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Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... 1: CLEAR 32767
    20 POKE 23739,111
    30 LOAD ""CODE ... B+C-1: READ C: POKE D,C: NEXT D: NEXT ...
    FrankT FrankT January 2010 Games
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... .": LET j=0
    15 POKE 23739,111: LOAD "terramex.scr"SCREEN ...
    batsilos batsilos February 2010 Emulators
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    2nd question is POKE 23739,111 before the LOAD stops the Program: or Bytes: message from being printed.

    1st is done with a poke(s) as well but I've forgotten off the top of my head.
    FrankT FrankT March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... =FrankT;429416]2nd question is POKE 23739,111 before the LOAD stops ... /> 1st is done with a poke(s) as well but I ... /> ...I knew it were a poke or something... I seem to ...
    Hercules Hercules March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    In some older topics someone explained that POKE 23739,111 shouldn't be used if you're going to use BASIC after loading. I think the right POKEs were 23739,82 and 23740,0. Searching for 23739 should help you find that topic (if still needed).
    zxbruno zxbruno March 2010 Sinclair Basic
  • Blackstar by Richy Pitch[youtube]FQLznlyLONI[/youtube] Discuss. Points will be deducted from the first person who asks "can this be done on a real Spectrum?"

    ... : CLEAR 24999 : POKE 23739,111 : LOAD "" SCREEN$ : LOAD "" CODE : POKE 23739,244 : PAUSE ...
    zxbruno zxbruno March 2010 Sinclair Miscellaneous
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... into top 16k
    25 POKE 23739,111
    30 LOAD ""CODE ... into page 7
    32 POKE 23739,244
    35 PAUSE ... into top 16k
    45 POKE 23739,111
    50 LOAD ""CODE ... into page 5
    55 POKE 23739,244
    60 GO ...
    brownb2 brownb2 March 2010 Development
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    POKE 23739,111 then CLS or POKE 23739,244 to restore to default (or PRINT will do nothing otherwise).
    Tested many times.
    LCD LCD November 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    POKE 23739,111 is simply the best option.
    na_th_an na_th_an November 2010 Sinclair Basic
  • BASIC Listing for loading screens then gameCould someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I thin…

    ... . Things like PAPER, BORDER or POKE 23624,N, CLS or CLEAR ... the appropriate address)
    20 poke 23739,111 : load""screen$
    30 ... load""code : poke 23739,244: randomize usr ...
    zxbruno zxbruno March 2011 Development
  • BASIC Listing for loading screens then gameCould someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I thin…

    ... bruno's post. The poke 23739,111 provided in the listing hides ...
    na_th_an na_th_an March 2011 Development
  • SAVEing without waiting for keypresshello, here's question for y'all. is there a way in BASIC to bypass the "Start tape, then press any key" prompt when SAVEing an array? sorry if it'…

    ... />
    So, for example, POKE 23734,111 changes the Output address to ... , thus stopping the message; whereas POKE 23736,20 changes the Input ... />
    You could also use POKE 23736,181 to stop the ...
    Battle Bunny Battle Bunny March 2011 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... />
    or just add poke 23739,111 to the loader, after the ...
    BiNMaN BiNMaN April 2011 Brand new software
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... =BiNMaN;525071]or just add poke 23739,111 to the loader, after ...
    Timmy Timmy April 2011 Brand new software
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    ... :
    LOAD !"screen"SCREEN$ : POKE chans,111:
    SAVE "screenprog"CODE 16384 ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • New Game: Chopper DropAnnouncing my latest game; Chopper Drop. It?s a tough life being a chopper pilot. Day in, day out, you have to pick up crates and drop them onto the…

    ... this:

    [CODE]12 POKE 23739,111
    [/CODE]
    Einar Saukas Einar Saukas May 2011 Brand new software
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    POKE 23739,111 before the load and POKE 23739,244 after the load to return to default (if needed).
    FrankT FrankT June 2011 Sinclair Basic
  • What's that poke again?Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?

    ... starts at (CHANS)+5. POKE 23739,111 changes the output routine address ... RET, thus stopping the message; POKE 23739,244 restores output.
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • What's that poke again?Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?

    POKE 23739,111 should do the job for you.
    jonathan jonathan June 2011 Sinclair Basic
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... 0: ink 0: poke 23624,0: clear 23999: poke 23739,111
    20 ... load""code: load""code: cls: load""code: poke ...
    zxbruno zxbruno August 2011 Sinclair Miscellaneous
  • Blackstar by Richy Pitch[youtube]FQLznlyLONI[/youtube] Discuss. Points will be deducted from the first person who asks "can this be done on a real Spectrum?"

    ... : CLEAR 24999 : POKE 23739,111 : LOAD "" SCREEN$ : LOAD "" CODE : POKE 23739,244 : PAUSE ...
    lfaria lfaria December 2011 Sinclair Miscellaneous
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... : POKE 40649,59: POKE 40654,23: POKE 40659,30: POKE 40663,43: POKE 40664,52: POKE ... /> Fixed using POKE 43758,197: POKE 43759,102: POKE 43760,111: POKE 43761,115: FOR ... f=43762 TO 43815: POKE ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... the first line. maybe POKE 23739,111 could be used instead of ...
    utz utz July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... the first line. maybe POKE 23739,111 could be used instead of ... is updated.

    The POKE I will try. Could be ...
    clausjahn clausjahn July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... the first line. maybe POKE 23739,111 could be used instead of ... ,

    I tested the POKE which works very nice for ...
    clausjahn clausjahn July 2012 Emulators
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... ]

    Use [B]POKE 23739,111[/B] to disable screen messages ... [B]CLS[/B] or [B]POKE 23739,244[/B] to enable ...
    Einar Saukas Einar Saukas November 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... =Einar Saukas;666258]Use [B]POKE 23739,111[/B] to disable screen ...
    snigfarp snigfarp November 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    [QUOTE=Einar Saukas;666258]Use [B]POKE 23739,111[/B] to disable screen messages.
    [/QUOTE]

    I use this but quite blindly, would someone mind explaining how this works?
    R-Tape R-Tape November 2012 Development
  • Help extracting a MIA from an Outlet dsk.The game Operation Gunshot is MIA: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0010017[/url] but its included in this issue of Outlet: […

    poke 23739,111 then after load poke 23739,244
    nuggetreggae nuggetreggae January 2013 MIA/STP/SDP
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... :

    10 LOAD""SCREEN$:POKE 23739,111:LOAD""

    4 ... screen of course, the second POKE bit avoids the next loading ...
    R-Tape R-Tape February 2013 Games
<1234567…34>

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