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Search Again :: Adv Search 1000 results in 0.009s
<1…11121314151617…34>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - combat strike l2110
    1002 BORDER 0: PAPER 0: INK 6 ... /> 1030 READ g
    1040 POKE 65368+j,g
    1050 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... to do - death!
    1002 BORDER 0: PAPER 0: INK 6 ... /> 1030 READ g
    1040 POKE 65368+j,g
    1050 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... to do = death!
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... do = hitpoint system
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... , then stats system
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... moving when blocked.
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... >200)*64
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ...
    INK 7: PAPER 0: BORDER 0: CLS
    PRINT AT ... /> for f=0 TO 80: POKE 65283+f, int(rnd*8 ...
    Einar Saukas Einar Saukas February 2013 Brand new software
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... IN offset trick
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... IN offset trick
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... IN offset trick
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... IN offset trick
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... IN offset trick
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... IN offset trick
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... IN offset trick
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... IN offset trick
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... IN offset trick
    1010 BORDER 0: PAPER 0: INK 6 ... =0 TO 31: READ g: POKE 65368+j,g: NEXT j ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - moved start-up code to the end. Line 1020 now checks whether the first UDG has replaced the 'A' at CHR$144 to see if the Pre-Game data needs to be loaded

    [code]
    10 REM zx sporg basic v0pt019 20130228 - next to do = stats system
    ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers Morkin! It was good to meet you at Spectrum 30 - a worthy representative of the younger generation of Spectrum fans, with some social skills, to boot!

    - Have begun to generalise the character data, so as to specify different characters ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - got rid of the bug where having the data statements for the udgs too early meant that the program crashed on its second run when trying not to initialise the udgs. Solution - move the udg data statements to the very end of the listing, at line 9900
    ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers na_th_an, the quest to reduce initialisation time will continue!

    - Now the npc ident gets printed at the bottom of the screen, and the ident and the graphic is colour-coded by the new variable npc, which gives me room for 5 different ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Added running hp totals for the pc and npc stats areas
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt023Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt023 20130314 - next to do = stats system
    20 REM ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - have begun work on a simple map, which is initialised and displayed in the bottom right-hand corner by the cumbersome line 9220

    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt024Screenshot.jpg[/IMG]

    [ ...
    bigjon bigjon March 2013 Sinclair Basic
  • The "best" Z80?What's the best Z80 for Spectrums? I know there are differences between brands (Nec, Zilog, Thomson) and technologies (CMOS, NMOS), so what Z80 woul…

    ... />
    If you see black border, then your ZX use NMOS ... CPU, white border sign CMOS CPU.[/QUOTE]
    BORDER 2 : PAPER 2 : INK 9 : CLEAR 4e4
    20 POKE 50000 ... ,237 : POKE 50001,113 : POKE 50002,201
    TK90XFan TK90XFan April 2013 Hardware
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ...
    11 BEEP 1,2: BORDER 3: BRIGHT 1
    12 ... 2;5,6
    26 POKE 54321,255: PRINT #3: RANDOMIZE ... LET a=ATTR (b,c): POKE 12345,BIN 01010101: LET a ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ...
    3 REM
    10 BORDER 0: CLEAR 59999
    20 ... USR "c"+7: READ z: POKE f,z: NEXT f
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ...
    3 REM
    10 BORDER 0: CLEAR 59999
    20 ... USR "c"+7: READ z: POKE f,z: NEXT f
    POKE q2,i(f): POKE q2+1,j(f ...
    Einar Saukas Einar Saukas May 2013 Development
  • List of useful POKEs?Hi all. :smile: Just out of curiosity, does anyone know of a thread/file somewhere here containing a list of useful POKEs? Stuff like POKEs to make …

    POKE 23624,0 makes the bottom ... in, as BORDER 0 was never enough.

    POKE 23693,0 ...
    leespoons leespoons July 2013 Sinclair Basic
<1…11121314151617…34>

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