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<1…28293031323334>
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... ;727445][code]LET e=VAL (CHR$ 196+"10000000"( TO 8-x ... 128 models unless the little POKE patch I included in the ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... />
    ; THE 'CHR$' FUNCTION
    org 0x3614
    channel
    push hl ; stack ... /> pop hl ; unstack current channel
    call chan_flag ; restore ... call str_alter_1 ; open new channel if valid
    call ...
    chev chev October 2013 Development
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    [QUOTE=Zup;730789]In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not.

    There are any way to check it out from BASIC (without breaking the program if it does not exist)?[/QUOTE]

    ...
    The_Bert The_Bert October 2013 Sinclair Basic
  • eBay 128K Spectrum RGB cables overheat the Spectrum!?Hi everybody, For a long time I've wondered why Spectrum 128K Toastracks were overheating when using my Retro Computer Shack RGB SCART cable. Today …

    ... squeezed image on my old big CRT, so I've always ... SCART connector and selected external channel manually. Annoyingly, on the portable ...
    joefish joefish October 2013 Hardware
  • Charlie Brooker: Videogames Changed the World (C4 30th Nov 9pm)Hiya! Don't think anyone else has mentioned this but I saw an ad for it yesterday and it looks worth a watch... Charlie Brooker: Videogames Changed …

    ... of so many other cheap Channel 4 TV countdown shows in ... social networks are just one big multi-player on-line game ...
    joefish joefish December 2013 Chit chat
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    First development in 8 months on this project - changed the mechanics of setting the colour of the walls in line 9720. Instead of one general ink 1 statement, it specifies the ink colour blue for each block printed. This is so I can print black (for a door ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Actually decided the doors need to be white as the that's the only colour the PC can walk over. Line 9720 is now a bit of a monster as the ink colour needs to be evaluated with [I]INK 1+6*(VAL t$(5)=1)*((j=7)+(j=8))[/I] or similar before each square of ...
    bigjon bigjon December 2013 Sinclair Basic
  • Classic Game Room leaves Youtube over Content ID issues...Don't know how many of you watch Classic Game Room's vids on Youtube, but if I remember right there's a few of us... Well, it would appear that Goog…

    ... 'm also a big fan of a channel by a guy called ...
    Bermondsey Bob Bermondsey Bob December 2013 Chit chat
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    [QUOTE=Hikaru;742318]POKE 23739,111 after you've ... restore the original value with POKE 23739,244 after your program ... RET instruction, hence the current channel's "print" routine does nothing ...
    u6c87 u6c87 December 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... pure Spectrum Basic displaying a big picture in fast time is ...

    [QUOTE]POKE address1,Xpos
    POKE address2,Ypos
    RANDOMIZE ...
    Ralf Ralf December 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... TO 96: LET a$(n)=CHR$ (31+n): NEXT n
    100 POKE 23607,INT (p/256): POKE 23606,p-256 ... : NEXT n
    900 POKE 23606,0: POKE 23607,60[/code]
    TK90XFan TK90XFan December 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... br /> 5 POKE da+2,14: POKE da+3,0: POKE da+11 ... br /> 8 POKE da+4,0: POKE da+5,229: POKE da+6 ...
    9 POKE da+13,0: POKE da+14,64: POKE da+15 ... ,0: POKE da+16 ... a string variable and the channel 'S' output address is changed ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • Old software shops that have come and gone.One that i remember fondly was Software Plus in Great Yarmouth, i bought my copy of Streetfighter II C64 there, and also a little gamestore in the Ma…

    ... ="https://maps.google.com/maps?channel=rcs&q=lichfield+passage ... other taller lad (sorry) - Also big competitor was Watchdog Entertainment opposite ...
    Clakkers Clakkers January 2014 Games
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ", "OVER", "PAPER",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE ... ", "ACS", "AND", "ASN", "ATN", "ATTR", "CHR$", "CODE", "COS", "EXP", "FN", "INKEY ...
    Kweepa Kweepa January 2014 Development
  • Outputting debug trace to RS232 (assembly)Hi Guys, I'm working on a game at the moment (written in assembly) but I am really needing to write out a debug trace of what is going on with the p…

    ... to set up a text channel to print to.

    poke all the relevant system variables about and set up the channel ... port, you might have to poke the system variables to set ...
    guesser guesser January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ", "OVER", "PAPER",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE ... ", "ACS", "AND", "ASN", "ATN", "ATTR", "CHR$", "CODE", "COS", "EXP", "FN", "INKEY ...
    Kweepa Kweepa January 2014 Development
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    ... about ?200, sure it's big due to having a CRT ... , wasn't triggering on any channel, but was easy to fix ...
    RobeeeJay RobeeeJay January 2014 Hardware
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... +256*PEEK 23640+8:
    POKE 23563,da-INT (da/256 ... )*256: POKE 23564,INT (da/256)
    90 LET h$(rsl+1)=CHR$(k+32)
    95 NEXT ...
    Battle Bunny Battle Bunny January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... "24045"+USR VAL "48000":
    POKE VAL "23739",CODE "o":
    big enough to give an "Integer ...
    Battle Bunny Battle Bunny January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... "24045"+USR VAL "48000":
    POKE VAL "23739",CODE "o":
    big enough to give an "Integer ...
    Speccy_James Speccy_James January 2014 Development
  • SAMPLE-TRACKER vast INSTRUCTION with screensHi, I wrote it mainly for CrashNicker and other 1-bit / Beeper users, but I suppose it could be also useful for every lo-fi musician (YM/AY chip, Co…

    ... is a 4-bit, 3 channel software mixer (see it as ... . Anything else will require a big rewrite of the engine. I ...
    Timmy Timmy January 2014 Sinclair Miscellaneous
  • SAMPLE-TRACKER vast INSTRUCTION with screensHi, I wrote it mainly for CrashNicker and other 1-bit / Beeper users, but I suppose it could be also useful for every lo-fi musician (YM/AY chip, Co…

    ... , especially with that extra forth channel and the simple use of ... Mister Beep - thats quite a big collection there - most of which ...
    kgmcneil kgmcneil January 2014 Sinclair Miscellaneous
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... ,2
    call 5633 ;open channel to screen (top 22 lines ... 6 command
    defb 32 ;CHR$ 'space'

    udg defb ...
    daveysludge daveysludge February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... UDG data table and use CHR$ 165-255 to refer to ... the characters come out too big to fit on the screen ...
    Battle Bunny Battle Bunny February 2014 Development
  • ZX Spectrum code examplesThe shortage of sites with decent code examples seems to be few. The links to alot of sites that used to host them are disappearing into the ether. …

    ... character location. The value you poke in will change the character ... . And ultimately it's no big drag once you've written ... you do some experiments with poke to test your understanding
    alienbanana alienbanana February 2014 Development
  • Are daleks among us?I think I told my sad story in other posts, but I'm unable to find out (because that server overload). When I was young my fathers bought me a ZX Sp…

    ... son,

    but the big question is, does he look ... this time get het to poke her tongue out and one ...
    bbulldog bbulldog February 2014 Chit chat
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... forever. Forget to remove a POKE? [/QUOTE]

    ... br /> [B]
    POKE 39517,201 [/B]- play in ... ]

    [B]POKE 35482,201[/B] - Pacman loses ...
    There is a big part of first house in ... way.
    Unfortunately this poke spoils the game somehow ...
    Ralf Ralf February 2014 Games
  • Outrun Europa in colour - Level 1 ready !Instead of bumping these old threads: [url]http://www.worldofspectrum.org/forums/showthread.php?t=10754&highlight=outrun+europa[/url] [url]http://w…

    ... again ;)

    Use [B]POKE 25953,201 [/B] if you ... your breath. It's a big amount of work which takes ...
    gabriele amore gabriele amore February 2014 Games
<1…28293031323334>

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