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<1234567…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;251855]Here is the next version[/QUOTE]

    Ops! There's a bug in this version.

    Instead of:

    [CODE]
    POKE n,16+5*m(q)-13*(q
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;251859]Ops! There's a bug in this version.

    Instead of:

    [CODE]
    POKE n,16+5*m(q)-13*(q
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;251859]
    it should be:

    [CODE]
    POKE n,16+5*m(q)-8*(q19)+5*m(q):
    [/CODE]
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> LET m(q)=1:
    POKE 22464+q,48-(p=q ... *m(q+d+d):
    POKE (m(q+d+d)=0 ...
    Einar Saukas Einar Saukas March 2008 Development
  • Another fusetest runWould anyone with a real machine be prepared to try the latest version of [url=http://www.shadowmagic.org.uk/spectrum/fusetest.zip]fusetest[/url], my…

    ... too. Just needs a quick POKE 23388,16 before loading.
    Woody Woody April 2008 Hardware
  • Another fusetest runWould anyone with a real machine be prepared to try the latest version of [url=http://www.shadowmagic.org.uk/spectrum/fusetest.zip]fusetest[/url], my…

    ... . Just needs a quick POKE 23388,16 before loading.[/QUOTE]
    Ah ...
    icabod icabod April 2008 Hardware
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... LOAD BANK 1
    20 poke 23388,17 : out 32765,17 ... LOAD BANK 4
    30 poke 23388,20 : out 32765,20 ... BANK 0
    40 poke 23388,16 : out 32765,16: load "glider.001 ...
    FrankT FrankT January 2010 Emulators
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... "glider.002" code
    60 poke 23388,20 : out 32765,20 ... " code
    70 poke 23388,16 : out 32765,16: pause 1: randomize usr ... LOAD "bank1.bin" CODE 32768: POKE 30001,1: RANDOMIZE USR 30000 ... LOAD "bank3.bin" CODE 32768: POKE 30001,3: RANDOMIZE USR 30000 ...
    John Elliott John Elliott January 2010 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 2:
    BORDER 0:
    POKE n+73,7:
    CLS ... g=g+s*(gs)*(s=16 OR s=256):
    ... /> LET p=6-p:
    POKE (g256)*n,12:
    BORDER ... 4-2*(g=16):
    BEEP 1,9

    [CODE]
    POKE (b4)*n,13:
    [/CODE ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Actually I just noticed we could save another position in [B]Complica PvP[/B] replacing this:

    [CODE]
    POKE (g256)*n,12:
    [/CODE]

    with this:

    [CODE]
    POKE (g=0 OR g>256)*n,12:
    [/CODE]
    Einar Saukas Einar Saukas September 2010 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... ]
    TZX
    fix: Poke 63425,255: Poke 63426,0

    63422: 13
    63423: 16
    63424: 11
    63425 ...
    fix: Poke 63423,16: Poke 63424,11: Poke 63425,255: Poke 63426,0
    Bandit Bandit June 2011 Infoseek database
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ...
    15 OUT 32765,16+7: POKE 23388,16+7
    20 FOR ... b=a+10 TO a+16 STEP 3: LET f(n ... a
    25 OUT 32765,16: POKE 23388,16
    30 FOR a ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ...
    15 OUT 32765,16+7: POKE 23388,16+7
    20 FOR ... b=a+10 TO a+16 STEP 3: LET f(n ... a
    25 OUT 32765,16: POKE 23388,16
    30 FOR a ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ...
    80 OUT 32765,16+7: POKE 23388,16+7
    90 FOR ... b=a+10 TO a+16 STEP 3: LET f(n ... a
    130 OUT 32765,16: POKE 23388,16
    140 FOR a ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... =VAL "FN p(23637)+27": POKE m,k0: RETURN
    9991 ... s=k1 TO LEN l$: POKE m+s,CODE l$(s ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... : POKE 47285,16: POKE 47286,26: POKE 47287,5: POKE 47288,16: POKE 47289,27: POKE 47290,2: POKE ... : POKE 47425,58: POKE 47443,16: POKE 47444,26: POKE 47445,5: POKE 47446,16: POKE 47447,27: POKE ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... : POKE 48441,49: POKE 48444,49: POKE 48445,16: POKE 48446,28: POKE 48447,5: POKE 48448,16: POKE ... 48449,37: POKE ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Vampire Hunter WillyA very nearly finished version of a game I started in 2004. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/VHWTitle.jpg[/IMG] [IMG]http://i…

    ... Vertice" room.
    ram#3: POKE 58257,177

    ... Suspiriesque" rooms.
    ram#4: POKE 53041,0: 53057,177
    ram#6: POKE 57350,13 : 59396,250< ... monster
    ram#1: POKE 54286,16 : 54287,192
    < ...
    ram#1: POKE 52108,0 : 52109,0
    Pavero Pavero March 2012 Brand new software
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... , load it
    30 POKE 23739,82: POKE 23740,0: REM redirect ... =0 TO 7
    50 POKE 23388,16+n: PAUSE 2: REM ... NEXT n
    80 POKE 23388,16: PAUSE 2: REM page bank ...
    mcleod_ideafix mcleod_ideafix May 2012 Development
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... " CODE VAL "46080": POKE mb,16+7: RANDOMIZE USR 46162< ... GO SUB VAL "115": POKE mb,16+7: RANDOMIZE USR 46180 ... : STOP
    115 READ r,b$: POKE ... mb,FN b():
    POKE VAL "r ... 12",VAL "205":
    POKE VAL "r+13",NOT PI ...
    Battle Bunny Battle Bunny August 2012 Games
  • SnapToTap R2.3I've added z80 file support and raw binary exporting options to snaptotap. it's still 48k only though. [url]http://arda.kisafilm.org/fish/SnaptoTap…

    ... BASIC. Just do a POKE 23388,16+pagenumber and then load a ...
    mcleod_ideafix mcleod_ideafix August 2012 Announcements
  • SnapToTap R2.3I've added z80 file support and raw binary exporting options to snaptotap. it's still 48k only though. [url]http://arda.kisafilm.org/fish/SnaptoTap…

    ... BASIC. Just do a POKE 23388,16+pagenumber and then load a ...
    Arda Arda August 2012 Announcements
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... b: LET i=INT (p/16):
    LET dl=d(i ... *16+1):
    POKE a,dl: POKE a+1,dl:
    POKE a+16,dr: POKE ... , 'd()' is the pre-loaded 16-byte data table, and 'a ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... 8:
    POKE 23563,FN g(defa): POKE 23564,FN h ... s):
    POKE 23627,FN g(v): POKE 23628,FN h ... h(o):POKE f+15,FN g(x):POKE f+16,FN ... $:
    CLEAR: POKE 23627,FN g(v): POKE 23628,FN h ... /> LET vars=v: POKE 23563,0: POKE 23564,0:
    REM ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... +5*(d=224):
    POKE g,16-2*((d=1)+(ABS d ... /> LET q=q+9:
    POKE g,8+3*(q
    Einar Saukas Einar Saukas November 2012 Sinclair Basic
  • CAT!RAM and PUTRAMLast year sometime I posted a couple of routines to: * catalogue the 128k RAMdisk in BASIC; * move RAMTOP and the stacks from BASIC. CAT!RAM and PUTR…

    ... FOR n=1 TO e: POKE 23388,16+7:
    REM RAMdisk ... b=a+10 TO a+16 STEP 3:
    LET f ... =INT f(n,1): POKE 23388,16+(f(n,1)-h)*10 ...
    9945 NEXT n: POKE 23388,16+0
    REM restore RAMTOP ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • Biturbo 2 turbo loader now available for general useAfter tinkering with its code, extracted from a TZX of one of the infamous Italian S.I.P.E. "tape magazines" which published hacked games for the Spe…

    ... know which addresses we should POKE to make the routine work ... 40000 and 10000 respectively. The POKE commands to use will be ... /> 65340,64; 65341,156; 65343,16; 65344,39

    Now ...
    30 POKE 65340,64: POKE 65341,156: POKE 65343,16: POKE 65344,39
    Alessandro Grussu Alessandro Grussu February 2013 Development
<1234567…34>

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