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Search Again :: Adv Search 1000 results in 0.006s
<1…567891011…34>
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... =65250 TO 65351: READ A: POKE F,A: NEXT F
    150 DATA 24,207,120,111,38,0,237,120
    111,201
    [/code][/QUOTE]
    Ivanzx Ivanzx January 2009 Games
  • Useful Hacks and Alterations ArchiveBeyond infinite lives and 'cracked' games (which I don't like much) there are several really useful hacks of Spectrum games that make them - more pl…

    ... are just text files containing POKE data, I think?).

    M 8 48767 111 40
    M 8 48768 ... 79
    M 8 48792 111 230
    M 8 48793 ... 203
    M 8 48814 111 87
    M 8 48815 ... 205
    M 8 48834 111 82
    M 8 48835 ...
    WhizzBang WhizzBang June 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... =65250 TO 65351: READ A: POKE F,A: NEXT F: RANDOMIZE ... ,207
    210 DATA 120,111,38,0,237
    220 ... ,246,160
    230 DATA 111,201
    [/code]

    Bob Stains Bob Stains July 2009 Games
  • Swords and Sorcery by PSSCan anyone help me out with completing this classic game? There seem to be plenty of bugs with it, so just knowing that it is in fact possible to com…

    ... 28026
    40 READ a: POKE n,a: NEXT n
    100 READ a: POKE n,a: NEXT n
    111,50,0,240
    520 ...
    Battle Bunny Battle Bunny February 2010 Games
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... =28672 TO 28788: READ p: POKE a,p: NEXT a
    111,205,6,1,1,0 ... n$(8): DIM s$(3): POKE 23658,8
    50 INPUT ... FOR a=28659 TO 28671: POKE a,CODE f$(a-28658 ...
    Battle Bunny Battle Bunny May 2010 Sinclair Basic
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... =28672 TO 28788: READ p: POKE a,p: NEXT a
    111,205,6,1,1,0 ... n$(8): DIM s$(3): POKE 23658,8
    50 INPUT ... FOR a=28659 TO 28671: POKE a,CODE f$(a-28658 ...
    na_th_an na_th_an May 2010 Sinclair Basic
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... =48896 TO 49012: READ p: POKE a,p: NEXT a
    111,205,6,1,1,0 ... n$(8): DIM s$(3): POKE 23658,8
    50 INPUT ... FOR a=48883 TO 48895: POKE a,CODE f$(a-48882 ...
    spodula spodula May 2010 Sinclair Basic
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    [QUOTE=jonathan;456471]Try POKE 38452,31.[/QUOTE]

    Hmm, nope, that just gave me 111 lives, although only visually, I still had 3 in reality.

    Am I supposed to enter this in the editor on in my finished game?
    mulder mulder July 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... , nope, that just gave me 111 lives, although only visually, I ... 're using that version the POKE should be 38433,31.
    jonathan jonathan July 2010 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 260
    110 REM *------------------------*
    111 POKE 23607,249 : REM 256 less ... FOR f=0 TO 87: POKE 23606,f
    140 PRINT ... /> 190 REM *------------------------*
    200 POKE 23606,0: POKE 23607,60: REM Reset ... FOR A=0 TO 79: POKE NUMS+A,PEEK (CHARS+A ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... =Dr BEEP;493266]So still POKE's needed !
    :p:p ... at the same location.
    23739 points to channels which generally ... place
    i saw another poke to system variables which has ...
    Fikee Fikee November 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... :

    POKE (PEEK 23631+256*PEEK 23632)+5, 111 - to hide ... the messages and
    POKE (PEEK 23631 ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... . Looks like an infy time POKE is needed.
    [code]
    JP $6F16 ; 195 22 111
    PATCH3: POP BC ; 193 ...
    Battle Bunny Battle Bunny May 2011 Games
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... +256*PEEK 23632)+5, 111
    130 POKE (PEEK 23631+256*PEEK ...
    spodula spodula June 2011 Sinclair Basic
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... +256*PEEK 23632)+5, 111
    130 POKE (PEEK 23631+256*PEEK ...

    There is a POKE to disable the BREAK key ...
    Arjun Arjun June 2011 Sinclair Basic
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... address. The POKE (PEEK 23631+256*PEEK 23632)+5,111 sets the ... RET), disabling screen output. The POKE (PEEK 23631+256*PEEK 23632 ...
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ... address. The POKE (PEEK 23631+256*PEEK 23632)+5,111 sets the ... RET), disabling screen output. The POKE (PEEK 23631+256*PEEK 23632 ... space bar thing, cheers :) The POKE thing was lifted from a ... there being a Break disabling POKE from my youth...that would ...
    The Lone Magpie The Lone Magpie June 2011 Sinclair Basic
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    ...
    120 POKE (PEEK 23631+256*PEEK 23632)+5, 111
    140 ... LOAD ""SCREEN$
    150 LOAD ""
    160 POKE (PEEK ...
    The Lone Magpie The Lone Magpie June 2011 Sinclair Basic
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... br />
    If you poke the data with shift=1 ...
    ....

    If you poke the data with shift=7 ... unexpected part... if you poke the data with shift=0 ... and AND with 7 (111 in binary) to get ... data.

    2- Poke the shifted sprite data into ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Level - Sinclair User Ten Pack #111
    [/LIST]
    [B][U ... by myself by inserting a POKE command provided by jp in ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Level - Sinclair User Ten Pack #111
    [/LIST]
    [B][U ... by myself by inserting a POKE command provided by jp in ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Level - Sinclair User Ten Pack #111
    [/LIST]
    [B][U ... by myself by inserting a POKE command provided by jp in ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Level - Sinclair User Ten Pack #111
    [/LIST]
    [B][U ... by myself by inserting a POKE command provided by jp in ...
    Alessandro Grussu Alessandro Grussu February 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Level - Sinclair User Ten Pack #111
    [/LIST]
    [B][U ... by myself by inserting a POKE command provided by jp in ...
    Alessandro Grussu Alessandro Grussu April 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Level - Sinclair User Ten Pack #111
    [/LIST]
    [B][U ... by myself by inserting a POKE command provided by jp in ...
    Alessandro Grussu Alessandro Grussu May 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... RANDOMIZE USR 65e3
    40 POKE f,a: NEXT f
    111,192
    70 DATA 999 ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... THEN STOP
    102 POKE 23459,170: REM for infinite ... Pow
    103 POKE 23462,197: REM for infinite ... bonus time
    104 POKE 23464,3: REM lives
    105 POKE 23469,30: REM bonus
    111,38
    190 DATA 98 ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 160 READ N
    170 POKE S,N
    180 LET ... ,230,7
    1020 DATA 111,26,15,15,15,230 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 160 READ N
    170 POKE S,N
    180 LET ... ,230,7
    1020 DATA 111,26,15,15,15,230 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
<1…567891011…34>

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