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Search Again :: Adv Search 1000 results in 0.041s
<1234567…34>
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... it sorts the bug. That POKE 23739,111 seems to have a lot ...
    R-Tape R-Tape July 2013 Games
  • The BrickThe Brick from Diabolic Software (c)1987 [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000698[/url] This game in .z80 only. Without titul sc…

    [url]http://maps.speccy.cz/games/Brick.tzx.zip[/url]

    POKE 23739,111 added ;-)
    Pavero Pavero September 2013 Wanted
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    POKE 23739,111 after you've done a ... restore the original value with POKE 23739,244 after your program has ...
    Hikaru Hikaru December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    [QUOTE]POKE 23739,111[/QUOTE]

    Yes, I ... it in my loaders as POKE VAL "23739",CODE "o" :)

    Ralf Ralf December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    [QUOTE=Hikaru;742318]POKE 23739,111 after you've ... the original value with POKE 23739,244 after your program ... 23633+256*PEEK 23634
    23739

    Looking ... />
    PRINT PEEK 23739+256*PEEK 23740
    2548 ... the low byte to 111 gives the address 2415 ...
    u6c87 u6c87 December 2013 Sinclair Basic
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    poke 23739,111 :-)
    torot torot August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    I always go for the POKE 23739,111 (there'll be loads of ... uses any ROM routines this POKE can interfere with them.
    POKE 23739,111:LOAD "game"CODE:PAUSE 0 ... (or instead you could just POKE 23739,244 to restore that value ...
    R-Tape R-Tape August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    [QUOTE=torot;785114]poke 23739,111 :-)[/QUOTE]

    Yes.
    ... advisable* to make also a POKE to *reverse* this effect ... . It's because this POKE 23739,111 sometimes influences later some screen ... reverse it, You should use POKE 23739,244, if I recall. ...
    Yerzmyey Yerzmyey August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    ... point I discovered that POKE 23739,82: POKE 23740,0 was a ... which address is stored at 23739/23740 is executed. The ... ($09F4, PRINT-OUT routine) but POKE 23739,111 changes address to 2415 where ... routine.

    POKE 23739,82: POKE 23740,0 only point to ...
    TK90XFan TK90XFan August 2014 Development
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... : [B]RANDOMIZE USR 27200[/B]: POKE 23739,111
    20 LOAD ""CODE : LOAD ... character set with:
    [CODE]POKE 23607,121[/CODE]

    jp jp October 2014 Announcements
  • Saving all of a SCREEN$I have some .scr files that I have created in img2spec and I can open them in spectaculator and save them by using the EDIT button and selecting scre…

    ... screen with Bytes: code, use POKE 23739,111 before your load commands.
    FrankT FrankT April 2016 Sinclair Basic
  • New Game: Deep Core RaiderAlong with my new website, I finally got round to finishing this old game. [img]http://www.thespectrumshow.co.uk/css/images/screens/dcr1-big.png[/…

    Also the POKE 23739,11, should be POKE 23739,111, to stop the "Bytes: DCR " ... , remove the PAUSE 0, and POKE 23739,111.

    Removing the PAUSE ... and not correcting the poke caused a crash on loading ...
    FrankT FrankT April 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... CLEAR VAL "32768"
    30 POKE 23739,111
    40 LOAD "pietro_scr" SCREEN ...
    cgonzalez cgonzalez June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... CLEAR VAL "32768"
    30 POKE 23739,111
    40 LOAD "pietro_scr" SCREEN ... CLEAR VAL "28000"
    30 POKE 23739,111
    40 LOAD "pietro_scr" SCREEN ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... CLEAR VAL "32768"
    30 POKE 23739,111
    40 LOAD "pietro_scr" SCREEN ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... CLEAR VAL "28000"
    30 POKE 23739,111
    40 LOAD "pietro_scr" SCREEN ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • Help needed with MIA software with custom (?) loaderHi, I've got into my hands recently a bunch of Polish educational software which are unknown MIA on WOS. I believe they are protected with some…

    ... USR 23760
    4 POKE 23782,201: RANDOMIZE USR 23771 ... : POKE 23782,195: INPUT "NAZWA :"; ... : RANDOMIZE USR 23424
    5 POKE 23739,111: LOAD ""

    (note ... that 23739 falls within the "ROM paging ...
    lfaria lfaria August 2016 MIA/STP/SDP
  • Hacker QuestionHello hackers, as some of you might know, I am supervising the work on converting games from TR-Dos or TAP to the +D or Opus disk format for our SC…

    ...

    CLEAR 30311
    POKE 23739,111
    RANDOMIZE USR 48010
    Hikaru Hikaru August 2016 Sinclair Miscellaneous
  • Hacker QuestionHello hackers, as some of you might know, I am supervising the work on converting games from TR-Dos or TAP to the +D or Opus disk format for our SC…

    ... /> 10 CLEAR 30311: LOAD "" SCREEN$: POKE 23739,111: LOAD "" CODE: RANDOMIZE USR 48010 ... /> POKE 42785,75:POKE 42786,69:POKE 42787,77:POKE 42788,80:POKE 42789,83:POKE ...
    Jmk Jmk August 2016 Sinclair Miscellaneous
  • A few Speccy loading questions.So I want my program which is mostly BASIC to automatically run after it's loaded from .tap file. How do I do this ? Also how would I add a loading …

    That, or use the old POKE 23739,111 trick before the first (or the second, since you do not want the loading screen to be affected) LOAD instruction.
    Alessandro Grussu Alessandro Grussu December 2016 Sinclair Basic
  • Shrinky challengeInspired by this contest on c64: http://nurpax.github.io/posts/2019-08-18-dirty-tricks-6502-programmers-use.html Make the smallest possible .tap t…

    ... CLEAR 32767 : RANDOMIZE USR 23759 : POKE 23739,111 : LOAD ""CODE : RANDOMIZE USR 32768 ...
    Sol_HSA Sol_HSA August 2019 Development
  • Help extracting a MIA from an Outlet dsk.The game Operation Gunshot is MIA: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0010017[/url] but its included in this issue of Outlet: […

    ... o' s#!^

    poke23739,111 makes the screen print routine ... is run (which resets the 23739 value)... the screen print routine ... address is held at 23739.

    poke 23739,82:poke23740,0 makes ...
    nuggetreggae nuggetreggae January 2013 MIA/STP/SDP
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... : POKE 40649,59: POKE 40654,23: POKE 40659,30: POKE 40663,43: POKE 40664,52: POKE ... using [B]POKE 43758,197: POKE 43759,102: POKE 43760,111: POKE 43761,115: FOR ... f=43762 TO 43815: POKE ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc. I can only …

    ... CLEAR 32767
    40 POKE 23739,82: POKE 23740,0
    50 LOAD ... ""SCREEN$
    60 POKE 42886,201: REM INFY LIVES ...
    70 POKE 34566,33: REM INFY TIME ...
    Amigo Amigo July 2003 Games
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    I always used POKE 23739,82: POKE 23740,0
    Paul van der Laan Paul van der Laan March 2005 Development
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    Or use: POKE 23739,82: POKE 23740,0

    The other example above can sometimes cause trouble with the display after loading.
    Paul van der Laan Paul van der Laan July 2005 Development
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... to use

    POKE 23739,82: POKE 23740,0

    in ...
    Ian Hamilton Ian Hamilton September 2005 Development
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    POKE 23734,111
    POKE 23736,20

    Enter ... /> Ie,

    10 POKE 23734,111: POKE 23736,20
    20 SAVE ...
    Dunny Dunny September 2005 Sinclair Basic
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    [quote]
    POKE 23739,82: POKE 23740,0
    in your ...
    Jonathan Harston Jonathan Harston September 2005 Development
  • Convert Screen to TAPHow do I take the screen display and save it as a tap (I am basically trying to create 3 taps, one for the basic loader, one for the screen, and one …

    POKE 23739,82: POKE 23740,0

    See [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=10360&forum=11"]this thread[/url] for more information.

    Necros.
    Ian Hamilton Ian Hamilton December 2005 Development
<1234567…34>

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