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<1…28293031323334>
  • Is ESXDOS flexible enough to incorporate e.g. Spectranet commands?I was just discussing the idea with someone about the wish some people have to be able to combine interfaces such as DivIDE (Plus) / DivMMC EnJOY! wi…

    ... ;754157]Finally, is it a big deal to set up a ... network and join the #zx channel and I can talk you ...
    guesser guesser February 2014 Hardware
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... $(TO 160): STOP
    90 POKE pa+1,INT (pv/256 ... ): POKE pa,pv-PEEK (pa+1)* ... display file. Where are the CHR$ being converted to bit patterns ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... 360
    320 POKE ps,d
    330 POKE ps+1,d ...
    340 POKE ps+32,d ...
    350 POKE ps+33,d ... RAM position. (v$)
    d=chr$ corresponding to [I]tile[/I ... ]. Tile have 4 chr$


    Thanks ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • BBC Three Going?!!?The BBC seem to have snuck this on under the Radar!! BBC going!!?? It was quite often the best of em all (but yes somtimes the worst too). What with …

    I'm a big fan of the BBC, what ... a little bit excited, the channel will still exist, and this ... />
    Imagine a BBC music channel with the BBC's extire ...
    chop983 chop983 March 2014 Chit chat
  • BBC Three Going?!!?The BBC seem to have snuck this on under the Radar!! BBC going!!?? It was quite often the best of em all (but yes somtimes the worst too). What with …

    ... =chop983;757470]I'm a big fan of the BBC, what ... a little bit excited, the channel will still exist, and this ... only watch, say, ITV and Channel 4? Would you be happy ...
    ewgf ewgf March 2014 Chit chat
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... TO 15
    5 POKE da,qlo: POKE da+1,qhi
    CHR$ PEEK (a-3)+"$"):POKE a+1,FN l ... (loc): POKE a+2,FN h(loc): POKE ... a+3,FN l(l): POKE a+4,FN ... h(l)
    7 POKE a,0: NEXT a: LET ... a$=b$: POKE da+1,0: RETURN
    Hark0 Hark0 March 2014 Sinclair Basic
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... & pixel coordinates. If you POKE 20482,255 and actually look ... want it to :)

    Big thanks :)
    Jagd Tiger Jagd Tiger April 2014 Development
  • Questions to DeusX, Ralf, Daren and all the contributors to RZX archiveEveryone which has been helping regularly in this wonderful site, which means you have spent lots of hours playing Spectrum games to the end of them,…

    ... Archive has an infinite energy poke.

    If anyone can ... 1221 videos in your youtube channel, but how many rzx. files ...
    Ivanzx Ivanzx May 2014 Games
  • Mongy Lard Thread #476373It's Sunday! :D:lol: Would love her to play Hyper Sports with me!

    [QUOTE=zx1;771892]I love big boobs on some women, i'm getting a semi just thinking about it!:grin:[/QUOTE]

    I'm surprised Channel 4 haven't commissioned "Get A Semi with Kirstie Allsopp" yet...
    leespoons leespoons June 2014 Chit chat
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... know why you'd print chr$ to get the UDGs when ... way you only have to POKE the high byte of the ...
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... at 32768, you have to poke the variable as 32000.
    CHR$(0) [I]would[/I] be ... , so when it needs CHR$(32) (a space) it comes ...
    joefish joefish June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... avoid things like PEEK and POKE where possible.[/QUOTE]
    Fairy ... guess. That's often a big issue though; the little tetris ... back in speccy BASIC used POKE coz it was the only ...
    ccowley ccowley June 2014 Sinclair Basic
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... #1,"SOUND:-":PRINT#1,"G: Channel "g
    1240 PRINT#1 ... "
    1490 PRINT#3,"< "CHR$(240)" > - Increase"
    1500 ... PRINT#3,"< "CHR$(241)" > - Decrease"
    1510 ...
    CP/M User CP/M User June 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... #1,"SOUND:-":PRINT#1,"G: Channel "g
    1240 PRINT#1 ... "
    1490 PRINT#3,"< "CHR$(240)" > - Increase"
    1500 ... PRINT#3,"< "CHR$(241)" > - Decrease"
    1510 ...
    rich_chandler rich_chandler June 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... #1,"SOUND:-":PRINT#1,"G: Channel "g
    1240 PRINT#1 ... "
    1490 PRINT#3,"< "CHR$(240)" > - Increase"
    1500 ... PRINT#3,"< "CHR$(241)" > - Decrease"
    1510 ...
    CP/M User CP/M User June 2014 Chit chat
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... AT 20,16; BRIGHT 1;CHR$ (CODE i$-11):
    LET ... $(r,k): LET z$=CHR$ 22+CHR$ r+CHR$ k:
    LET sgo ... z$;INK 5;x$: POKE 23729,r: POKE 23728,k:
    GO ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... your BASIC program be as big as 40K. But remember ... , so you can use POKE to change them. The ... then yours to manipulate with POKE; the same way you ... can safely POKE the UDG address space.< ... first address you want to POKE.

    And don ...
    joefish joefish June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... AT 20,16; BRIGHT 1;CHR$ (CODE i$-11):
    LET ... $(r,k): LET z$=CHR$ 22+CHR$ r+CHR$ k:
    LET sgo ... z$;INK 5;x$: POKE 23729,r: POKE 23728,k:
    GO ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... done with something like:
    POKE 23676,222+(PEEK 23676=222 ... OR c=9: LET c$=CHR$(CODE i$+c); thus;
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... ","3dten128.z80"
    999 DATA CHR$ 0,"","": REM Don't delete ... $,p$
    1035 IF o$=CHR$ 0 THEN GO TO 1060 ... $,p$
    1105 IF o$=CHR$ 0 THEN GO TO 1080 ... , so any text printed to channel #5 is written using a ...
    mcleod_ideafix mcleod_ideafix June 2014 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... +CHR$ 22+CHR$ w+CHR$ v+CHR$ 19+CHR$ bf+CHR$ 17+CHR$ sp+CHR$ 16+CHR$ si ... followed by m$+CHR$ 22+CHR$ w+CHR$ v in WORKSP, ... big bit; eg;
    [code]LET l$=CHR$ 22+CHR$ w+CHR$ v+CHR$ 19+CHR ... $ bf+CHR$ 17+CHR$ sp+CHR$ 16+
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... PRINT AT 0,15;VAL (CHR$ 196+d$),: REM dot pattern ... d$(8)="0" THEN POKE 23677,px: POKE 23678,py
    740 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... PRINT AT 0,15;VAL (CHR$ 196+d$),: REM dot pattern ... d$(8)="0" THEN POKE 23677,px: POKE 23678,py
    740 ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... RND*7; INK RND*7;CHR$ (RND*80+32): NEXT x ... -1: READ a
    7002 POKE (b+i),a: LET z ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • analysing program variable usageIf I wanted to count the number of times each variable is referenced while a program is running (not the number of times each variable is referenced …

    ... wherever, put:
    "CLEAR 63999: POKE 64000,128"
    at the ... *PEEK (a+2)):
    PRINT CHR$ b0;")" AND b0=40," "(TO ... TO 8942
    8946 PRINT CHR$ b0;: LET a=a+1 ... with:
    ;CLEAR [below 64000]: POKE 64000,128
    org 23296 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • games where all the levels are different?I was just playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002673]Kane[/url] and wondered what other speccy games there are where each…

    ... I played it without a poke, happy to repeat the earlier ... got as far as the big robot on the last level ...
    Muig Muig July 2014 Games
  • games where all the levels are different?I was just playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002673]Kane[/url] and wondered what other speccy games there are where each…

    ... I played it without a poke, happy to repeat the earlier ... got as far as the big robot on the last level ...
    weesam weesam July 2014 Games
  • Childhood games you made up yourselfI'm not sure why, but I was thinking of some childhood games that me and my friends made up when we were about 9 or 10 (so it was during my speccy er…

    ... /> Larry suggested we light a big fire to dry me out ... tell my mum that some big kids had pushed me in ... a big puddle when we were playing ... a big wooden stick in her hand which she used to poke ...
    Basher Basher August 2014 Chit chat
  • New Youtube Channel - ChinnyVisionIt's bugged me for a while that many of the channels on Youtube for old games only feature emulated footage, or if they do feature original hardware …

    Nice channel :)

    I like watching ... interesting.

    As a big Master System fan I'd ...
    Maroc's Other Projection Maroc's Other Projection August 2014 Announcements
<1…28293031323334>

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