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Search Again :: Adv Search 1000 results in 0.009s
<1234567…34>
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... not sure that a single POKE will work with all the ... : message start appearing again do POKE 23739,244.
    Suppose I could ...
    FrankT FrankT March 2007 Development
  • Death Pit PreservationClive Townsend has found his Death Pit tape and cassette inlay.... He also had a microdrive cartridge apparently containing the game... What's the b…

    ... VAL "24999": POKE VAL "23739",CODE "o": LOAD ""SCREEN$ : POKE 23659,0: LOAD ... l=USR 58554
    2 POKE 23658,8: LET l=USR ... TO 2

    The POKE 23739,o stops the screen from ...
    Andrew Barker Andrew Barker October 2007 MIA/STP/SDP
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    [quote=Paul van der Laan;219382]However, POKE 23739,82: POKE 23740,0 worked perfectly.[/quote]
    That's the one I used to use. :)
    Ian Hamilton Ian Hamilton October 2007 Sinclair Basic
  • Saving a complete SCREEN$ in BASICI'm trying to save a SCREEN$ to a tape file (basically the original data is in a .tzx file that I'm trying to save in a .tap format) but the problem …

    [QUOTE=icabod;260536]
    [CODE]POKE 23734,111 : SAVE "PIC" SCREEN$ : POKE 23734,244[/CODE]
    [/QUOTE]

    That was exactly what I was looking for! I'll note that down for the future!
    Arjun Arjun April 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;266919]It is based on WHEELIE when you must try to get back before the ghostrider does. I altered the plot to a road and pigeon.[/QUOTE]

    Good work!


    [QUOTE=Digital Prawn;266901]No doubt if Einar logs in and ...
    Einar Saukas Einar Saukas May 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,b$,n,s,m:
    POKE n,12:
    LET s ... )+325+2*s/3:
    POKE (m$(p)=b$)*n,6 ...
    Dr BEEP Dr BEEP May 2008 Development
  • "POPIE" Spectrum Game from 1984While trying out some old microdrive carts on my real Speccy I came across this game which I had written on the loading menu as "never released". It…

    ... -game display from working:
    POKE VAL "23739",CODE "o"

    POKE 23739,244 to the next BASIC ...
    Andrew Barker Andrew Barker May 2009 MIA/STP/SDP
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... /> [CODE]POKE 27077,110
    POKE 27078,111
    POKE 27079,116
    POKE 27080 ... ,101
    POKE 27081 ...
    Jimmy Jimmy January 2010 Development
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    You can always POKE 23739,244 after loading statements to return it to normal if needed.
    FrankT FrankT March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... =FrankT;429471]You can always POKE 23739,244 after loading statements to ...
    LCD LCD March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... =FrankT;429471]You can always POKE 23739,244 after loading statements to ... by doing a PRINT PEEK 23739 to find out what the ...
    Hercules Hercules March 2010 Sinclair Basic
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... NOT PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    2 FOR ... , im not sure with the poke, i guess it changes something ...
    Fikee Fikee August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... NOT PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    2 FOR ... , im not sure with the poke, i guess it changes something ... blood version if I can poke red blood myself?
    Okay ...
    LCD LCD August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... NOT PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    2 FOR ... , im not sure with the poke, i guess it changes something ... . I would just improve that POKE and put the number 23749 ... . On some disk systems this POKE is not needed. If it ...
    Speccyman Speccyman August 2010 Development
  • SAVEing without waiting for keypresshello, here's question for y'all. is there a way in BASIC to bypass the "Start tape, then press any key" prompt when SAVEing an array? sorry if it'…

    ... />
    So, for example, POKE 23734,111 changes the Output address to ... , thus stopping the message; whereas POKE 23736,20 changes the Input ... />
    You could also use POKE 23736,181 to stop the ...
    Battle Bunny Battle Bunny March 2011 Sinclair Basic
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    ... :
    LOAD !"screen"SCREEN$ : POKE chans,111:
    SAVE "screenprog"CODE 16384 ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... : POKE 40649,59: POKE 40654,23: POKE 40659,30: POKE 40663,43: POKE 40664,52: POKE ... /> Fixed using POKE 43758,197: POKE 43759,102: POKE 43760,111: POKE 43761,115: FOR ... f=43762 TO 43815: POKE ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • +3 DOS questionHey all, Is it possible to catalogue a +3 disk to a variable somehow from BASIC? I'm looking at extending my Snapshot to Microdrive utility, so it s…

    ... /> 21 DIM s$(200): POKE 23739,129: POKE 23740,15:
    LET k1 ... k2=FN p(23643):
    POKE 23739,244: POKE 23740,9:
    FOR ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • +3 DOS questionHey all, Is it possible to catalogue a +3 disk to a variable somehow from BASIC? I'm looking at extending my Snapshot to Microdrive utility, so it s…

    ... /> 21 DIM s$(200): POKE 23739,129: POKE 23740,15:
    LET k1 ... k2=FN p(23643):
    POKE 23739,244: POKE 23740,9:
    FOR ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... , load it
    30 POKE 23739,82: POKE 23740,0: REM redirect standard ... =0 TO 7
    50 POKE 23388,16+n: PAUSE 2 ... /> 70 NEXT n
    80 POKE 23388,16: PAUSE 2: REM ...
    mcleod_ideafix mcleod_ideafix May 2012 Development
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... 256*PEEK 23614: POKE ERRSP,0: POKE ERRSP+1,0< ... 256*PEEK 23636: POKE PROG,0: POKE PROG+1,0< ... message when saving to tape, POKE the channel 'K' (lower ... 23631+256*PEEK 23632: POKE CHANS,111
    The address of ... PRINT_OUT is 2548; the POKE ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... =Einar Saukas;712783]Perhaps because POKE 23739 affects the channel and CLEAR ... , or maybe just POKE the 244 back into 23739. Thanks Einar.
    R-Tape R-Tape July 2013 Brand new software
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... :
    LOAD !"screen"SCREEN$ : POKE chans,111:
    SAVE "screenprog"CODE 16384 ...
    Speccy_James Speccy_James January 2014 Sinclair Basic
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    That POKE works only if the channel ...
    40 POKE c,111 : LOAD ""SCREEN$
    50 POKE c,111 : LOAD ""CODE ...
    ...
    100 POKE ...
    TK90XFan TK90XFan August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    At some point I discovered that POKE 23739,82: POKE 23740,0 was a better alternative. I can't remember why though.
    Paul van der Laan Paul van der Laan August 2014 Development
  • Is it possible to add a listing to a screen?I made this picture (see next message for link) deliberately in the bottom half of the screen hoping to be able to have another display in the upper …

    ... ENTER": PAUSE 0:
    POKE 23734,111: POKE 23736,20:
    SAVE "SPECGATE ... " SCREEN$:
    POKE 23734,244: POKE 23736 ...
    Battle Bunny Battle Bunny June 2017 BASIC
  • Komando 2 incompatible with the +2A models, anyone could supply a poke or a loader to make it work?http://www.worldofspectrum.org/infoseekid.cgi?id=0002734 Is any way to make it work in the +2A models with a loader or poke? Thanks!

    ... Grussu;913621"]So you must POKE 44518, 59 in an emulator ... />
    10 Clear Val "24199" : Poke 23739, code "o": Load "" code: Randomize ... , I tried to enter the poke you provided but it had ...
    Ivanzx Ivanzx July 2017 Games
  • Komando 2 incompatible with the +2A models, anyone could supply a poke or a loader to make it work?http://www.worldofspectrum.org/infoseekid.cgi?id=0002734 Is any way to make it work in the +2A models with a loader or poke? Thanks!

    ... /> .
    10 Clear Val "24199" : Poke 23739, code "o": Load "" code: Randomize ... , I tried to enter the poke you provided but it had ... pretty certain that for the poke to work as intended, you ... this:
    30 LOAD "" CODE: POKE 44518, 59: RANDOMIZE USR VAL ...
    The_Bert The_Bert July 2017 Games
  • Komando 2 incompatible with the +2A models, anyone could supply a poke or a loader to make it work?http://www.worldofspectrum.org/infoseekid.cgi?id=0002734 Is any way to make it work in the +2A models with a loader or poke? Thanks!

    ... /> .
    10 Clear Val "24199" : Poke 23739, code "o": Load "" code: Randomize ... , I tried to enter the poke you provided but it had ... pretty certain that for the poke to work as intended, you ... this:
    30 LOAD "" CODE: POKE 44518, 59: RANDOMIZE USR VAL ...
    Ivanzx Ivanzx July 2017 Games
<1234567…34>

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