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<1…25262728293031…34>
  • Hacker QuestionHello hackers, as some of you might know, I am supervising the work on converting games from TR-Dos or TAP to the +D or Opus disk format for our SC…

    ...
    10 CLEAR .: LOAD "" SCREEN$: POKE .,. : LOAD ""CODE: RANDOMIZE USR .
    Speccyman Speccyman August 2016 Sinclair Miscellaneous
  • Screen address of PRINT position...Hi Folks, The following code uses DF CC system variable to extrac the screen address for a PRINT position. [code]100 CLS 110 PRINT AT 10,16;…

    ... +256*PEEK 23685
    150 POKE A,255[/code]

    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... some cool patterns via the POKE command directly to the screen ... =16384 TO 22528
    20 POKE x,a+b
    25 ... ? Where is it safe to POKE freely? I tried changing X ...
    ivanb303 ivanb303 September 2016 Sinclair Basic
  • So it occurred to me; "Why bother with going into 48K BASIC when you can just....wrap the machine code calls inside a 'RST #28;DEFW addr:RET'?" Of course, you DO need a small M/C routine to do that, and ta-daaa, here it is: [cod…

    ... a tiny BASIC program to poke it into memory:
    (NOTE ... 23774
    4 READ d: POKE a,d
    5 NEXT ...
    The_Bert The_Bert September 2016 Sinclair Basic
  • Simple Pattern GeneratorI'm pretty happy with this so very simple. 10 LET s=RND*16: FOR x=16384 TO 23296 STEP s 20 PRINT AT 0,0;s 30 POKE x,170 40 NEXT x

    I'm pretty happy with this so very simple.
    10 LET s=RND*16: FOR x=16384 TO 23296 STEP s
    20 PRINT AT 0,0;s
    30 POKE x,170
    40 NEXT x
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • UDG generator doesn't work, why?Typing in the UDG generator from the manual I get integer out of range when I run it. I'm going nuts trying to figure out whats wrong. Can someone pl…

    ... 7
    20 INPUT row: POKE USR "p"+n,row
    mik3d3nch mik3d3nch October 2016 Sinclair Basic
  • Creating a POK from RAM or binary.Don't know if this is the right category or not but here goes. I'm working on a bug fix for a game, it's a few hundred bytes worth of custom code …

    ... ? I could manually enter each poke into the file but since ...
    Ersh Ersh October 2016 Development
  • Recommended (good) 16K Adventure games ?Just curious really. :D I guess I could search for them via year and maybe just look at 82 and possibly 83 but if anyone has any recommendations t…

    Just curious really. :D

    I guess I could search for them via year and maybe just look at 82 and possibly 83 but if anyone has any recommendations that would be great.

    Thank you! :)
    spider spider November 2016 Games
  • Simple program why doesn't it react to keyboard input?[code] 10 FOR x=16385 TO 22527 20 POKE x,255: POKE (x-1),0 30 IF CODE INKEY$=119 THEN BORDER 0 40 NEXT x [/code] If you press the m key while r…

    ... TO 22527
    20 POKE x,255: POKE (x-1),0
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • Help with Snake type game...any ideas ?Hi all I've attached me trying to write a snake type game. My first concern is me not writing over the System variables area. I'm pretty happy what i…

    ... to stop the program from POKE information anything higher than 23296 ...
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • How to get more than 21 UDG's in BASIC?So with graphics mode under the G cursor how many UDG's can you do from BASIC is it 21? It's all POKE 65368 and above and it's sequential ABCD.... an…

    ... it 21? It's all POKE 65368 and above and it ...
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • Zx Baby - a new approachBack a while ago i asked around at WOS about toddler and kids games in spectrum since i have a girl of 7 months growing fast. We reached the right…

    ... up pacman, put some invencibility poke on, and then the toddlers ... well, without end, since the poke would allow for no colisions ...
    alban lusitanae alban lusitanae November 2016 Chit chat
  • HACK ATTACK - STEEPLE JACK (MIA)POKE 57078, 201 IMMUNITY POKE 57162, 201 ALTERNATE ALIENS POKE 52825, 201 - Frozen bonus Neat little game which didn't use the standard lives co…

    POKE 57078, 201 IMMUNITY
    POKE 57162, 201 ALTERNATE ALIENS
    POKE 52825, 201 - Frozen bonus

    Neat little game which didn't use the standard lives counter routines.
    :D
    ANDREW RYALS ANDREW RYALS December 2016 Games
  • Automating creation of multi-part .tap filesI'm experimenting with Zeus (Windows cross-assembler not the native one) because it has source debugging. So far it looks very promising. Up unti…

    ... /> 10 CLEAR 32766
    20 POKE 23610,255
    30 LOAD ...
    colonel32 colonel32 December 2016 Development
  • help with my original issue 3b from when i was a teen. possible lower ram fault.hello, well ive tried to fix my old speccy, but haven't made much progress. could you help me out with some diagnosis. the fault occurred about…

    ... />
    I also tried to POKE 32600,85 it wouldn't ... enter key. so I tried POKE 3,85 that worked. then ...
    cypher007 cypher007 December 2016 Hardware
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... processing overhead, RND took 8.82 seconds for 500 values, whereas ... Ritman version took only 2.82 seconds.
    [code]
    Count ... to be almost identical, 2.82 and 2.84 seconds respectively ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • New uses for Spectrum 48K - Light Switch ProjectHi All I'd like to use a Spectrum 48K unit as a light switch in my house. It will reside on the wall in my entrance hall and will be used to contr…

    ... from new back in 1981 / 82.

    Now onto my ...
    Trebzuk Trebzuk January 2017 Hardware
  • Keyboark Clickevery time i press a key i get a click. The click is a beep but very short. i unserstood with this command. POKE 23609,255 by default is 0... and …

    ... unserstood with this command.
    POKE 23609,255
    by default ...
    LamerJack LamerJack January 2017 Hardware
  • Through The Trap Door - Level 4 issuesHi, I got a problem lads regarding the sequel Trap Door game - Through The Trap Door and would like help. First of all, is it possible one of you cl…

    ... there could create a POKE where when you ... even with an invincibility poke that the end result ... issue is the invincibility poke on THE TIPSHOP site ... because of the invincible poke making it impossible to ... a fully working invincible poke where the missiles don' ...
    ZEUS ZEUS February 2017 Games
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    ...
    rlca ; 04ts
    xor $82 ; 07ts
    ld ixh, a ...
    FrankT FrankT February 2017 Assembler
  • "ZX80 Brain" RPN CalculatorIt is at times like [url=https://www.worldofspectrum.org/forums/discussion/54176/depression]when threads such as this are posted[/url] that I get the…

    ... rows I could have used POKE 23606 to shift them vertically ... process was done, with a POKE of the display file where ... editor, I've had to POKE 23607,249 every time I ... something on the stack, and POKE 23607,60 at the end ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Basic
  • Please welcome Adrian SinghMy old school mate and 'Mr Poke' from Sinclair User Adrian Singh joined us here the other day. I'd been wondering where he'd gone for years and final…

    ... old school mate and 'Mr Poke' from Sinclair User Adrian Singh ...
    Mark R. Jones Mark R. Jones March 2017 Announcements
  • Samurai Warrior - The Battles of Usagi Yojimbo. BUGFIX.While playing around I managed to put the game in a bugged state. When the game is in this state any enemy that's facing right while executing an att…

    ... .

    Jump Bugfix: [b]POKE 44989,195[/b]

    poke that allows Usagi to be ... .

    Shuriken Improvement: [b]POKE 40540,42[/b]

    Ersh Ersh April 2017 Games
  • How to be a hero - bugfixBug #1: Sometimes the game has frozen at the end of level (can see in RZX of the 3rd level by malcolm) Reason: The scrolling text works with…

    ... .

    Solving:

    POKE 55380,4 ($D854)


    Solving:

    POKE from $7EA0 these values:
    Pgyuri Pgyuri April 2017 Games
  • HI Res magazine quest for Sinclair User (crash and ys ok)Hi Guys, I have complete sets of Crash and Your Spectrum and Your Sinclair, though want to do a push to recollect my missing Sinclair Users (lost a l…

    ... ,67,71,77,78,81,82,83,84,85,87,90 ...
    mort mort April 2017 Magazines
  • ZEsarUX beta 5.1Hi I have just uploaded today a new beta version of ZEsarUX. Binaries are for Linux, Mac, Windows and Raspberry (raspbian) You may download i…

    ... with mouse
    Added Visualmem, Poke, Find, Save binary menus also ...
    chernandezba chernandezba May 2017 Emulators
  • Mojon Twins MK2 and lighting effectsDoes anyone have any experience in getting the overlay.h working in the MK2 engine. There were several games written in the churro that used the ove…

    ... in certain screens. You would poke 24999 with 0 and the ...
    andydansby andydansby June 2017 Development
  • Wanderers Chained in the Dark incompatible with the +2A model, is there any possible fix?This excellent game from 2014 seems to be not compatible with the +2A model: https://www.worldofspectrum.org/forums/discussion/49787/ Would the…

    ... there be any fix like poke or loader? I would really ...
    Ivanzx Ivanzx June 2017 Games
  • Where's my green square? Basic & m/c question.I'm going mad here - can anyone tell me why my little basic program isn't displaying a green square at the top of the screen? I've checked the num…

    ... seem okay and if I poke 32 directly into address 22543 ...
    Tobo Tobo June 2017 Development
<1…25262728293031…34>

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