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Crash or Sinclair User?I was a Crash man myself. I've created a little tribute to [URL="http://hubpages.com/hub/Crash-Magazine"]Crash Magazine[/URL] if anyone fancies a lo…
... years of basic graphics in 82/83 but as it was ... least.
Seeing a poke for your favourite game and ... -
New Mojon Twins Release: Cheril Perils.[I]Cheril, thanks to her strenght and intelligence, was able to say goodbye to her homeland, the jungle of Badajoz, travel accross the dusty paths fu…
... USR VAL "5e4"
20 POKE VAL "23739",VAL "111": LOAD ""CODE ... +C-VAL "1": READ C: POKE D,C: NEXT D: NEXT ... -
Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…
... little note, there is a poke to modify the output channel ... - 40
35615 - 35696 - 0 - 82
35908 - 35991 - 0 - 84 ... -
Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…
... =Dr BEEP;493266]So still POKE's needed !
:p:p ... at the same location.
23739 points to channels which generally ... place
i saw another poke to system variables which has ... -
Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…
... at the same location.
23739 points to channels which generally ... place
i saw another poke to system variables which has ... is like so:
POKE (PEEK 23631+256*PEEK 23632 ... hide the messages and
POKE (PEEK 23631+256*PEEK 23632 ... -
Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…
... PRINT #4;"Hello Sailor!"
; POKE the UDG system variable and ... , $00
defb $00, $82, $C6, $AA, $92, $82, $82, $82, $00, $00, $03 ... , $00, $00, $00, $00, $82
defb $82, $54, $54, $28, $28 ... , $00, $00
defb $00, $82, $54, $54, $28, $28, $00 ... -
Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…
... 51021-51026.
[B]POKE 23606,155[/B]
[CODE ... very inefficient![/CODE]
[B]POKE 23607,222[/B]
[CODE ... : SBC HL, DE ; 28177 237 82
JP M, L_6DF2 ; 28179 ... ]25 POKE 23606,155: POKE 23607,222: POKE 59197,0: POKE 53795,1: POKE 53796 ... -
Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…
... 151 248[/CODE]
[B]POKE 23659,0[/B]
This ... "SCORE " ; 28779 83 67 79 82 69 32
DEFM "00000 ... 205 66 245[/CODE][B]POKE 23659,2[/B]
... /> [CODE]130 INK 7: POKE 23659,0: PRINT AT 22 ... 00000 HIGH 00000 LEV 000": POKE 23659,2: GOSUB 4010[/CODE ... -
Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…
... : for z=16384 to 22527: poke z,255: next z, you ... /> 11 rlca
12 xor $82
13 ld h,a ... -
Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…
... to be clear, I can POKE the decimal values of Patrik ... ). Just make sure that you poke some nonzero value there as ... version which uses the CALL 82 to find itself, but I ... -
Guess the GAME for this poke..before midnight! 30th anni tribute!Ohhh QUICK 20 mins left to get my anniversary POKE in....can you guess what its for , before midnight? 25 poke 35136,0 you never forget your first …
The first POKE I remember learning was 23613,82. I felt it was ... speed, reaction speed, sound, the POKE to prevent "CODE:" from damaging ... -
Decimals!Quick couple of (probably very silly) questions, folks... If I have an input command in a program asking "How many potatoes do you want to buy from …
... & statement causing the error. POKE the stack address pointed to ... ,195,115,30,59,205,82,22,235,54,232,195 ... -
Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…
... 23435
120 READ Y: POKE X,Y: LET C=C ... ,91
1040 DATA 33,82,156,1,[B][COLOR="Red ... ,156
1060 DATA 205,82,156,33,0,128,34 ... ,96,1,124,146,22,82
1110 DATA 205,130 ... -
Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…
... =50038 TO 50147: READ A: POKE N,A: LET T=T ... -
Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…
... 23403
30 READ a: POKE f,a
40 LET ... GO TO 110
90 POKE f,a
100 LET ... ,96
330 DATA 54,82,50,17,14
340 ... ][/B],235,253,177,253,82,253,175,50,4,120 ... -
Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…
... 32821
30 READ a: POKE f,a
40 LET ... /> 140 DATA 72,95,50,82,95
150 DATA 61 ... -
Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…
Binary to include[IMG]http://glair.narod.ru/prog/bin2inc.jpg[/IMG] [URL="http://glair.narod.ru/prog/bin2inc2.rar"]download[/URL] [URL="http://glair.narod.ru/prog/bi…
... ....
200 data 80,81,82,83
and append ... decimal or hex notation with POKE routines included.
D ...16k programmingHi all, If I want to code something for a 16k (or any spectrum) my understanding was that if I CLEAR below 24064 and put all the code above it up to…
... VAL "23999": LOAD ""SCREEN$ : POKE VAL "23739",CODE "o": LOAD ""CODE : RANDOMIZE ...List of useful POKEs?Hi all. :smile: Just out of curiosity, does anyone know of a thread/file somewhere here containing a list of useful POKEs? Stuff like POKEs to make …
... remember I would always use POKE 23561 and 23562 before starting ... said their program used 23613,82. "If it crashes the program ...Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…
... VAL "23999": LOAD ""SCREEN$ : POKE VAL "23739",CODE "o": LOAD ""CODE : RANDOMIZE ...Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…
... /> [code] (call putram here) : poke val "23739",code "o":load "gb_s" code ...Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…
... "24045"+USR VAL "48000":
POKE VAL "23739",CODE "o":
LOAD ...Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…
... "24045"+USR VAL "48000":
POKE VAL "23739",CODE "o":
LOAD ...Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …
... -1: READ a
7002 POKE (b+i),a: LET z ... ,0,0
7029 DATA 82,0,0,0,0[/CODE ...