baker Intro to Machine Code book and its ver…

    ... reads...

    60 POKE X,16*Y=Z

    Even ... tho Y = 12, 16*Y=Z produces a zero ... ) or 0 (false).

    16*Y=Z therefore means "sizteen ... 0.

    16*0 = 0, so the POKE is X,0 ...
    Dunny Dunny February 2006 Sinclair Basic
  • Machine Code QuestionHi All Not sure if this is the right place for this but it seems closest. Am starting to read the Toni Baker Intro to Machine Code book and its ver…

    ... reads...

    60 POKE X,16*Y=Z

    Even ... tho Y = 12, 16*Y=Z produces a zero ... should be binary number 201. 16*Y=192 and Z just ... read

    60 POKE X,16*Y+Z

    ... reads

    60 POKE X,16*Y+Z

    ...
    rich_chandler rich_chandler February 2006 Sinclair Basic
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... from Earth (ne";:
    POKE 16632,8: POKE 16888,16:
    PRINT " Smith ...
    andrewbroad andrewbroad August 2006 Development
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... 5: READ a: POKE 23388,16+a: OUT 32765, 16+a: LOAD "" CODE ...
    StuBruise StuBruise September 2006 Games
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    [code]POKE 49152,255: POKE 23388,17: PAUSE 1: POKE 49152,0: POKE 23388,16: PAUSE 1: IF PEEK 49152255 THEN [48K mode] ELSE [128K mode]
    [/code]
    Woody Woody October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... ]POKE 49152,255: POKE 23388,17: PAUSE 1:
    POKE 49152,0: POKE 23388,16 ... that's been swiched by poke 23388, 16. But why crash? (tested ...
    Arda Arda October 2006 Development
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... 5 : READ a : POKE 23388,16+a : out 32765,16+a : LOAD "" CODE ... 49152 : NEXT i
    40 POKE 23388,16 ... : OUT 32765,16 : RANDOMIZE USR 24802 ...
    StuBruise StuBruise June 2007 Games
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... 5 : READ a : POKE 23388,16+a : out 32765,16+a : LOAD "" CODE ... 49152 : NEXT i
    40 POKE 23388,16 ... : OUT 32765,16 : RANDOMIZE USR 24802 ...
    DEATH DEATH June 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... +5*(d=224):
    POKE g,16-2*((d=1)+(ABS d ... /> LET q=q+9:
    POKE g,8+3*(q
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ..THEN you can use a POKE to go to the end ... both previous ideas: use a POKE to go to the end ... /> READ v,w:
    POKE 23620,16:
    DATA w,RND
    READ v:
    POKE 23620,15:
    DATA w ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ..THEN you can use a POKE to go to the end ... both previous ideas: use a POKE to go to the end ... /> READ v,w:
    POKE 23620,16:
    DATA w,RND
    READ v:
    POKE 23620,15:
    DATA w ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... both previous ideas: use a POKE to go to the end ... /> READ v,w:
    POKE 23620,16:
    DATA w,RND
    READ v:
    POKE 23620,15:
    DATA w ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    [CODE]
    ... (initialization)
    POKE p,27:
    INPUT ...
    POKE (t0)*p,16:
    DATA ...
    [/CODE ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;219000]
    [CODE]
    ... (initialization)
    PRINT INK 5;...
    LET f=f=0:
    IF t
    Digital Prawn Digital Prawn October 2007 Development
  • Letters with accents on the SpectrumIs there any way to type letters that have accents (for example ? ? ? etc) on the Spectrum? Maybe it's really obvious but I don't know how.

    ... diacritical marks. I prefer to POKE the video-RAM directly.
    POKE 16632,8: POKE 16888,16: PRINT " Smith)"
    andrewbroad andrewbroad November 2007 Sinclair Miscellaneous
<1234567…34>

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