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<1…16171819202122…34>
  • RAM used / corrupted by +3DOSAs I said previously, [url=http://www.worldofspectrum.org/forums/showthread.php?t=41775]I'm trying to put some games in hard disk[/url] so they can b…

    ... has 52 files, as the 16-byte headers are separate; I ... ends, anyway) using the infy poke.

    [center][img]http ...
    Battle Bunny Battle Bunny January 2013 Games
  • RAM used / corrupted by +3DOSAs I said previously, [url=http://www.worldofspectrum.org/forums/showthread.php?t=41775]I'm trying to put some games in hard disk[/url] so they can b…

    ... />
    LD HL, 16 ; set position after first 16 bytes
    LD ... /> ldir

    ld a, 16
    call paging

    poke level nr to "filename"
    ld a, 16
    ld ...
    BCH BCH January 2013 Games
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... 23388 - so you need to POKE this in order for your ... both modes, include both the POKE and the OUT. (In both ... should have bit 4 set: 16 for page 0, 17 for ...
    gasman gasman February 2013 New game ideas
  • view Source from SpecBasdoes any viewer exists? i'm trying to open "twister" from [B]demos[/B], no reply from SpecOS-0.759:mad: help:???:

    ... =6+SIN(COS(aa)*17)*16: FOR y=0 TO Sh ... IF xa>=1 THEN POKE$ 0,ys+x1,tex$(1 ... IF xb>=1 THEN POKE$ 0,ys+x2,tex$(2 ... IF xc>=1 THEN POKE$ 0,ys+x3,tex$(3 ... IF xd>=1 THEN POKE$ 0,ys+x4,tex$(4 ...
    Dunny Dunny February 2013 Sinclair Miscellaneous
  • Switch 128k to 48k modeNot sure how to go about this using MC, in 128 basic you can type SPECTRUM to revert to 48 mode (I think), but how would I go about switching modes u…

    ... =30000 to 30025:READ A:POKE F,A:NEXT F:RANDOMIZE ... A,48 to LD A,16 will make the computer in ...
    nuggetreggae nuggetreggae February 2013 Development
  • Disabling the +3 disk buffer; yes, but how?I would like to disable the +3 disk buffer in order to retrieve those 4K from the machine's RAMdisk. By reading the computer manual and some posts on…

    ... /> CALL 00319
    LD A,16
    POP BC
    DI ... =30000 TO 30032:READ A:POKE F,A:NEXT F: RANDOMIZE ... ,0,205,63,1,62,16,193,243,50,92,91 ...
    nuggetreggae nuggetreggae February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - have begun work on a simple map, which is initialised and displayed in the bottom right-hand corner by the cumbersome line 9220

    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt024Screenshot.jpg[/IMG]

    [ ...
    bigjon bigjon March 2013 Sinclair Basic
  • A quick newbish questionI'm reading through 'mastering machine code on your spectrum',as kindly posted by Mr bert on this forum. Correct me if I'm wrong from what i read,bu…

    [QUOTE=bully;691380]I calculated 16 to the power of 2, ... write a few routines which poke the display because:-

    rich_chandler rich_chandler March 2013 Development
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... :": COPY "a:" TO "b:"
    16 COPY "f1" TO SCREEN$: COPY ... 2;5,6
    26 POKE 54321,255: PRINT #3: RANDOMIZE ... LET a=ATTR (b,c): POKE 12345,BIN 01010101: LET a ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • File comparitorI thought Taper might do it but its not quite what I was after. Unless I misunderstood that shows if tapes are identical or not but not the differenc…

    ...
    16 IF j > r(i,k5) THEN POKE r(i ...
    Battle Bunny Battle Bunny April 2013 Sinclair Miscellaneous
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... =0 TO 15: READ a: POKE 40000+f,a: NEXT f ... address 40000 and data length 16. Now you will have a ... Saukas
    File converted from 16 to 14 bytes![/CODE]

    10 DIM myarray(16) AS UBYTE
    20 dzx7Standard ...
    Einar Saukas Einar Saukas May 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... =slenkar;707971]what is the $16 there for?[/QUOTE]


    Therefore [B]"defb $16, 100, 0"[/B] means [B ... follows:

    POKE 65061,INT (FONT/256): POKE 65060,FONT-256 ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • How slow can a CF-card goSurprising. My 48k Spectrum did not allow me to CAT all the 254 files that my private DOS (for CF-card) can store in each sub directory. Spectrum get…

    ... me a clue:
    CLS: POKE 23692,255: FOR f = 1 ... all requested 8 sectors (256* 16 bytes) are not yet read ...
    Dr BEEP Dr BEEP July 2013 Hardware
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... b:IF b-1 THEN POKE a,b:LET a=a ... +1:GO TO 15
    16 BRIGHT 1:PAPER 7:INK ...
    carlsson carlsson July 2013 Games
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ...

    lfsr_galois:

    ; 16-bit Galois LFSR
    ; x ... ^16 + x^14 + x^13 + x^ ... 11 + 1

    ; hl = 16-bit Galois state

    Alcoholics Anonymous Alcoholics Anonymous July 2013 Sinclair Basic
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... br /> 100 INPUT "Enter two 16-digit numbers"'
    "in two ... />
    100 DIM C$(16): DIM E$(16)
    101 INPUT "Enter ... /> LL: equ WORKSP+22
    ;16 bytes copy area
    COPY ... I=VAL s$(LEN s$): POKE var,CODE r$
    ld ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    ... TO base+7: READ c: POKE b,c: NEXT b:
    NEXT a
    12 POKE b-1,CODE ")": RANDOMIZE UDG ... :
    POKE 23563,PEEK 23670: POKE 23564,PEEK 23671
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... of address to poke
    ld (23680),hl ;poke address with hl ... de,dat
    ld bc,16
    call 8252 ;print
    u6c87 u6c87 September 2013 Development
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... /> LET u$(a)
    =CHR$ 16+CHR$ INT (RND*8)+CHR ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... /> ;bank X selected by a POKE [routine address]+2,X
    16
    40 OUT a,n ... into bank 3
    50 POKE 28102,3: REM selects bank ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... FN p(sp): POKE 23680,PEEK 23670: POKE 23681,PEEK 23671:< ... br /> RANDOMIZE tadd: POKE sp, PEEK 23670: POKE sp+1, PEEK 23671 ... =FN p(23613): POKE sp, PEEK 23680: POKE sp+1, PEEK ... 20,59,59,33,49,16,229,33,47,91, ... 128/+2
    9999 DATA 16,59,59,33,158,27 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... likely that more than 16 streams will be open ... 256*PEEK 23614: POKE sp,49: POKE sp+1,92:
    POKE 23435,49: POKE 23436,92
    ... : POKE sp,49: POKE sp+1,92:
    POKE 23404,46: POKE 23405 ... br /> DATA 195,58,16,59,59,195,58,91 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... come up with an "immunity" poke although it did not quite ... was mighty fast without them. POKE 30052, 201 :oops: , sent to ... add hl,hl ; hl = RoomNo * 16
    7570 1111d1 ld de ...
    David Jones David Jones September 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... wrote to test plotting with POKE (that is, direct to the ... /> [CODE]10 REM plotting with poke
    12 PAPER 0: BORDER ... /> 1040 DATA 128,64,32,16,8,4,2,1
    POKE adr,b(idx)+byte: REM ...
    JonB JonB October 2013 Sinclair Basic
<1…16171819202122…34>

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