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Search Again :: Adv Search 1000 results in 0.020s
<1…26272829303132…34>
  • "Chronos": how fast should it really be?I was reading [URL="http://timfollin.pwp.blueyonder.co.uk/Archive.htm"]Tim Follin's webpage[/URL] the other day and came across a curious remark abou…

    ... timed level 1, using immunity poke 53514,17 and started timing ... .

    I'm a big fan of this shoot 'em ...
    R-Tape R-Tape May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... USR "c"+7: READ z: POKE f,z: NEXT f
    CHR$ 144;: NEXT f
    40 ... ;AT sx-1,sy-1;CHR$ 145;AT tx-1,ty ... -1;CHR$ 146
    70 DIM d ...
    Einar Saukas Einar Saukas May 2013 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... ' menu option which is no big loss if playing on an ... .
    Poke 33862,81: Poke 33863,98
    Poke 34407,81: Poke 34408,98 ... are now overwriting)
    Poke 34463,145: Poke 34464,145

    Poke 65258,0

    ;do ...
    Bandit Bandit May 2013 Infoseek database
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... USR "c"+7: READ z: POKE f,z: NEXT f
    CHR$ 144;: NEXT f
    40 ... (f)-1,b(f)-1;CHR$ 145: NEXT f
    60 ... )-1;CHR$ 146: LET d(i(f),j(f))=2: POKE q2 ... ,i(f): POKE q2+1,j(f ...
    Einar Saukas Einar Saukas May 2013 Development
  • Games with Music BugsI know there is already a thread about games with bugs (and indeed its a awesome thread), but I thought maybe it would be nice to open another one ju…

    ... AY sounds as when a channel have the noise unintentionally activated ... /> Poke 35399,205: Poke 35400,165: Poke 35401,132
    Poke 33958,1: Poke 33960 ... ,103: Poke 33961,143
    Poke 33962,205: Poke 33963 ...
    Bandit Bandit May 2013 Games
  • 5th QuadrantAnyone ever mapped or completed it? Theres a game in there somewhere im sure of it but I cant make head nor tail of it!

    ... & pasting out of the big pictures. You'll need the ... through with the "No Zimen" POKE so that I can confirm ...
    Battle Bunny Battle Bunny May 2013 Games
  • Outrun Europa in colour - Level 1 ready !Instead of bumping these old threads: [url]http://www.worldofspectrum.org/forums/showthread.php?t=10754&highlight=outrun+europa[/url] [url]http://w…

    ... again ;)

    Use [B]POKE 25953,201 [/B] if you ... your breath. It's a big amount of work which takes ...
    Ralf Ralf June 2013 Games
  • Trailblazer - mapped?Anyone mapped Trailblazer yet? I'd kind of like to get hold of the maps. D.

    ... /> INK 5: PAPER 0: CLS: POKE 23624,PEEK 23693: RANDOMIZE USR ... one go and making them big for a clearer picture.
    Battle Bunny Battle Bunny June 2013 Games
  • Wiz-'ard?As my foray through The Fifth Quadrant proved so popular, I thought that I'd have a go at another forgotten game with no playing tips in need of a go…

    ... same size.)

    The big red A-like runes jump ... when the "walk through anything" POKE is active the Wizard can ...
    Battle Bunny Battle Bunny June 2013 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... follows:

    POKE 65061,INT (FONT/256): POKE 65060,FONT-256 ... /> [QUOTE=slenkar;707971]Does opening channel 4 affect anything else in ... />
    Not really. An active channel doesn't do anything except ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... memory contents wrap when you poke them with values > 255 ... ? Cos you could do POKE(address, PEEK(address) + 1) to ... the length of the snake (big-O algorithmic complexity) rather than ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... column data using ASC and CHR$ or whatever it is. Then ... then, whereas if I use POKE and PEEK it is all ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • New game: Escape from CnossusHot on the heels of Spectral Dungeons, I give you a new roguelike, this time with graphics and more complex gameplay. [IMG]http://notimetoplay.org/w…

    ... Systemvariable, but why not use POKE UINTEGER 23675?
    Can we ... and faster to use than POKE.
    Such tricks I used ... .
    @Felix: Your games are big steps forward. Excellent examples how ...
    LCD LCD July 2013 Brand new software
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... TO s: LET p$(f)=CHR$ 0+CHR$ (f+96): NEXT f ... )+1: LET p$(i,1)=CHR$ 38: LET q$=p$(i ... ,2): LET p$(f,1)=CHR$ 10
    96 FOR g ... :
    PRINT p$(g,2);: POKE 22528+(s-f)*32+g ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... />
    Perhaps because POKE 23739 affects the channel and CLEAR is one ... ]10 CLEAR 26999: LOAD ""SCREEN$ : POKE 23739,111: LOAD ""CODE : CLEAR ... ]10 CLEAR 26999: LOAD ""SCREEN$ : POKE 23739,111: LOAD ""CODE : PAUSE ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... Saukas;712783]Perhaps because POKE 23739 affects the channel and CLEAR is ... the CLEAR, or maybe just POKE the 244 back into 23739 ...
    R-Tape R-Tape July 2013 Brand new software
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    Here's a way to get both the calculator & machine stacks included when you're calculating function memory usage in BASIC. Just put the DEF FN in 1001 and the FN call in line 1030.

    [center][img]http://www.users.globalnet.co.uk/~jg27paw4/ ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    ... TO base+7: READ c: POKE b,c: NEXT b:
    NEXT a
    12 POKE b-1,CODE ")": RANDOMIZE UDG ... :
    POKE 23563,PEEK 23670: POKE 23564,PEEK 23671
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... ahead.

    Try [B]POKE 44636,4[/B] at freezed ... 44632 and are 24 bytes big. The dragon is initiated somehow ...
    Ralf Ralf August 2013 Games
  • BIFROST* LogoDespite my lack of artistic talent, I decided to design a BIFROST logo, that could be used for either the currently available 18 columns multicolor e…

    ... .jpg.png , with a real chr$137+"PNG" header start.
    big.[/QUOTE]

    It's ...
    Einar Saukas Einar Saukas August 2013 Development
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... action.

    With my poke I change it to another ... are the files 2588 bytes big or something like that. I ... behaviour nr 44 from my poke so it ended the game ...
    Ralf Ralf August 2013 Games
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... ;start of address to poke
    ld b,7 ... br /> loop3 ld (23681),a ;poke address with a
    LD ... /> print ld a,3 ;channel 3 printer
    call 5633 ... ;open channel
    ld de,dat< ...
    MatGubbins MatGubbins September 2013 Development
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... (compare PRINT CHR$ 23;CHR$ 10;"hello" with PRINT CHR$ 23;CHR$ 10;CHR$ 0 ...
    call $1601 ;CHAN_OPEN open channel A
    ld l,8 ...
    Battle Bunny Battle Bunny September 2013 Development
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... of address to poke
    ld (23680),hl ;poke address with hl ...

    print: ld a,3 ;channel 3 ... printer
    call 5633 ;open channel
    ld de,dat
    u6c87 u6c87 September 2013 Development
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... )
    =CHR$ 16+CHR$ INT (RND*8)+CHR$ 17+CHR$ INT (RND*8)+CHR$ (a ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ... rather would it be a big enough difference for an untrained ... general case.

    And POKE f,a (with f being ...
    Dunny Dunny September 2013 Sinclair Basic
<1…26272829303132…34>

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