-
BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…
... : PAPER 7: INK 7: CLS:POKE 23739,111
20 LOAD ""SCREEN ... BASIC Program will restore the POKE 23739 back to 244. I ... -
BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…
... : PAPER 7: INK 7: CLS:POKE 23739,111
20 LOAD ""SCREEN ... BASIC Program will restore the POKE 23739 back to 244. I ... work. When I run this poke, it doesn't allow the ... -
Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…
... /> [CODE]POKE 27077,110
POKE 27078,111
POKE 27079,116
POKE 27080 ... ,101
POKE 27081 ... -
What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…
... 1: CLEAR 32767
20 POKE 23739,111
30 LOAD "s ... B+C-1: READ C: POKE D,C: NEXT D: NEXT ... -
What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…
... 1: CLEAR 32767
20 POKE 23739,111
30 LOAD ""CODE ... B+C-1: READ C: POKE D,C: NEXT D: NEXT ... -
Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…
... .": LET j=0
15 POKE 23739,111: LOAD "terramex.scr"SCREEN ... -
SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…
2nd question is POKE 23739,111 before the LOAD stops the Program: or Bytes: message from being printed.
1st is done with a poke(s) as well but I've forgotten off the top of my head. -
SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…
... =FrankT;429416]2nd question is POKE 23739,111 before the LOAD stops ... /> 1st is done with a poke(s) as well but I ... /> ...I knew it were a poke or something... I seem to ... -
SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…
In some older topics someone explained that POKE 23739,111 shouldn't be used if you're going to use BASIC after loading. I think the right POKEs were 23739,82 and 23740,0. Searching for 23739 should help you find that topic (if still needed). -
Blackstar by Richy Pitch[youtube]FQLznlyLONI[/youtube] Discuss. Points will be deducted from the first person who asks "can this be done on a real Spectrum?"
... : CLEAR 24999 : POKE 23739,111 : LOAD "" SCREEN$ : LOAD "" CODE : POKE 23739,244 : PAUSE ... -
Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…
... into top 16k
25 POKE 23739,111
30 LOAD ""CODE ... into page 7
32 POKE 23739,244
35 PAUSE ... into top 16k
45 POKE 23739,111
50 LOAD ""CODE ... into page 5
55 POKE 23739,244
60 GO ... -
Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…
POKE 23739,111 then CLS or POKE 23739,244 to restore to default (or PRINT will do nothing otherwise).
Tested many times. -
BASIC Listing for loading screens then gameCould someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I thin…
... . Things like PAPER, BORDER or POKE 23624,N, CLS or CLEAR ... the appropriate address)
20 poke 23739,111 : load""screen$
30 ... load""code : poke 23739,244: randomize usr ... -
BASIC Listing for loading screens then gameCould someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I thin…
... bruno's post. The poke 23739,111 provided in the listing hides ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... />
or just add poke 23739,111 to the loader, after the ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... =BiNMaN;525071]or just add poke 23739,111 to the loader, after ... -
Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…
... :
LOAD !"screen"SCREEN$ : POKE chans,111:
SAVE "screenprog"CODE 16384 ... -
Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…
POKE 23739,111 before the load and POKE 23739,244 after the load to return to default (if needed). -
Blackstar by Richy Pitch[youtube]FQLznlyLONI[/youtube] Discuss. Points will be deducted from the first person who asks "can this be done on a real Spectrum?"
... : CLEAR 24999 : POKE 23739,111 : LOAD "" SCREEN$ : LOAD "" CODE : POKE 23739,244 : PAUSE ... -
Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…
... : POKE 40649,59: POKE 40654,23: POKE 40659,30: POKE 40663,43: POKE 40664,52: POKE ... /> Fixed using POKE 43758,197: POKE 43759,102: POKE 43760,111: POKE 43761,115: FOR ... f=43762 TO 43815: POKE ... -
ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…
... the first line. maybe POKE 23739,111 could be used instead of ... -
ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…
... the first line. maybe POKE 23739,111 could be used instead of ... is updated.
The POKE I will try. Could be ... -
ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…
... the first line. maybe POKE 23739,111 could be used instead of ... ,
I tested the POKE which works very nice for ... -
Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …
... ]
Use [B]POKE 23739,111[/B] to disable screen messages ... [B]CLS[/B] or [B]POKE 23739,244[/B] to enable ... -
Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …
... =Einar Saukas;666258]Use [B]POKE 23739,111[/B] to disable screen ... -
Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …
[QUOTE=Einar Saukas;666258]Use [B]POKE 23739,111[/B] to disable screen messages.
[/QUOTE]
I use this but quite blindly, would someone mind explaining how this works?