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<1234567…34>
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... 31 : add POKE d+11,14: POKE d+12,z: POKE d+13 ... ,FN h(RAM1): POKE d+15,cc: POKE d+16,z
    * line ... =1 to LET s=RAM1: POKE 23388,16+RAMp
    * line 40 ... LET s=RAM1-cc; add POKE 23388,16+RAMp
    * line 51 ... : after LET s=s+cc add POKE ...
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... Z=Z-7
    60 POKE X,16*Y+Z
    70 ...
    wibble wibble August 2013 Development
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ...
    5 POKE da+2,14: POKE da+3,0: POKE da+11 ... ,14: POKE da+12 ...
    8 POKE da+4,0: POKE da+5,229: POKE da+6 ... ,0: POKE da+7 ... POKE da+13,0: POKE da+14,64: POKE da+15,0: POKE da+16 ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • Switch 128kb banks from Basichello! Please help to [U]correct[/U] switch 128kb pages from Basic. So, I remember, need to do: out 32765,17 e.t.c but before, i must to change some…

    ... , 16+bank number.

    If you're in 128 BASIC, POKE ... 23388, 16+bank number: OUT 32765, 16+bank number (or POKE 23388, 16+bank ...
    Marko Marko July 2014 Sinclair Basic
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... /> 10 clear 49151
    20 poke 23388, 22
    30 pause ... 23388 = BANK_M variable. used like poke 23388, 16+bank nr.

    Arda Arda October 2014 Development
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... /> 10 clear 49151
    20 poke 23388, 22
    30 pause ... 23388 = BANK_M variable. used like poke 23388, 16+bank nr.

    POKE 23388,22 and then do ...
    daveysludge daveysludge October 2014 Development
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... /> 10 clear 49151
    20 poke 23388, 22
    30 pause ... 23388 = BANK_M variable. used like poke 23388, 16+bank nr.

    40 POKE 23388,16: OUT 32765,16[/CODE]

    - As explained before, the POKE selects into BANKM the ROM ...
    Zup Zup October 2014 Development
  • HACK PACK - SAVE THE TREES27937,X = lives.

    ...
    POKE 34562,5
    POKE 34563,118
    POKE 34564,16
    POKE 34565 ... ,253
    POKE 34566 ... ,193
    POKE 34567 ...
    ub880d ub880d November 2015 Games
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... AS YOU HAVE BYTES TO POKE INTO MEMORY
    9900 REM ... RUN 9900 TO POKE DATA INTO THE REM STATEMENT ... $="" THEN STOP
    9950 POKE A,16*CODE S$+CODE S$(2 ...
    GReW GReW December 2015 Sinclair Miscellaneous
  • DivMMC Enjoy - I'm not enjoying it!My DivMMC Enjoy arrived today. Excitedly I rushed home to plug it into my +2a. I have quite a few SD card/CF solutions for my computers so I know wha…

    ... load unless you do a POKE 23388,16 prior loading them.
    POKE 23388,16+bank (where bank is ...
    mcleod_ideafix mcleod_ideafix April 2016 Hardware
  • DivIDE 57c update and 128 games?Hi all, Lots of questions ahead!! :) I have found my long lost DivIDE 57c. I have put in my Spectrum 128+ and I spotted that it has 2005 Fat…

    ... var. Try to do POKE 23388,16 and then load the game ...
    Zup Zup October 2016 Hardware
  • Help with Snake type game...any ideas ?Hi all I've attached me trying to write a snake type game. My first concern is me not writing over the System variables area. I'm pretty happy what i…

    ... LET addr=22895
    20 POKE addr,255:
    LET a ... $="p" AND addrle):
    POKE oa,16:
    GO TO 20
    Dunny Dunny November 2016 Sinclair Basic
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... 12,16;"X"
    120 POKE 63000,12
    130 POKE 63001,16
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ...
    110 POKE 63000,12
    120 POKE 63001,16
    130 LET ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... saving.

    POKE 23388,16+bank: out 32765,16+bank
    SAVE ...
    Alcoholics Anonymous Alcoholics Anonymous December 2018 Development
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... on the same line.
    POKE 23388,16+6 : SAVE "bank6" CODE ... time, you need all the poke : save commands on the same ...
    FrankT FrankT December 2018 Development
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... . I also had a ZX81 POKE (or, more probably, PEEK) once ... memory available in K, so "16" if the RAM pack was ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • Poke Cards from Sinclair User.29 mint Poke Cards on Ebay. Your chance to complete your collection. These cards are RARE. Please take a look. [url="http://cgi.ebay.co.uk/ws/eBayIS…

    29 mint Poke Cards on Ebay. Your chance ... by: Frankie on 2004-05-16 20:26 ]
    Frankie Frankie May 2004 Sales
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ...
    100 INPUT "Enter two 16-digit numbers"'
    "in two ... V;TAB 8;X;TAB 16;B;TAB 24;C'
    16;D;TAB 24;E
    POKE 23563,PEEK 23670: POKE 23564,PEEK 23671
    POKE var,CODE r$
    ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • POKE, how it works?I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.

    I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.
    Ivan Ivan September 2001 Emulators
  • Poke helpHi can any offer me some help please! I am using the WinZ80 emulator and playing footballer of the year. The Zip file contained POKEs but when i use …

    ... how do i input the POKE?

    Desperately

    Merlin Merlin April 2001 Emulators
  • Poke filesJust wondering, how do you use the poke files? I have a game that is pass word protected (Avalon) and a .pok file with it - I assume that this is a h…

    ... , how do you use the poke files? I have a game ...
    Bottle Bottle November 2001 Games
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game.
    There are 63 points available this time.

    You can either email your completed answers (along ...
    MatGubbins MatGubbins May 2002 Games
  • SPIN V0.2 Now Available[Standard CSS cut'n'paste message] Hi all! Well, again another update, but we think this one's well worth it. There's numerous additions and fixes,…

    ... /> Added WAV loading support - 8bit/16 mono/stereo, simple WAVs, only ... zip".
    Added Direct POKEing - POKE database support will be along ...
    Dunny Dunny June 2002 Emulators
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy?? I guess I did things like that in eighties.. also, there…

    hi ppl, there wasnt some poke in basic to change the ... />
    also, there were a poke to quit "scroll? " message in ...
    Javier Alca?iz Javier Alca?iz September 2002 Sinclair Miscellaneous
  • Poke Cards, Scans Needed.Hi folks, Does anyone have any of those YS or SU poke cards you got in certain mags. I don't remember if they were SU or YS. I've got one at home …

    ... of those YS or SU poke cards you got in certain ...
    Andrew Barker Andrew Barker February 2003 Sinclair Miscellaneous
  • RST 16 with TASMCan any body tell me what is wong when I assemble this test code with TASM : ;print a long string "help me" start .org 32000 ld a,2 call 5633…

    ... )
    inc de
    RST 16
    jr loop
    data ... argument. which is the RST 16

    Is it something ...
    Steve(spt) Steve(spt) April 2004 Development
<1234567…34>

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  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…
  • POKE, how it works?I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.
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