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Search Again :: Adv Search 1000 results in 0.009s
<1…45678910…34>
  • Flying Shark - Maximum firepower PokeI'm playing Flying Shark again and it's difficult! The tip shop has pokes for immunity, extra lives etc. but these make it too easy. So does anyon…

    ... know if there's a poke to allow maximum firepower (i ... no-one knows such a poke, finding it might be a ...
    textvoyage textvoyage October 2018 Games
  • Ghosts 'n Goblins Invincy pokeHi chaps, I have 2 invincy pokes but both have issues, one still connects with baddies but keeps armour which is no good as an enemy can cause me to …

    ... , can anyone work out a poke that leaves you completely untouchable ...
    ZEUS ZEUS December 2018 Games
  • Infy Energy Poke Needed Please - Any Help??Hi all, can anyone produce an infinite energy poke for the homebrew update of Kung-Fu Master called Mister Kung-Fu released just recently, I want to …

    ... anyone produce an infinite energy poke for the homebrew update of ...
    ZEUS ZEUS January 2019 Games
  • Stop The Express Poke PleaseHi Chaps, need a little help, can anyone produce a multiface poke for "Stop The Express" where I can start on stage 2 rather than stage 1?! I need t…

    ... , can anyone produce a multiface poke for "Stop The Express" where ...
    ZEUS ZEUS February 2020 Games
  • POKE request - NetherworldHello, all! I've had a request for a POKE from Eq: He's looking for an immunity POKE for Netherworld, as the infinite lives one is of limited u…

    ... had a request for a POKE from Eq:

    He ... 's looking for an immunity POKE for Netherworld, as the infinite ...
    hackersanon hackersanon March 2020 Games
  • POKE requestsHello, all.. I've had a plea for haylp for a couple of games which have already been POKEd, where the plea suggests that the existing POKEs on Tip…

    ... />
    Kemshu
    Infinite time - POKE 25790,0 - doesn't work ...
    hackersanon hackersanon August 2020 Games
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... Character fill
    340 POKE 63692,o-256*INT(o ... lower byte
    350 POKE 63693,o/256: REM higher ... Hatched fill
    380 POKE 63692,196: REM lower byte ...
    390 POKE 63693,248: REM higher byte ... RND*7
    420 POKE 63696,c: REM random ink ...
    Volker Volker February 2021 Software
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ... ...

    Poke 53640,0: Poke 53699,0 (after game ... br /> 110 Glass
    111 Stereo
    112 Record< ... you can Poke 52051,X
    ie. Poke 52051,98 ... some reason that fails Poke 53647,X will put ... />
    Finally, Poke 56344,0: Poke 56345,0 allows you ...
    Mr. Anonymous Mr. Anonymous September 2004 Games
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    [quote]
    On 2005-03-22 22:39, na_th_an wrote:
    Anybody remembers the poke to make the "program: " and "bytes: " not to be printed on screen?

    [/quote]

    POKE (PEEK 23631+256*PEEK 23632)+5,111

    Marko
    Marko Marko March 2005 Development
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    ... wrote:
    Anybody remembers the poke to make the "program: " and ... ]

    POKE (PEEK 23631+256*PEEK 23632)+5,111

    Dr BEEP Dr BEEP March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is:

    POKE 23606,80: POKE 23607,194

    poke:

    POKE PEEK 23633 + 256 * PEEK 23634, 111

    POKE 23618,10: POKE 23619,0 : POKE 23620,2

    POKE 23618,10: POKE 23619,2 : POKE 23620,0
    na_th_an na_th_an April 2005 Development
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    Yes. Use:

    POKE VAL "23739", CODE "o"

    VAL and CODE statements make the expression shorter in terms of bytes in memory.
    baze baze July 2005 Development
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    ... 19:23, baze wrote:
    POKE VAL "23739", CODE "o"
    VAL ...
    wilsonsamm wilsonsamm July 2005 Development
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    ... 19:23, baze wrote:
    POKE VAL "23739", CODE "o"
    VAL ...
    Dr BEEP Dr BEEP July 2005 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    Here is the code I prepared for flashloading... Hides file names also...

    [code]
    5 PAPER 7: BORDER 7: CLS
    10 POKE VAL "23739",CODE "o"
    15 LOAD ""SCREEN$
    20 PAUSE 1
    30 GO TO 15
    [/code]
    Arda Arda January 2007 Development
  • Elite LenslockHey Hey, I have just purchased "Elite" for my trusty ZX spectrum, unfortuantly it does not have the "lenslock" thingy with it! arggggggggggghhhhhhhh…

    ... =64643 TO 64807: READ a: POKE n,a: LET t=t ...
    StuBruise StuBruise March 2007 Games
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ...
    007 113 112 111 110 127 126 125 124 ... 124 125 126 127 110 111 112 113
    008 ... 01 starts at 61A8. Therefore Poke 61B9,$10 (18th byte, ... 6th byte, 5th bit). Therefore Poke 61AD,$20 will set both ... 7th byte, 2nd bit). Therefore Poke 61AE,4 will set those ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... /> for z=16384 to 22527: poke z,255: next z
    111). Then adding 1 to LLL ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... saves you having to repeatedly POKE the system variable to stop ... =65368 TO 65431: READ a: POKE f,a: NEXT f: LET ... ,118,60,6,31,59,111,125,174,252,112,0 ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... USR "a"+7: READ k: POKE i,k: NEXT i: LET ... +2*(k=112)-2*(k=111): LET w=w+1+2 ...
    Digital Prawn Digital Prawn July 2007 Development
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... what actually happens when you poke those values. So for those ... is the word held at 23739.

    What the pokes ... ROM to print there, and poke that value. Maybe.

    icabod icabod October 2007 Sinclair Basic
  • MULTITECH pictures[url]http://velesoft.speccy.cz/data-gear.htm[/url]

    ... .USR in basic loader insert POKE 29752,146
    DMA DEMO ... .USR in basic loader insert POKE 32067,146
    DMA DEMO ... .USR in basic loader insert POKE 33614,146


    111 82b3 8b92 add dw video ...
    velesoft velesoft October 2007 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,p,f,b,x:
    POKE n,12:
    LET s ... )+325+2*s/3:
    POKE (m$(p)=b$)*n,6 ...
    Dr BEEP Dr BEEP May 2008 Development
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... ]
    5 CLEAR : INK 2: POKE 23658,8: BORDER 6: PAPER ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... ]
    5 CLEAR : INK 2: POKE 23658,8: BORDER 6: PAPER ...
    Woody Woody May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... ]
    5 CLEAR : INK 2: POKE 23658,8: BORDER 6: PAPER ...
    Paul Panks Paul Panks June 2008 Sinclair Basic
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... =65250 TO 65351: READ A: POKE F,A: NEXT F
    150 DATA 24,207,120,111,38,0,237,120
    111,201
    [/code]
    Bob Stains Bob Stains January 2009 Games
<1…45678910…34>

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