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<1234567…34>
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... />
    10 LOAD""SCREEN$:POKE 23739,111:LOAD"":RUN

    4 ... screen of course, the second POKE bit avoids the next loading ...
    apenao apenao February 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... /> [code]
    10 LOAD "" SCREEN$:POKE 23739,111:LOAD ""
    [/code]
    Kweepa Kweepa February 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    [QUOTE=Kweepa;684004]
    [code]
    10 LOAD "" SCREEN$:POKE 23739,111:LOAD ""
    [/code]
    [/QUOTE]

    What does the POKE do?
    Rebelstar without a cause Rebelstar without a cause February 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... :

    10 LOAD""SCREEN$:POKE 23739,111:LOAD""

    4 ... screen of course, the second POKE bit avoids the next loading ... the line 10 LOAD""SCREEN$:POKE 23739,111:LOAD"" will it wait ...
    jammajup jammajup March 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... the line 10 LOAD""SCREEN$:POKE 23739,111:LOAD"" will it wait ...
    R-Tape R-Tape March 2013 Games
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... 256*PEEK 23614: POKE ERRSP,0: POKE ERRSP+1,0< ... 256*PEEK 23636: POKE PROG,0: POKE PROG+1,0< ... message when saving to tape, POKE the channel 'K' (lower ... 23631+256*PEEK 23632: POKE CHANS,111
    The address of ... PRINT_OUT is 2548; the POKE ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • 'Tir Na Nog' loading screenHere's the original: [URL=http://s23.photobucket.com/user/mlucifersam/media/TirNaNogOrigScr_zps3c500784.jpg.html][IMG]http://i23.photobucket.com/albu…

    ... [/url]

    I added POKE 23624,0 (make bottom 2 ... lines black on black) and POKE 23739,111 (stop the Bytes: prompts ...
    leespoons leespoons June 2013 Games
  • 'Tir Na Nog' loading screenHere's the original: [URL=http://s23.photobucket.com/user/mlucifersam/media/TirNaNogOrigScr_zps3c500784.jpg.html][IMG]http://i23.photobucket.com/albu…

    ... mode? I wonder if POKE 23739,111 would have affected it as ...
    leespoons leespoons June 2013 Games
  • 'Tir Na Nog' loading screenHere's the original: [URL=http://s23.photobucket.com/user/mlucifersam/media/TirNaNogOrigScr_zps3c500784.jpg.html][IMG]http://i23.photobucket.com/albu…

    ... mode? I wonder if POKE 23739,111 would have affected it as ...
    FrankT FrankT June 2013 Games
  • List of useful POKEs?Hi all. :smile: Just out of curiosity, does anyone know of a thread/file somewhere here containing a list of useful POKEs? Stuff like POKEs to make …

    Nice, keep 'em coming, folks! :smile:

    Bruno, hop in your DeLorean and head back to 1990. Stat! :D

    Here's another I found in an old thread, courtesy of Mr Cauldwell:

    POKE 23739,111 - Invisible header
    GreenCard GreenCard July 2013 Sinclair Basic
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... .[/QUOTE]

    Perhaps because POKE 23739 affects the channel and ... CLEAR 26999: LOAD ""SCREEN$ : POKE 23739,111: LOAD ""CODE : CLEAR 26999: RANDOMIZE ... CLEAR 26999: LOAD ""SCREEN$ : POKE 23739,111: LOAD ""CODE : PAUSE 0: CLEAR ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... sorts the bug. That POKE 23739,111 seems to have a lot ...
    R-Tape R-Tape July 2013 Games
  • The BrickThe Brick from Diabolic Software (c)1987 [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000698[/url] This game in .z80 only. Without titul sc…

    [url]http://maps.speccy.cz/games/Brick.tzx.zip[/url]

    POKE 23739,111 added ;-)
    Pavero Pavero September 2013 Wanted
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    POKE 23739,111 after you've done a ... restore the original value with POKE 23739,244 after your program ...
    Hikaru Hikaru December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    [QUOTE]POKE 23739,111[/QUOTE]

    Yes, I ... it in my loaders as POKE VAL "23739",CODE "o" :)
    Ralf Ralf December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    [QUOTE=Hikaru;742318]POKE 23739,111 after you've done a ... restore the original value with POKE 23739,244 after your program ... /> Changing the low byte to 111 gives the address 2415 or ...
    u6c87 u6c87 December 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... :
    LOAD !"screen"SCREEN$ : POKE chans,111:
    SAVE "screenprog"CODE 16384 ...
    Speccy_James Speccy_James January 2014 Sinclair Basic
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    poke 23739,111 :-)
    torot torot August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    I always go for the POKE 23739,111 (there'll be loads of ... uses any ROM routines this POKE can interfere with them.
    POKE 23739,111:LOAD "game"CODE:PAUSE 0 ... (or instead you could just POKE 23739,244 to restore that ...
    R-Tape R-Tape August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    [QUOTE=torot;785114]poke 23739,111 :-)[/QUOTE]

    Yes.
    ... *advisable* to make also a POKE to *reverse* this effect just ... It's because this POKE 23739,111 sometimes influences later some screen ... reverse it, You should use POKE 23739,244, if I ...
    Yerzmyey Yerzmyey August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    That POKE works only if the channel ...
    40 POKE c,111 : LOAD ""SCREEN$
    50 POKE c,111 : LOAD ""CODE ...
    ...
    100 POKE ...
    TK90XFan TK90XFan August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    ... point I discovered that POKE 23739,82: POKE 23740,0 was a ... , PRINT-OUT routine) but POKE 23739,111 changes address to 2415 where ... output routine.

    POKE 23739,82: POKE 23740,0 only point ...
    TK90XFan TK90XFan August 2014 Development
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... : [B]RANDOMIZE USR 27200[/B]: POKE 23739,111
    20 LOAD ""CODE ... character set with:
    [CODE]POKE 23607,121[/CODE]

    jp jp October 2014 Announcements
  • Saving all of a SCREEN$I have some .scr files that I have created in img2spec and I can open them in spectaculator and save them by using the EDIT button and selecting scre…

    ... with Bytes: code, use POKE 23739,111 before your load commands.
    FrankT FrankT April 2016 Sinclair Basic
  • New Game: Deep Core RaiderAlong with my new website, I finally got round to finishing this old game. [img]http://www.thespectrumshow.co.uk/css/images/screens/dcr1-big.png[/…

    Also the POKE 23739,11, should be POKE 23739,111, to stop the "Bytes ... , remove the PAUSE 0, and POKE 23739,111.

    Removing the ... PAUSE and not correcting the poke caused ...
    FrankT FrankT April 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... CLEAR VAL "32768"
    30 POKE 23739,111
    40 LOAD "pietro_scr ...
    cgonzalez cgonzalez June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... CLEAR VAL "32768"
    30 POKE 23739,111
    40 LOAD "pietro_scr ... CLEAR VAL "28000"
    30 POKE 23739,111
    40 LOAD "pietro_scr ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... CLEAR VAL "32768"
    30 POKE 23739,111
    40 LOAD "pietro_scr ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... CLEAR VAL "28000"
    30 POKE 23739,111
    40 LOAD "pietro_scr ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • Help needed with MIA software with custom (?) loaderHi, I've got into my hands recently a bunch of Polish educational software which are unknown MIA on WOS. I believe they are protected with some…

    ... RANDOMIZE USR 23760
    4 POKE 23782,201: RANDOMIZE USR 23771 ... : POKE 23782,195: INPUT "NAZWA :"; LINE ... : RANDOMIZE USR 23424
    5 POKE 23739,111: LOAD ""

    (note ...
    lfaria lfaria August 2016 MIA/STP/SDP
<1234567…34>

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