World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.007s
<1…18192021222324…34>
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT ... =0 TO 7: READ n: POKE USR a$+f,n: NEXT ... /> 1090 DATA "w",0,102,255,255,189,60,60,60
    Wookiee Wookiee January 2014 Sinclair Basic
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... />
    ;POKE 29664,0 POKE 29665,0 POKE 29675,0 POKE 29676,0 ... attribute

    ;POKE 32263,0 this instructions messed ... (graphics for unexisting tiles 240-255)
    ;which bytes are ... use poke during gameplay

    ;POKE 31791,0 POKE 31793,0 ...
    Ralf Ralf January 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... />
    ;POKE 29664,0 POKE 29665,0 POKE 29675,0 POKE 29676,0 ... attribute

    ;POKE 32263,0 this instructions messed ... (graphics for unexisting tiles 240-255)
    ;which bytes are ... use poke during gameplay

    ;POKE 31791,0 POKE 31793,0 ...
    Ralf Ralf February 2014 Games
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... a("a","b"): POKE da+3,0: POKE da+12,0:
    FOR b=a TO a+255: POKE b,aa: NEXT b:
    89:
    90 [b]POKE pa+1,INT (pv/256 ... ): POKE pa,pv-PEEK (pa+1)* ...
    Battle Bunny Battle Bunny February 2014 Sinclair Basic
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... /> FOR b=a TO a+255: POKE b,aa: NEXT b:
    189:
    190 [b]POKE u,v-INT (v/256 ... )*256: POKE u+1,INT (v/256 ... SCANNING rather than explicitly via POKE, and saves 23 bytes (the ...
    Battle Bunny Battle Bunny February 2014 Sinclair Basic
  • Questions about SEUDI recently purchased SEUD (Shoot-em-up Designer, for those who do not know it) from Cronosoft and tried to familiarize with it, also by peering into …

    ... /> Frustratingly, there is no simple POKE that can be applied, you ... /> 0002 ???? 3E FF ld a,255 ; off setting.
    0003 ???? ... /> 0006 ???? 3E FF ld a,255 ; off setting.
    0007 ???? ...
    jonathan jonathan March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... IF A > 255 THEN STOP
    40 POKE P,A
    LuMan LuMan March 2014 New game ideas
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ...
    110 DATA 191,211,255,33,0,0,1
    210 POKE 23296+i,b: NEXT i ...
    Pierre Pierre March 2014 Hardware
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ...
    110 DATA 191,211,255,33,0,0,1
    210 POKE 23296+i,b: NEXT i ...
    Pierre Pierre April 2014 Hardware
  • 128+2 Help!Today the postie brought me an early Spectrum 128+2, it's a Z70700 Issue 1. Everything seems to be working ok, i.e it boots up and the keyboard work…

    ... IF d>255 THEN STOP
    50 POKE a,d
    1024MAK 1024MAK April 2014 Hardware
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... ]Doesn't that mean that POKE is ~40% faster than PRINT ... do something like POKE 22528 + 1 + ( 2 * 32 ) , 255 to be the ... out before, that getting the POKE address from a pre-calculated ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... do something like POKE 22528 + 1 + ( 2 * 32 ) , 255 to be the ... slow, not the POKE. If you used POKE in a game, you ...
    ccowley ccowley June 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... ;d,: POKE 23681,d: REM dot pattern
    20 PLOT 255,0 ... : LET bc=-255=175+USR DOTS: REM ...
    30 PLOT 255,175: LET bc=-255=-175+USR DOTS
    255=0+USR DOTS
    70 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ...
    20 PLOT 255,0: LET X=-255: LET Y=175: GO ...
    30 PLOT 255,175: LET X=-255: LET Y=-175: GO ... PLOT 0,87: LET X=255: LET Y=0: GO SUB ... d$(8)="0" THEN POKE 23677,px: POKE 23678,py
    740 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ...
    20 PLOT 255,0: LET X=-255: LET Y=175: GO ...
    30 PLOT 255,175: LET X=-255: LET Y=-175: GO ... PLOT 0,87: LET X=255: LET Y=0: GO SUB ... d$(8)="0" THEN POKE 23677,px: POKE 23678,py
    740 ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... ;d,: POKE 23681,d: REM dot pattern
    20 PLOT 255,0 ... : LET bc=-255=175+USR DOTS: REM ...
    30 PLOT 255,175: LET bc=-255=-175+USR DOTS
    255=0+USR DOTS
    70 ... A+B-1: READ B: POKE C,B: NEXT C: RETURN ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • New loading screen for PhantisHi! The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/Phantis.png[/IMG] My version, winner of the 3BM OpenAir 2014 (m…

    ... cheat mode

    try poke 23296,5 and load game ... 255 lives

    for part one you can also try poke ...
    goodboy goodboy July 2014 Games
  • ZXDS 1.3.0Hello, I am really glad I can announce one more [URL="http://zxds.raxoft.cz"]ZXDS release[/URL] on this special day. The major new feature is the lo…

    ... no way to enter a poke after a game is loaded ... , and you can enter the poke manually. It even supports 0x ... , and you can also easily poke 2 byte words at once ... you enter is greater than 255.

    Hope that helps ...
    Patrik Rak Patrik Rak July 2014 Emulators
  • ZXDS 1.3.0Hello, I am really glad I can announce one more [URL="http://zxds.raxoft.cz"]ZXDS release[/URL] on this special day. The major new feature is the lo…

    ... , and you can enter the poke manually. It even supports 0x ... , and you can also easily poke 2 byte words at once ... you enter is greater than 255.

    Hope that helps ...
    Arm73 Arm73 July 2014 Emulators
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... operations mean that, eg. SCREEN$(255,255) is the same as SCREEN ... BASIC routine can "PLOT" (using POKE) to any point on the ... +1): LET p$(bit)="1": POKE loc,VAL (CHR$ 196+p ... /> 'x' range is 0 to +255, 'y' range is -16 to ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ...
    ;where x=0 to +255, y=-16 to +175
    POKE loc,VAL (CHR$ 196+p ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Another 9 month hiatus. Made a few false starts because I didn't read this thread properly first! Have changed round the code for a wall to 0 and a door to 1 in the maze map to make it more straightforward to plot as INVERSE 0 or 1 when I draw the map, and ...
    bigjon bigjon September 2014 Sinclair Basic
  • Chuckie Ess 2 tap doesnt work[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000959[/url] It loads, you press a key and it returns to Basic! Anyone any idea why or got a …

    ... CLEAR VAL "65520": POKE VAL "23624",VAL "0": POKE VAL "23693",VAL ... =65300 TO 65339: READ a: POKE f,a: NEXT f
    LD A, 255 ; 65321 62 255
    SCF ; 65323 55 ...
    Battle Bunny Battle Bunny September 2014 Infoseek database
  • Chuckie Ess 2 tap doesnt work[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000959[/url] It loads, you press a key and it returns to Basic! Anyone any idea why or got a …

    ... CLEAR VAL "65520": POKE VAL "23624",VAL "0": POKE VAL "23693",VAL ... =65300 TO 65339: READ a: POKE f,a: NEXT f
    255,55,205,86,5,243 ... CLEAR VAL "65520": POKE VAL "23624",VAL "0": POKE VAL "23693",VAL ...
    richl richl September 2014 Infoseek database
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... layers and a maximum of 255.
    This time we'll ... optional parameters BStart, BLen and Poke - I've not really experimented ...
    jp jp November 2014 Announcements
  • Microdrive usageAnyone here know about microdrive files? Had a few carts in, all have stuff on, heres an example cat 1 with the error message i get for every single …

    ... ,d
    5010 CLS : POKE 23766,d: POKE 23768,15
    5020 ...
    Battle Bunny Battle Bunny November 2014 Sinclair Miscellaneous
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ...
    290 REM
    300 POKE P,ATTR (i2,i0): PRINT ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • Basic program not workingHi guys, Please can someone tell me why I get an error when I try and make 9 user defined graphics please?? B Interger out of range :( 10 for n=…

    ... 7
    30 read a: POKE USR p$+f,a
    255. If you're using binary ...
    GReW GReW February 2015 Sinclair Basic
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... elements are listed 0 to 255.

    Then we ... we can use later with POKE$.

    [code]
    ... +e IN [0 TO 255] THEN POKE$ 0,((a+offy)*SCRw ... 255]) and if we're good to go then we use POKE ... $.

    POKE$ writes bytes from ...
    Dunny Dunny March 2015 Sinclair Basic
<1…18192021222324…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

Word Docs Hits
poke 6.2K 13K
23610 79 110
255 2.8K 9K

Related Threads

  • POKE 23610,5 brings Error 6 number too big - but 23610 and 5 are normal range numbers?!I´m doing a POKE 23610,5.<br /> <br /> This gives me an Error 6: Number too big.<br /> <br /> But 23610 and 5 are numbers in correct range?!
  • POKE, how it works?I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.
  • Poke helpHi can any offer me some help please!<br /> I am using the WinZ80 emulator and playing footballer of the year.<br /> The Zip file contained POKEs but…
  • Poke filesJust wondering, how do you use the poke files? I have a game that is pass word protected (Avalon) and a .pok file with it - I assume that this is a h…
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy??<br /> <br /> I guess I did things like that in eighties..<…
  • poke in fuse??is it possible to use POKES with Fuse??<br /> <br /> its a long time ago since i used a spectrum and can't remember the routine!!<br /> <br /> many t…
  • Spectrum 2003 News and Info Special at PEEK N' POKE[url="http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.html"]http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.h…
  • Poke Cards, Scans Needed.Hi folks,<br /> <br /> Does anyone have any of those YS or SU poke cards you got in certain mags.<br /> <br /> I don't remember if they were SU or YS…
  • I need a cheat/poke for 3D Grand Prix, pleaseHi!<br /> <br /> Dos anyone know how to avoid the oil pools?<br /> <br /> Thanks in advance.
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects?<br /> <br /> As a start, try anything from RANDOMIZE USR 12…

Related Searches

  • poke 128k into 48k mode
  • usr0 poke
  • thunderceptor poke
  • poke 23659
  • udg 128 spectrum play poke
  • udg spectrum play poke
  • poke bank
  • poke
  • header poke
  • loading screen poke to hide text
  • jetpac ultimate poke divmmc
  • jetpac poke divmmc
  • jetpac divide poke
  • ultimate divide poke
  • poke 23607
  • poke 23739
  • test screen poke
  • test screen via poke
  • poke 23610
  • circle poke 23610

Copyright © 2024 World of Spectrum