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Search Again :: Adv Search 1000 results in 0.019s
<1…25262728293031…34>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... was just using a simple POKE loop, whereas Step 3 uses ... 23639)+9:
    POKE 23563,FN l(d): POKE 23564,FN h ... br /> LET s$(s)=CHR$ PEEK c: POKE c,255: LET s ... STEP 32:
    POKE d+4,a: POKE d+5,h:
    POKE d+5,b:
    NEXT ...
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... 31 : add POKE d+11,14: POKE d+12,z: POKE d+13 ... ,FN l(RAM1): POKE d ... FN h(RAM1): POKE d+15,cc: POKE d+16,z< ... =1 to LET s=RAM1: POKE 23388,16+RAMp
    * ... LET s$(s)=CHR$ PEEK c to POKE s,PEEK c< ... LET s=RAM1-cc; add POKE 23388,16+RAMp
    * ...
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • SAVE writing zeros after program?Hi there! I hope this is the right forum, but I didn't find any other more appropriate... I'm trying to recover some very old tapes with stuff I mad…

    ... and CLEAR eg:
    POKE 23627,57: POKE 23628,97: CLEAR
    PRINT n;TAB 5;CHR$ PEEK (a+4),
    a ...
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =100: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... has replaced the 'A' at CHR$144 to see if the ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers Morkin! It was good to meet you at Spectrum 30 - a worthy representative of the younger generation of Spectrum fans, with some social skills, to boot!

    - Have begun to generalise the character data, so as to specify different characters ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - got rid of the bug where having the data statements for the udgs too early meant that the program crashed on its second run when trying not to initialise the udgs. Solution - move the udg data statements to the very end of the listing, at line 9900
    ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers na_th_an, the quest to reduce initialisation time will continue!

    - Now the npc ident gets printed at the bottom of the screen, and the ident and the graphic is colour-coded by the new variable npc, which gives me room for 5 different ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Added running hp totals for the pc and npc stats areas
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt023Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt023 20130314 - next to do = stats system
    20 REM ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - have begun work on a simple map, which is initialised and displayed in the bottom right-hand corner by the cumbersome line 9220

    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt024Screenshot.jpg[/IMG]

    [ ...
    bigjon bigjon March 2013 Sinclair Basic
  • BBC Wood Lane gone...just wonder what you lot think about it ?. I mean it's different for me in a way, as a family member worked there and I used to go there the odd ti…

    ... them. It was used for channel 4 stuff etc also. Fountain ... inside it. Its still surely big enough for almost all normal ...
    Scottie_uk Scottie_uk March 2013 Chit chat
  • Mrs Brown's Boys. Hilarious or ****?What is your opinion? I have seen about 20 minutes of it as people kept telling me it was the best thing on TV. I vote for "****".

    ... thing on any tv channel is The Big Bang Theory and the ...
    jammajup jammajup March 2013 Chit chat
  • Mrs Brown's Boys. Hilarious or ****?What is your opinion? I have seen about 20 minutes of it as people kept telling me it was the best thing on TV. I vote for "****".

    ... thing on any tv channel is The Big Bang Theory and the ...
    def chris def chris March 2013 Chit chat
  • Mrs Brown's Boys. Hilarious or ****?What is your opinion? I have seen about 20 minutes of it as people kept telling me it was the best thing on TV. I vote for "****".

    ... thing on any tv channel is The Big Bang Theory[/QUOTE]
    STeaM STeaM March 2013 Chit chat
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... ]
    2 LET a$=CHR$ 22+CHR$ 0+CHR$ 0+"1234567890qwertyuiopasdfghjklzxcvbnm"
    3 ... TO)+a$(4):
    POKE 23618,3:POKE 23620,255 AND (INKEY ... $(4 TO 38):
    POKE 23618,4:POKE 23620,255 OR (INKEY ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... 256*PEEK 23614: POKE ERRSP,0: POKE ERRSP+1,0
    POKE PROG,0: POKE PROG+1,0
    POKE the channel 'K' (lower screen) ... PEEK 23631+256*PEEK 23632: POKE CHANS,111
    The ... PRINT_OUT is 2548; the POKE changes it to 2415, ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... 30000 TO 30047: READ a: POKE i,a: NEXT i
    30 POKE 23607,249: PRINT "ITALIC CHARACTERS ... '85):
    [code]15 POKE 23606,0: POKE 23607,60: CLEAR 31743 ... 127: PRINT AT 21,0;CHR$ i
    40 FOR ... y
    80 NEXT x: POKE a,PEEK (22432-256*y ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... snap and add this poke:-

    Poke 55454,0 (only the ... /> I therefore propose this fixing poke:-

    Corsarios fix ... what can cause such a big bug considering it was a ... big and serious software company?
    < ...
    Ivanzx Ivanzx April 2013 Infoseek database
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... on ...
    [code]
    10 POKE prog+3,hilen
    20 ... hilen=PEEK (prog+3):
    POKE prog+3,255:
    SAVE ... /> [/code]
    So, if a big number is poked into the ... .

    (The line zero POKE stops the line being edited ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Blakes 7 to be remade[url]http://www.bbc.co.uk/news/entertainment-arts-22079232[/url] And why not? BSG, Trek, Who, Star Wars have all been updated one way or another. I…

    ... 7 is too big a story for SyFi channel to handle properly ...
    Graz Graz April 2013 Chit chat
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    If channel 'S' output is disabled while ... .
    Before LOAD, disable channel 'S' with: POKE (PEEK 23631+256*PEEK ...
    After LOAD, enable channel 'S' with: POKE (PEEK 23631+256*PEEK ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • +3 Audio hates me with a passionHihi Since nobody seemed to have a spare +3B board, I've been trying to replace the audio entirely, aiming for a speaker inside the machine Since p…

    ... to generate the three AY channel waveforms separately and sum them ... capacitors I used were too big to fit in the gap ... and coupling capacitor for AY channel C (pin 1) only. Two ... , I have found a 3 channel AY audio mod, plugged into ...
    rga24 rga24 April 2013 Hardware
  • Broken Spectrum 48k: Faulty rams?Hi! I recently bought a used Spectrum 48k which works perfectly apart from not recognizing the upper 32k ram (so making it a Spectrum 16k that way).…

    ... faulty IC now and had big hopes when I turned the ... localize the error. If I poke 85 or 170 into 32815 ...
    Max Max April 2013 Hardware
  • File comparitorI thought Taper might do it but its not quite what I was after. Unless I misunderstood that shows if tapes are identical or not but not the differenc…

    ... > r(i,k5) THEN POKE r(i,k4)*kFG+j ...
    Battle Bunny Battle Bunny April 2013 Sinclair Miscellaneous
  • sheds and storing retro gear?right, currently, my house is full of retro gear BUT theres loads more stored in the missuses mums garage after mi dad died, missus is just hasseli…

    ... up less space .. tv shopping channel + pound shops sell em.
    big roll, like a kitchen roll ...
    fog fog April 2013 Chit chat
<1…25262728293031…34>

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