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<1…18192021222324…34>
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ... ,159
    130 DATA 175,16,251,219,95,203
    150 DATA 159,16,251,254,2,32,11 ...
    160 DATA 62,16,6,32,237,178,61 ... 60: READ b
    210 POKE 23296+i,b: NEXT i ...
    Pierre Pierre March 2014 Hardware
  • 128+2 Help!Today the postie brought me an early Spectrum 128+2, it's a Z70700 Issue 1. Everything seems to be working ok, i.e it boots up and the keyboard work…

    ... of the numbers to POKE, but there's ... /> DJNZ L_802A ; 32812 16 252
    L_802E: ... /> DJNZ L_807B ; 32893 16 252
    INC DE ... /> DJNZ L_8089 ; 32906 16 253
    LD HL ...
    Battle Bunny Battle Bunny April 2014 Hardware
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ... ,159
    130 DATA 175,16,251,219,95,203
    150 DATA 159,16,251,254,2,32,11 ...
    160 DATA 62,16,6,32,237,178,61 ... 60: READ b
    210 POKE 23296+i,b: NEXT i ...
    Pierre Pierre April 2014 Hardware
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... : LET b=0: LET p=16: LET a=p: LET s ... =21));AT 20,p-1;" ^ ";: POKE 23620,22+8*(g=20 ...
    Dunny Dunny April 2014 Sinclair Basic
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... : LET b=0: LET p=16: LET a=p: LET s ... =21));AT 20,p-1;" ^ ";: POKE 23620,22+8*(g=20 ...
    GreenCard GreenCard April 2014 Sinclair Basic
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... & pixel coordinates. If you POKE 20482,255 and actually look ... for both axes ( ie. use 16,128 ) it will be easier ...
    Battle Bunny Battle Bunny April 2014 Development
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... & pixel coordinates. If you POKE 20482,255 and actually look ... for both axes ( ie. use 16,128 ) it will be easier ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... in Mode 4 (265?192, 16 colours with no colour clash ... NIRVANA engine, with a simple poke for the Coup? and Timex ...
    zub zub April 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... it!
    Or use [B]POKE 31544,254[/B] :)

    p_and db 16
    resk dw 64510 ;restart ... dw 64510
    qand db 16
    db 0,0,0 ...
    DenisGrachev DenisGrachev May 2014 Brand new software
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... />
    83 PRINT AT 20,16; BRIGHT 1;CHR$ (CODE i ... z$;INK 5;x$: POKE 23729,r: POKE 23728,k:
    GO ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... number you can represent with 16 bits). Technically that's ... , so you can use POKE to change them. The ... then yours to manipulate with POKE; the same way you ... can safely POKE the UDG address space.< ... first address you want to POKE.

    And ...
    joefish joefish June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... />
    83 PRINT AT 20,16; BRIGHT 1;CHR$ (CODE i ... z$;INK 5;x$: POKE 23729,r: POKE 23728,k:
    GO ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... PRINT AT 0,15;d,: POKE 23681,d: REM dot pattern ... A+B-1: READ B: POKE C,B: NEXT C: RETURN ... /> 9230 DATA 34,217,121,16
    9240 DATA 204,209 ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... assembly, but...

    Border: POKE 23624, x
    Paper/ink ... : POKE 23693, x[/QUOTE]

    ... /> [code]
    LD A,16
    RST 16
    LD A,
    LD A,17
    RST 16
    LD A,
    RST ...
    TK90XFan TK90XFan July 2014 Development
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... -1: READ a
    7002 POKE (b+i),a: LET z ... ,119,35
    7024 DATA 16,252,225,193,36
    7025 DATA 16,240,225,193,62
    16
    7028 DATA 222,201 ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... BASIC routine can "PLOT" (using POKE) to any point on the ... +1): LET p$(bit)="1": POKE loc,VAL (CHR$ 196+p ... to +255, 'y' range is -16 to +175. 'b$()' is a ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... :

    [code]
    10 POKE 23659,0
    20 PRINT ... 23"'"Line 24"
    30 POKE 23659,2
    40 PAUSE ... numbers to represent the lower 16 rows. It also enables you ...
    chev chev August 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... x=0 to +255, y=-16 to +175

    org ... a,175 ;ADD will calculate -16:+175 as 0:+191
    POKE loc,VAL (CHR$ 196+p ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Another 9 month hiatus. Made a few false starts because I didn't read this thread properly first! Have changed round the code for a wall to 0 and a door to 1 in the maze map to make it more straightforward to plot as INVERSE 0 or 1 when I draw the map, and ...
    bigjon bigjon September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... ,,: LET r0=10: LET c0=16: OVER 1
    23 LET ... /> PAUSE 0: LET i$=INKEY$: POKE p,a: LET p=1 ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... /> 15: SBC A,DEE
    16: I/F DETECT
    [B ... optional parameters BStart, BLen and Poke - I've not really experimented ...
    jp jp November 2014 Announcements
  • Microdrive usageAnyone here know about microdrive files? Had a few carts in, all have stuff on, heres an example cat 1 with the error message i get for every single …

    ... of three routines from pages 16,32,35 of Andy Pennell ... ,d
    5010 CLS : POKE 23766,d: POKE 23768,15
    5020 ...
    Battle Bunny Battle Bunny November 2014 Sinclair Miscellaneous
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... at any two points either 16 or 32 steps apart.< ... with the ULA starting its 16-frame inverse cycle, what ... br /> [code]
    2 POKE 23618,2: LET z=0 ... f=INT ((z+PEEK 23672)/16):
    PRINT AT 0, ... 2),z,:
    POKE 23620,6+(INKEY$=""): POKE 23620,3+(4 ...
    Battle Bunny Battle Bunny November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... , using FLASH 1 during first 16 frames, FLASH 0 for the ... next 16 frames, etc. This way, if ... /> [CODE]1 LET z=0: POKE 23560,0: LET z=z ...
    Einar Saukas Einar Saukas November 2014 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... :dbolli:20150119 15:17:19 POKE 16 bit int val to addr ... 17:19 Commented out...
    poke( BIFROSTSPRITE2LIN, 100 ); // : ... 17:19 Commented out...
    poke( BIFROSTSPRITE2COL, 15 ); // : ... 17:19 Commented out...
    poke( BIFROSTSPRITE2TILE, 8 ); // : ...
    dbolli dbolli January 2015 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    As per the issue with [URL="http://www.worldofspectrum.org/forums/showpost.php?p=813876&postcount=147"]BI*FROST and the recent daily builds of z88dk[/URL], some of the macros that access memory locations in NIRVANA will not compile correctly in z88dk.< ...
    dbolli dbolli January 2015 Brand new software
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... (base 2, base 10, base 16, etc). Base 1 is illegal ... base 10 (and 2,8,16) conversions to use a faster ... ]

    You can also poke around in the fzx_state structure ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ... ; FLASH 1;"PLEASE WAIT."
    16 BORDER 0
    20 GO ... =65368 TO 65535: READ A: POKE F,A: NEXT F
    16,56,124,254
    1020 ...
    1200 DATA 0,254,16,16,16,16,16,0
    1210 DATA 0 ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • Multiplying. Again.Is there a faster way of hl=a*32 than doing add hl,hl 6 times?<div><br></div><div>I get the feeling that working with 8 bit registers for most of it …

    ... a=0 TO 255:
      POKE 23681,a:
      PRINT a ... ;TAB 8;a*32;TAB 16;USR 30000;TAB 24;a ...
    Battle Bunny Battle Bunny June 2015 Development
<1…18192021222324…34>

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