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  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... go a bit faster, a POKE can fix it:
    < ... version of CGD it is POKE 39260

    Using the ... your game in it is POKE 38649

    The ... number to poke in is as follows:
    255 (0 is very fast, 255 incredibly slow)
    R-Tape R-Tape August 2013 Brand new software
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... Z=Z-7
    60 POKE X,16*Y+Z
    255 were involved it would be ...
    [/code]

    Returns 255

    If i DEC ... in a circle, from 0 .. 255 .. 0.

    this is ...
    wibble wibble August 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... /> [U]x scrolling [/U]
    poke 53270,0-8 (9 returns ... you can't do 0-255 to cover the whole X ... the bit on it's 255+(the value). for part of ...
    fog fog September 2013 Games
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... :
    RANDOMIZE clrto: POKE 23677,PEEK 23670: POKE 23678,PEEK 23671
    POKE 23627,PEEK 23680: POKE 23628,PEEK 23681:
    LD A,$ff
    LD (23610),A ;reset error code
    Battle Bunny Battle Bunny September 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... )
    5 LET c=INT ((255-x)/8)
    6 LET ... +c:
    LET p=8-255+x+c*8: LET w ... /b(p+1))*2) THEN POKE hl,w+b(p)
    120 REM plotting with poke
    121 PAPER 0: BORDER ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... ))*2 THEN RETURN
    7 POKE hl,w+e: RETURN
    LET xo=255-128: LET yo=175-88 ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... changing line 6 to PLOT 255-x,175-y: RETURN) the ... resolving the coordinates into a POKE address & value which is ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Issue 3 board with strange piggy-back boardIn case you are interested. I?ve never seen something like this before. I have an Issue 3 board here. When I opened the case and found a strange pig…

    ... /> Nevertheless you could try a POKE and PEEK in upper memory ... ranging 1 to 255, with both 0 and 255, to check when ...
    roko roko October 2013 Hardware
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> org 0x3bff
    defs 2, 255 ; IM2 vector

    ; -----------------------------------------------------------------------------
    defb two_c_s_num, no_f_ops
    defw poke

    p_print:
    defb ...
    chev chev October 2013 Development
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    [QUOTE=Zup;730789]In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not.

    There are any way to check it out from BASIC (without breaking the program if it does not exist)?[/QUOTE]

    ...
    The_Bert The_Bert October 2013 Sinclair Basic
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... 's convenient
    LD A,(23610) ;save ERR_NR error code
    LD A,$ff
    LD (23610),A ;reset error code
    POKE a,41: POKE a+1,35: POKE a+2,1 ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • cluless journo's talk retro[url]http://www.dailymail.co.uk/sciencetech/article-2479087/Over-30-Then-game-Tetris-Pac-Man-Atari-classed-digital-ARCHAEOLOGY.html[/url] magic mine…

    ... TO 65535
    20 POKE N, INT(RND*255)
    30 NEXT ...
    leespoons leespoons October 2013 Chit chat
  • cluless journo's talk retro[url]http://www.dailymail.co.uk/sciencetech/article-2479087/Over-30-Then-game-Tetris-Pac-Man-Atari-classed-digital-ARCHAEOLOGY.html[/url] magic mine…

    ... TO 65535
    20 POKE N, INT(RND*255)
    30 NEXT ...
    Matt_B Matt_B October 2013 Chit chat
  • New game - Nightmare on Halloween[img]http://www.bytemaniacos.com/web/wp-content/uploads/2013/10/halloween1.png[/img] [img]http://www.bytemaniacos.com/web/wp-content/uploads/2013/10/…

    ... to start with:
    [B]POKE 38810,n[/B]
    where ... lifes at game start: 1-255.

    I'm terribly ... the game, without an invincibility POKE (which I've actually used ...
    mcleod_ideafix mcleod_ideafix October 2013 Brand new software
  • New game - Nightmare on Halloween[img]http://www.bytemaniacos.com/web/wp-content/uploads/2013/10/halloween1.png[/img] [img]http://www.bytemaniacos.com/web/wp-content/uploads/2013/10/…

    ... to start with:
    [B]POKE 38810,n[/B]
    where ... lifes at game start: 1-255.
    [/QUOTE]

    Thx ... it didn't give me 255 lives. it was about 14 ... . No. Still less lives than 255.
    Yerzmyey Yerzmyey October 2013 Brand new software
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    ... LET v$=c$
    8270 POKE 64760,c1
    8280 FOR ... $(z+c1): NEXT z: POKE 23296+z,255
    8290 LET vb ... LET n$=v$
    8300 POKE 64760,c0
    8310 FOR ... $(z+c1): NEXT z: POKE 23296+z,255
    8320 LET no ...
    Timmy Timmy November 2013 Games
  • HACK PACK - HORACE TO THE RESCUEHave lots and lots of time 51342,255 51343,255 51344,255 51345,255 Cheers.

    [QUOTE=ANDREW RYALS;738356]Have lots and lots of time

    51342,255
    51343,255
    51344,255
    51345,255

    Cheers.[/QUOTE]

    Is there anything you haven't been able to find a zero-day POKE for!?
    chev chev December 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    First development in 8 months on this project - changed the mechanics of setting the colour of the walls in line 9720. Instead of one general ink 1 statement, it specifies the ink colour blue for each block printed. This is so I can print black (for a door ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Actually decided the doors need to be white as the that's the only colour the PC can walk over. Line 9720 is now a bit of a monster as the ink colour needs to be evaluated with [I]INK 1+6*(VAL t$(5)=1)*((j=7)+(j=8))[/I] or similar before each square of ...
    bigjon bigjon December 2013 Sinclair Basic
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... ),A ;enable write
    OUT (255),A ;page in IF1
    LD IY,23610 ;default
    Xbrk2 CPL ;A ...
    roko roko December 2013 Hardware
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... writprot OFF
    34 OUT 255,0: REM 1bis ON
    50 POKE 5438,53: REM new year ... writprot ON
    120 OUT 255,0: REM 1bis ON
    1003 REM #######################
    2000 POKE 60000,0: POKE 60001,0
    2010 ...
    roko roko December 2013 Hardware
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... USR "h"+7: READ a: POKE f,a: NEXT f: RUN ... ,111,a,a,0,255,a,0,255,a,a,a,0 ... ,63,31,0,255,a,a,a,0,255,a,0,246 ...
    Einar Saukas Einar Saukas January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT ... /> 1090 DATA "w",0,102,255,255,189,60,60,60[/CODE]
    Wookiee Wookiee January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT ... /> 1090 DATA "w",0,102,255,255,189,60,60,60[/CODE ...
    szeliga szeliga January 2014 Sinclair Basic
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