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<1…11121314151617…34>
  • Jelly-Vision!As threatened in the "'Spectrum Play' Error" thread, here's a ruff'n'reddy interrupt driven full screen wobbling routine which has no practical use w…

    ... key.
    [code]
    ; start: POKE 23681,254: RANDOMIZE USR 33001 ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • What?s on your C90?Hellloooo! Here I am, having a good old sort out of over 200 &#8220;non-original&#8221; or, "blank" cassettes from various sources. Yes, it&#8217;s…

    ... it’s a sort of POKE-Program. It lets you choose ... a, ‘Make Willy walk backwards’ POKE. There’s the usual, ‘Infy ... Lives,’ a ‘No Maria’ POKE, and quite a few more ...
    Graz Graz July 2012 Sinclair Miscellaneous
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... work, except for updating the POKE and CALL addresses. Programmers using ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Have I got any rare gems?Hi guys, After buying a job lot of Speccy stuff last year, I finally actually sorted through all the games I have on cassette etc. and was hoping som…

    ...
    Auf Wiedersehen Pet
    Automania
    Brian Clough's Football ...
    FollowingGhosts FollowingGhosts July 2012 Games
  • Issue 2 headache!Ive got an issue 2 here that firstly had a blown regulator (fixed), now its reading as a 16k machine (its fully populated), ive replaced and socketed…

    ... 44053;
    Then i type POKE 44052,85 : PRINT PEEK 44052 ... , answer=85
    Followed by POKE 44052,170 : PRINT PEEK 44052 ...
    Macc Macc August 2012 Hardware
  • Interesting tip to speed up user experience...Hi Folks, I suspect many of you will already know this but it only dawned on me a couple of weeks ago. Whilst trying to improve the speed on my XIN…

    ... keyboard response
    1010 POKE 23561,10: POKE 23562,1
    ...
    2010 POKE 23561,35: POKE 23562,5[/CODE]
    Paddy Coleman Paddy Coleman August 2012 Sinclair Basic
  • BASIC printer drivers for proportional and 6x8 printingcore features: * fully relocatable code; just do LOAD "" CODE startaddr:RANDOMIZE USR startaddr with any 'startaddr' * do POKE (startaddr+1),chan…

    ... with any 'startaddr'
    * do POKE (startaddr+1),channumber before RANDOMIZE ... (default is #4)
    * do POKE (startaddr+3),0 to turn ... off 'scroll?' query
    * do POKE (startaddr+3),1 to turn ...
    Ketmar Ketmar September 2012 Development
  • New game: Mole Rat[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader-1.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/ingamesc…

    ... from the white game frame, POKE 42220,201 will stop it ...
    R-Tape R-Tape September 2012 Brand new software
  • ANN: Tipshop updated Sunday, 09 September 2012Sunday 09 September 2012 Lots of stuff going on In Real Life, so the update is a tad late! * JP provided a correction to the type-in hacks for Agen…

    ... . Matsumoto sent in a corrected POKE for Thundercats and a tip ...
    hackersanon hackersanon September 2012 Announcements
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... /> 1051 IF b$="n" THEN POKE 23678,y: LET y=USR ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • saving time populating large arraysI use a variation on this idea for storing machine code at the end of programs without interfering with LIST, then it occurred to me that it would al…

    ... )-alen:
    POKE 23670,FN g(vars): POKE 23671,FN h ... (vars):
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671: PRINT ... )+alen:
    POKE 23670,FN g(vars): POKE 23671,FN h ... (vars):
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671: PRINT ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Renegade:Attack of the Clones :)I have been examining the code of Renegade recently as I really like this game and would like to know how it is done. Look what I have discovered : …

    ... discovered :


    POKE 38337,0 POKE 38338,0 (48 kB ...
    Ralf Ralf October 2012 Games
  • A Miscellany of Dangerous TipsHere's a selection of ideas for using some of the more obscure system variables which I've found handy on occasion. They can be very convenient if us…

    ... LET rather than the slow POKE.

    To alter the ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • CARLOS MICHELIS - MEGA HACK PACKI have only gone through 3k of code so far. Just found the lives counters, so these pokes are full the commericial download they will not work in the…

    ... game so for example the poke for x=toothpaste is obviosuly ...
    ANDREW RYALS ANDREW RYALS November 2012 Games
  • Renaud (BUGFIX)Please add the following "known errors" description to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0004492"]this entry[/URL]: [QUOTE]Bugf…

    ... game.

    Fixed using POKE 60015, 166 (original value was ...
    Einar Saukas Einar Saukas November 2012 Infoseek database
  • ANN: Tipshop updated Friday, 30 November 2012Friday 30 November 2012 Happy 17th Birthday, WoS!! * Flavio M Matsumoto sent in a fixed POKE for Batman: The Movie. * Andrew Ryals sent in POKEs f…

    ... Matsumoto sent in a fixed POKE for Batman: The Movie.
    hackersanon hackersanon November 2012 Announcements
  • Key redefinition addresses for games made with AGDI am attempting to implement a system to make keys redefinable on the AGD-authored game I am working on. I tried to use [URL="http://www.worldofspect…

    ... to trace the addresses to POKE with the new key values ...
    Alessandro Grussu Alessandro Grussu December 2012 Development
  • Features of a modern emulatorModern PCs (and phones :)) have waaaay more processing power and capabilties than the humble Spectrum. I was wondering what sort of features are now …

    ... disassembler, maybe? Then I could POKE around, then set the machine ... my Speccy when I was POKE-hunting all those years ago ...
    thricenightly thricenightly December 2012 Emulators
  • MagazinesWhere abouts are magazine listings on here? I'm selling a couple on eBay and wanted to see if they are on here already? I'm either blind or they are…

    Where abouts are magazine listings on here? I'm selling a couple on eBay and wanted to see if they are on here already? I'm either blind or they are cunningly disguised.

    Specifically the What Now? and What Poke? magazines.
    steveinuk steveinuk December 2012 Sinclair Miscellaneous
  • A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…

    ... -(p-t AND p=u): POKE b,p:
    PRINT CHR ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • ANN: Tipshop updated Tuesday, 25 December 2012Tuesday 25 December 2012 Happy Xmas, everyone!! * It's a very small update this month, but it's a mad time of year for all concerned! * While wait…

    ... , I put together a quick POKE for BAUBLE BLAST!. Hopefully it ...
    hackersanon hackersanon December 2012 Announcements
  • ANN: Tipshop updated Tuesday, 01 January 2013Tuesday 01 January 2013 Happy New Year, everyone! * Andy Ford sent in POKEs for Manic Miner: Jet Set Willy. * Angel L. sent in a cheat for Livings…

    ... Fern?ndez sent in a POKE for Fred.

    * Added ...
    hackersanon hackersanon January 2013 Announcements
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... =0 TO 6143
    30 POKE 16384+F,255
    40 ... =0 TO 7
    60 POKE 16384+T*2048+L*256 ...
    Einar Saukas Einar Saukas January 2013 Development
  • Treasure Island Dizzy 128k +2a modeHi all! I have a original black spectrum 128k +2a computer in my collection and quite a few games and im a big big fan of codemasters and the Dizzy …

    ... .

    is there any poke or hack to get this ...
    phillip.croxford phillip.croxford January 2013 Games
  • Hidden message in Down To EarthJust found this in the Down To Earth code. I like reading these old messages left behind by programmers. [code]WELCOME TO ORIFICE Credits Darren B…

    ... /> a RND & a devious POKE command.

    -Why is ...
    FrankT FrankT January 2013 Sinclair Miscellaneous
  • Problem with Page 7I've been experimenting with running code in page 7 (+3) from BASIC and I seemed to have got it sorted out but then it all went wrong. Firstly, I tr…

    ... /> [code]
    20 POKE 23388,16+7: OUT 32765 ... PRINT USR 65368:
    POKE 23388,16+0: STOP [/ ... LOAD "LoadCODE"CODE 16384: POKE 23388,16+7: OUT 32765 ... a): NEXT a:
    POKE 23388,16+0: STOP [/code ... all crash on the first POKE.

    Can ...
    Battle Bunny Battle Bunny January 2013 Development
  • POKE for Game Cheats without e.g. Multiface NMI HardwareHello, can someone tell me a way for entering game POKEs without any Hardware / NMI Button Interface ? Is there a software which can be pre-loaded…

    Hello,

    can someone tell me a way for entering game POKEs
    without any Hardware / NMI Button Interface ?

    Is there a software which can be pre-loaded to a game
    like e.g. Jet Set Willy (Machine Code games) and then be ...
    Luzie Luzie January 2013 Sinclair Miscellaneous
  • Biturbo 2 turbo loader now available for general useAfter tinkering with its code, extracted from a TZX of one of the infamous Italian S.I.P.E. "tape magazines" which published hacked games for the Spe…

    ... first load it and then POKE the bytes at addresses 65340 ... your needs by calculating the POKE values for the block; it ... /> [LIST=1]
    [*]calculate the POKE values for each M/C ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1030 READ g
    1040 POKE 65368+j,g
    1050 ...
    bigjon bigjon February 2013 Sinclair Basic
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