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<1234567…34>
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... code. It's the old POKE 23739,111 trick.

    Very ...
    icabod icabod October 2007 Sinclair Basic
  • What does this mean ?Err... sorry for putting out a stupid question like this, but I'm a little confused about what "Master Disk" means. I've a whole load of DSKs with …

    ... of the original TZX (no POKE 23739,111, only ROM loader, etc ...
    GOC GOC June 2003 Sinclair Miscellaneous
  • Bug on Cronosoft's Dead or AliveI can't believe this wasn't spotted before... I was recently puzzled to read a couple of reports of a bug on Cronosoft's Dead or Alive and as the pr…

    ... , or replacing OVER 1 with POKE 23739,111.

    Sorry about ...
    jonathan jonathan July 2003 Games
  • Breakpoints and other questionsSome games have LDIRs, LDDRs, ANDs and XORs before they jump to the real start address (and some other stuff that I don't understand yet). If I want …

    ... clear 24999 : load "" screen$ : poke 23739,111 : load "" code: ink 7: cls ...
    zxbruno zxbruno June 2008 Emulators
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... into top 16k
    320 POKE 23739,111
    330 LOAD ""CODE ... into page 7
    340 POKE 23739,244
    350 PAUSE ... into top 16k
    370 POKE 23739,111
    380 LOAD ""CODE ... into page 5
    390 POKE 23739,244
    400 GO ...
    brownb2 brownb2 February 2011 Development
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... : POKE 40649,59: POKE 40654,23: POKE 40659,30: POKE 40663,43: POKE 40664,52: POKE ... using [B]POKE 43758,197: POKE 43759,102: POKE 43760,111: POKE 43761,115: FOR ... f=43762 TO 43815: POKE ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • mkloader - compressed loading screen makerI made a new tool, available on my github at: [url="https://github.com/jarikomppa/speccy"]https://github.com/jarikomppa/speccy[/url] The tool gene…

    ... CLEAR 32767 : RANDOMIZE USR 23759 : POKE 23739,111 : LOAD ""CODE : RANDOMIZE USR ...
    Sol_HSA Sol_HSA December 2015 Announcements
  • Program that writes itself.Give this a go :-) 10 POKE 23756,10 20 POKE 23757,35 30 POKE 23758,0 40 POKE 23759,245 50 POKE 23760,34 60 POKE 23761,73 70 POKE 23762,32 8…

    ... ,32
    130 POKE 23768,84
    140 POKE 23769,65
    150 ... POKE 23770,75
    160 POKE 23771,69 ... ,13
    1170 POKE 23872,128
    1180 POKE 23627,230
    1190 POKE 23628,93
    matalog matalog February 2018 Sinclair Basic
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... load and autorewind oing a poke 23739,111 and looping a Load ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    POKE 23734,111
    POKE 23736,20

    Enter ... /> Ie,

    10 POKE 23734,111: POKE 23736,20
    20 SAVE ...
    Dunny Dunny September 2005 Sinclair Basic
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... :
    Does anybody know the POKE to stop the Bytes: blahblah ... displayed that uses only 1 poke command, and needs only 1 ... command)?
    [/quote]
    POKE 23739,111
    But I don't ...
    Paul van der Laan Paul van der Laan September 2005 Development
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... :
    Does anybody know the POKE to stop the Bytes: blahblah ... displayed that uses only 1 poke command, and needs only 1 ... LOAD command)?
    [/quote]
    POKE 23739,111

    That sounds ...
    mulder mulder September 2005 Development
  • Avoid "Program:" and "Bytes:" messagesI converted some original +D programs into TZX files. That works fine, but I'm worry about the "Program:" or "Bytes:" messages of the program blocks …

    put

    POKE 23739,111

    after LOAD "" SCREEN$

    When your program is done loading you should default back and POKE 23739,244 especially if you're using +2 Basic and up.
    Sadako Sadako September 2005 Sinclair Basic
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    Turn off PROGRAM: / BYTES:
    POKE 23739,111

    Turn on PROGRAM ... : / BYTES:
    POKE 23739,244< ... />
    Just stick the first poke in your loader after the ... remember to put the second poke in after the other LOAD ...
    xfa84 xfa84 August 2006 Development
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... 0: CLS
    3 POKE 23739,111: LOAD ""CODE 32768: RANDOMIZE USR ... =999 THEN STOP
    40 POKE n,a: NEXT n
    poke is to stop the Program ...
    FrankT FrankT October 2006 Emulators
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    Yep, poke 23739,111 is the way to go. ...
    zxbruno zxbruno January 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    Put a POKE 23739,111 before any load commands if ...
    FrankT FrankT March 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... $
    40 POKE 23739,111: LOAD "" CODE
    50 POKE extvec,195
    60 POKE extvec+12 ... not sure that a single POKE will work with all the ...
    alban lusitanae alban lusitanae March 2007 Development
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    According to [url=http://www.worldofspectrum.org/forums/showpost.php?p=166615&postcount=25]this post[/url], the magic required is [b]POKE 23739,111[/b].
    JamesW JamesW May 2007 Sinclair Basic
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... ], the magic required is [b]POKE 23739,111[/b].[/QUOTE]

    POKE. :(
    abelenki abelenki May 2007 Sinclair Basic
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... ..?)

    I used POKE 23739,111 too for hiding the 'Bytes ... up.

    However, POKE 23739,82: POKE 23740,0 worked perfectly.
    Paul van der Laan Paul van der Laan October 2007 Sinclair Basic
  • Saving a complete SCREEN$ in BASICI'm trying to save a SCREEN$ to a tape file (basically the original data is in a .tzx file that I'm trying to save in a .tap format) but the problem …

    ... something similar to the old "POKE 23739,111" trick. What that did ... doing:
    [CODE]POKE 23734,111 : SAVE "PIC" SCREEN$ : POKE 23734,244[/CODE ... ]
    That last poke puts ...
    icabod icabod April 2008 Sinclair Miscellaneous
  • Saving a complete SCREEN$ in BASICI'm trying to save a SCREEN$ to a tape file (basically the original data is in a .tzx file that I'm trying to save in a .tap format) but the problem …

    [QUOTE=icabod;260536]
    [CODE]POKE 23734,111 : SAVE "PIC" SCREEN$ : POKE 23734,244[/CODE]
    [/QUOTE]

    That was exactly what I was looking for! I'll note that down for the future!
    Arjun Arjun April 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;266919]It is based on WHEELIE when you must try to get back before the ghostrider does. I altered the plot to a road and pigeon.[/QUOTE]

    Good work!


    [QUOTE=Digital Prawn;266901]No doubt if Einar logs in and ...
    Einar Saukas Einar Saukas May 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,b$,n,s,m:
    POKE n,12:
    LET s ... )+325+2*s/3:
    POKE (m$(p)=b$)*n,6 ...
    Dr BEEP Dr BEEP May 2008 Development
  • Step by step instructions for putting PGD games together needed.I'm a bit thick, almost as a thick brick, and slightly dumber than the official definition of dumb. So, bear with me but please help me out. I need…

    ... /> 10 CLEAR 24575: LOAD ""SCREEN$: POKE 23739,111: LOAD ""CODE : RANDOMIZE USR ...
    jonathan jonathan September 2008 Games
  • BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…

    ... : PAPER 7: INK 7: CLS:POKE 23739,111
    20 LOAD ""SCREEN ... BASIC Program will restore the POKE 23739 back to 244. I ...
    LCD LCD July 2009 Sinclair Basic
  • BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…

    ... : PAPER 7: INK 7: CLS:POKE 23739,111
    20 LOAD ""SCREEN ... BASIC Program will restore the POKE 23739 back to 244. I ... work. When I run this poke, it doesn't allow the ...
    speccyfan1945 speccyfan1945 July 2009 Sinclair Basic
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... /> [CODE]POKE 27077,110
    POKE 27078,111
    POKE 27079,116
    POKE 27080 ... ,101
    POKE 27081 ...
    Jimmy Jimmy January 2010 Development
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... 1: CLEAR 32767
    20 POKE 23739,111
    30 LOAD "s ... B+C-1: READ C: POKE D,C: NEXT D: NEXT ...
    FrankT FrankT January 2010 Games
<1234567…34>

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