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<1234567…34>
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... POKE PEEK 23633 + 256 * PEEK 23634, 111

    * First line numbered ... and POKE the first two bytes (corresponding to the first line ... "

    POKE 23618,10: POKE 23619,0 : POKE 23620,2
    POKE 23610,3. This would not work as any program line ...
    na_th_an na_th_an April 2005 Development
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... with background / baddies) using the poke in line 5.

    There ...
    dmsmith dmsmith July 2007 Development
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    The poke in line 40 went to bank 0.
    Confused yet?

    Think along the lines of 23388 and interrupts :)
    Woody Woody August 2003 Sinclair Basic
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    Because line 0 cannot be entered in ... ROM editor), if you poke a line's line number bytes to 0 ... , it becomes a protected line.

    You can't ...
    Dunny Dunny November 2004 Sinclair Basic
  • What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…

    ... />
    2) You can POKE a line above 10000 and then add ... a line below 10000 in its place ... />
    now POKE 23756,40
    see the altered line number
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • BASIC: Fast way of filling a string?Recently I decided to use string slicing to extract random numbers from a sequence in the one-liner Lottery picker: [quote] 20 RANDOMIZE : LET a$=""…

    [quote=chop983;315105]POKE, that's like using machine ... code.[/quote]

    No POKE, like changing BASIC-code.
    LINE, NOT EDITABLE!"
    [/code]

    Then POKE 23756 ... -program with a POKE
    (changed line 1 in line 0, not possible ...
    Dr BEEP Dr BEEP November 2008 Development
  • Stupid noobie POKEs questionHello all, I was born one year before the Speccy itself, and we always had one in our house - first the 48k rubber-keys, then a +3 - until I got an …

    ... LOAD ""CODE
    25 POKE 35136,0
    30 RANDOMIZE ...
    Now that poke at line 25 is the cheat, ...
    you can add the POKE direct

    so ...
    select TOOLS :> POKE MEMORY

    a box ... do it the TOOLS :>POKE MEMORY way)

    ASH-II ASH-II September 2009 Games
  • Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…

    ... /> 1 LET x = 23613:
    POKE x+5,1:
    INK ... RND*6:
    POKE x+7,5-(RND
    Digital Prawn Digital Prawn May 2010 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... the other hand the top line in the above demo was ... personally I prefer the original 24 line option as screen real estate ... and being able to use 24 lines one can create some ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • What is the (hypothetically) largest 9999 lines BASIC program possible?If the Speccy had infinite amounts of memory, what is the largest 9999 line BASIC program that could be made? (in K and amount of instructions) (Yet…

    ... ignore the rest of the line ...[/QUOTE]

    Yes, but ... - The Spectrum 'knows' that the line:

    10 RUN : RUN ... the Spectrum is concerned the line:

    10 REM : REM ... keyword THEN, or directly POKE the line in the Spectrum's memory ...
    ewgf ewgf February 2012 Sinclair Basic
  • What is the (hypothetically) largest 9999 lines BASIC program possible?If the Speccy had infinite amounts of memory, what is the largest 9999 line BASIC program that could be made? (in K and amount of instructions) (Yet…

    ... keyword THEN, or directly POKE the line in the Spectrum's memory ... , then the line REM : REM : REM will only ... as the storage of the line is concerned, as it will ... /> Actually the Spectrum stores the line as three keywords separated by ...
    Geoff Geoff February 2012 Sinclair Basic
  • [MIA] Spectrum User Club - GermanHi folks, Again, Tony (ADJB) gave me some samples that were tricky to convert. They are from the German Spectrum User Club: [url]http://www.worldofs…

    ... br /> Block 2 => ------------------- - Line= 8000, Length= 7368, Pause=10563ms ... br /> Block 10 => ------------------- - Line= 1, Length= 3149, Pause=10215ms ... 17, Pause=987ms.
    Block 24 => ------------------- - Line= 4, Length= 2496, Pause ...
    Andrew Barker Andrew Barker December 2012 MIA/STP/SDP
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... example:
    [CODE]1 POKE 23783,0
    2 ... /> SAVE "test" LINE 1[/CODE]
    The POKE above will change ... length of line 2 to ... auto-runs, the POKE in line 1 will fix line 2.
    ... program will only recover line 1, which is not ...
    Einar Saukas Einar Saukas April 2013 Sinclair Basic
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> ;* Emulates a 64 character by 24 line text display using
    ;* 4 ... strings @ a specific screen location, line wrapping, scrolling,
    ;* clear screen ... col

    ; 64 character/line demo, prints entire character set ...
    JamesD JamesD September 2015 Development
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... - make your program's first line 1 GO TO 100, then ... let you jump to that line. You would have to get ... your code could quite trivially POKE the line number bytes of each ...
    Dunny Dunny May 2017 BASIC
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... "]your code could quite trivially POKE the line number bytes of each ... , where do we draw the line between programming in BASIC and ... where I stand on using POKE for monkeying around with system ... the BASIC interpreter, such as line numbers, though. :-/
    Ast_A_Moore Ast_A_Moore May 2017 BASIC
  • Fast Binary to Text DisplayI've done this thing that takes some memory contents and converts it to a Binary version of 0's and 1's on screen. However, I've no idea what to use …

    I suppose one could have some 4 byte wide x 24 line high animated sprites displayed in a binary style?
    Arkannoyed Arkannoyed December 2017 Development
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    You can POKE directly to screen RAM, but ... , that's one POKE per line. Plus one POKE to the attributes area ... =16384 TO 22527
    20 POKE a,165: NEXT a
    50 POKE a,RND*255: NEXT a ...
    1024MAK 1024MAK August 2018 Development
  • BASIC Bug: DEF FN after REMHello all, Having mused the Spectrum ROM disassembly by Drs Logan ad O'Hara, I wondered about how good ZX BASIC was at locating the DEF FN when call…

    REM skippes rest of line, as mentioned but you can "activate" the second command after the : with POKE 23618,line and POKE 23620,statementnr
    Dr BEEP Dr BEEP May 2022 BASIC
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... transforms line 1 to line 0. I also had a ZX81 POKE (or ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • ANN: Tipshop updated Wednesday, 24 March 2004Wednesday 24 March 2004 * Richard Jordan sent an updated (and improved) version of his map for Chuckie Egg 2 * Viktor Drozd has been as busy as ever…

    Wednesday 24 March 2004
    * Richard Jordan ...
    that, he sent another POKE which didn't make the ...
    hackersanon hackersanon March 2004 Announcements
  • Bomb Jack poke questionOn the tipshop it gives a poke by Gerard Sweeney which allows you to choose how many lives you start with. It says "Lives=x" and says "Change x to wh…

    ... the tipshop it gives a poke by Gerard Sweeney which allows ... value you wish, using the POKE option on the ZXAM GUI ... not defined in the multiface poke that follows (49530,0). If ... , how would I alter this line?
    Spector Spector May 2005 Games
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... />
    5 CLEAR : INK 2: POKE 23658,8: BORDER 6: PAPER ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... pixels per byte.
    Try POKE-ing 255 into bytes within ... line 7, 'ld b,24 ;print road verge on 24 lines'
    Insert line ... line 3 with 'di'. Insert line 29, ei. Insert line 31, di. Insert line ... paper colour.
    Delete line 53. Delete line 53 again!
    ...
    bigjon bigjon November 2009 Development
  • changing line 0 for editinghiya, just a quickie whats the poke to change line 0 so it can be edited? also whats the poke to change it back? cheers

    hiya, just a quickie
    whats the poke to change line 0 so it can be edited?
    also whats the poke to change it back?

    cheers
    djgarf djgarf August 2011 Sinclair Basic
  • editing strings with INPUT LINEHere's the latest in my unpredictable series of utility routines. This one I needed for the SAGE game editor; it emulates INPUT LINE l$ but with the …

    ... game editor; it emulates INPUT LINE l$ but with the enhancement ... string can be used; just POKE LNAME,CODE a$ (where a ... ,(iy+$37) ;FLAGX: "using INPUT LINE"
    res 6,(iy+$37 ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... days). So if that subject line doesn't seem to make ... *768): LET y=INT (r/24): LET x=r-y*32 ... : LET p=p-(PEEK q0): POKE q,0:
    GO TO ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
<1234567…34>

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