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<1234567…34>
  • POKE 23610,5 brings Error 6 number too big - but 23610 and 5 are normal range numbers?!I´m doing a POKE 23610,5. This gives me an Error 6: Number too big. But 23610 and 5 are numbers in correct range?!

    I´m doing a POKE 23610,5.

    This gives me an Error 6: Number too big.

    But 23610 and 5 are numbers in correct range?!
    Luzie Luzie March 2018 Sinclair Miscellaneous
  • Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…

    Following a request in another thread, this could almost be crammed into one line.
    It uses a simple ON ERR CONTINUE to give a continuous display.

    [code]
    10 INK RND*6
    20 IF RND
    Geoff Geoff May 2010 Sinclair Basic
  • quick - Zx80 ASM questionWhile I am ploughing through lots of ASM listings, one of my earlier adaptation attempts surprised me [B][asm code][/B] [code] org 32768 start: ld…

    ... /> 10 CLEAR 32767
    20 POKE 23610,255
    30 LOAD "" CODE
    Zetr0 Zetr0 May 2011 Development
  • Automating creation of multi-part .tap filesI'm experimenting with Zeus (Windows cross-assembler not the native one) because it has source debugging. So far it looks very promising. Up unti…

    ... /> 10 CLEAR 32766
    20 POKE 23610,255
    30 LOAD "JPowerJ" CODE ...
    colonel32 colonel32 December 2016 Development
  • What should be the base address to set for my codeHi, I am new here and I have a simple question but one which I have not found an answer to. When I am developming my programs what should I set th…

    ... code position - 1]
    20 POKE 23610, 255
    30 LOAD "" CODE
    NotFound NotFound April 2006 Development
  • Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…

    [code]
    1 POKE 23618,1:
    INK RND*6:
    POKE 23620,5-(RND
    Digital Prawn Digital Prawn May 2010 Sinclair Basic
  • Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…

    [QUOTE=Digital Prawn;440795][code]
    1 POKE 23618,1:
    INK RND*6:
    POKE 23620,5-(RND
    bigjon bigjon May 2010 Sinclair Basic
  • 0 OK, 0:1Is there an address in the ROM that you can call that returns you to basic giving the 0 OK, 0:1 message?

    ... this is, but 23610 controls the error messages - POKE 23610,255 gives you 0 ... FOR N=0 TO 255
    20 POKE 23610,N

    RUN ...
    leespoons leespoons July 2014 Development
  • Can't Get My Simple Code To RunHello again, I'm trying to run the following simple code: [code] org 32768 main ld b, 21 ; x coordinate is …

    ... /> 10 CLEAR 65535
    20 POKE 23610, 255
    30 LOAD ""CODE
    Scorpion_Realities Scorpion_Realities October 2017 Development
  • Is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of fileHi, is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of file. E.g.: I have a Tape-Code-File Start f…

    Tried again and changed Line 30 to:


    [code]30 RANDOMIZE er: POKE 23613,PEEK 23670: POKE 23614,PEEK 23671: POKE 23610,255: REM[/code]

    This now works as I need it! Thanks!
    Luzie Luzie April 2018 Sinclair Basic
  • type in to learn about IM2I'm trying to mess around with learning about IM2 and I found a nice little article in Sinclair User September 1988, issue 78, Page 70-71 [url="https…

    ... ]10 CLEAR 65280
    20 POKE 23610,255
    30 LOAD ""CODE[/code ...
    PROSM PROSM July 2020 Development
  • Poke 23755 & 23756Entering the following few lines of BASIC: [IMG][URL=http://s1286.photobucket.com/user/rebelstarwac/media/Poke1_zpsc2845838.png.html][IMG]http://i12…

    ... br />
    And then typing Poke 23756,10 results in this ... .

    Oh and POKE 23755,255 will make the program listing ... dissapear. POKE 23755,0 to ... starting your programs with POKE 23755,255 i thought it might make ...
    Rebelstar without a cause Rebelstar without a cause October 2013 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... of memory. Alternatively, POKE 23608,255 gives a very long ... has a value of 255 unless an error arises, ... or NEW. You can POKE 23610 to generate an error ... would end a program with POKE 23610,3. This would not ... 10 LET A=PEEK 23613 + 255*PEEK 23614
    20 ...
    na_th_an na_th_an April 2005 Development
  • BASIC error messagesDoes anyone know what all the numbers mean after the various error messages in Sinclair BASIC? Does anyone know how to instigate each error type?

    ... FOR n=0 TO 255
    20 POKE 23610,n

    RUN ...
    Bethan Bethan June 2008 Sinclair Miscellaneous
  • Easter eggs!I imagine many of you know of this one on the Speccy +3... [URL="http://ckhatton.com/misc/spectrum/20130227_140844.jpg"][IMG]http://ckhatton.com/misc…

    On my actual +2A in 48k mode POKE 23610,n
    Where n was something between 0 and 255 gave the error message
    "You should never see this" and also "Hello there"

    Can't replicate it on any emulators though.
    SnazzyParrot SnazzyParrot March 2013 Sinclair Miscellaneous
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... bytes only (numbers 0 to 255), the other six are in ... per byte.
    Try POKE-ing 255 into bytes within this range ... ,l ;check left
    cp 255
    jr nz, checkright
    cp 255
    jr nz, checkright
    bigjon bigjon November 2009 Development
  • Xecutor (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005783"]Xecutor[/URL], please add the following "known errors" desc…

    ... /> Fixed using POKE 63423,16: POKE 63424,11: POKE 63425,255: POKE 63426,0
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Ninja (improved BUGFIX)This is an improved BUGFIX for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003433"]Ninja[/URL], please replace the "known errors" de…

    ... $e2ca
    call $ff99 ; POKE 58059,153: POKE 58060,255

    org ... $f908
    call $ff99 ; POKE 63753,153: POKE 63754,255

    org ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Edd the DuckThis is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001572"]Edd the Duck[/URL], please add the following "known errors"…

    ... using POKE 45247,208: POKE 45249,80: POKE 45250,106: POKE 45251,0: POKE 45252 ... /> POKE 42497,15: POKE 42498,255: POKE 42499,248 (ice cream)
    POKE 42593,0: POKE ... 42594,0: POKE ...
    Einar Saukas Einar Saukas July 2011 Infoseek database
  • Beatle Quest (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005994"]Beatle Quest[/URL], please replace the existing "known erro…

    ... 255 ;POKE 28566,21:POKE 28567,255
    6f99: MINUS 21 1 ;POKE 28569,34:POKE ... /> 6fa9: SET 21 ;POKE 28584,255:POKE 28585,31:POKE 28586,21[/B]
    Einar Saukas Einar Saukas July 2011 Infoseek database
  • How slow can a CF-card goSurprising. My 48k Spectrum did not allow me to CAT all the 254 files that my private DOS (for CF-card) can store in each sub directory. Spectrum get…

    ... me a clue:
    CLS: POKE 23692,255: FOR f = 1 TO ...
    roko roko July 2013 Hardware
  • HACK PACK - SkruffSimple poke for 255 lives & time. Will do more when get time 39306,255 lives 39323,255 time

    Simple poke for 255 lives & time. Will do more when get time

    39306,255 lives
    39323,255 time
    ANDREW RYALS ANDREW RYALS August 2013 Games
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... />
    Poke 35011,195: Poke 35012,6: Poke 35013,18: Poke 35033,255.

    DeusX DeusX January 2014 Games
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... ,1 ... and bytes 248 to 255 hold the scans for character ... this way? The well-known POKE program to show the screen ... FOR n=16384 TO 22527: POKE n,255: NEXT n[/code]
    mcleod_ideafix mcleod_ideafix September 2014 Development
  • Strange keyboard port reads on 48+Hi all, I don't know whether it was already discussed (I also searched forum, but there are too much of results searching "48k keyboard" so I didn't…

    ... LOAD ""CODE 32768
    40 POKE 23692,255: PRINT USR 32768;" ";: GO ...
    ub880d ub880d January 2015 Hardware
  • Arcadia and Ah Diddums keyboard bugfixesHi all,<br><br>I did these while the forum was away and sent them to the Tipshop, but thought I might share here too for anyone who's interested.<br>…

    ... : POKE 29236,62: POKE 29237,255
    Ah Diddums keyboard bugfix: POKE 29568,62: POKE ... 29569,255
    Lee Tonks Lee Tonks May 2015 Games
  • Screen address of PRINT position...Hi Folks, The following code uses DF CC system variable to extrac the screen address for a PRINT position. [code]100 CLS 110 PRINT AT 10,16;…

    ... +256*PEEK 23685
    150 POKE A,255[/code]

    I ...
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • Simple program why doesn't it react to keyboard input?[code] 10 FOR x=16385 TO 22527 20 POKE x,255: POKE (x-1),0 30 IF CODE INKEY$=119 THEN BORDER 0 40 NEXT x [/code] If you press the m key while r…

    ... TO 22527
    20 POKE x,255: POKE (x-1),0
    30 ...
    ivanb303 ivanb303 November 2016 Sinclair Basic
<1234567…34>

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