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Search Again :: Adv Search 1000 results in 0.008s
<1…13141516171819…34>
  • 128+2 Help!Today the postie brought me an early Spectrum 128+2, it's a Z70700 Issue 1. Everything seems to be working ok, i.e it boots up and the keyboard work…

    ... =0 TO 100: READ a: POKE 65000+n, a: NEXT n ... I ran the code the border turns black, when I press ... signal at all as the border doesn't change.

    border stripes as you would expect ...
    stu232 stu232 April 2014 Hardware
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... this:

    [CODE]POKE 59039,33: POKE 59049,164[/CODE]
    border and total interrupt times are ... NIRVANA engine, with a simple poke for the Coup? and Timex ...
    Einar Saukas Einar Saukas April 2014 Brand new software
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... quickest way is probably 10 BORDER 0: POKE 23659,0 but that ...
    leespoons leespoons June 2014 Games
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    Not sure how to do it in assembly, but...

    Border: POKE 23624, x
    Paper/ink: POKE 23693, x
    leespoons leespoons July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... in assembly, but...

    Border: POKE 23624, x
    Paper/ink ... : POKE 23693, x[/QUOTE]

    ...
    TK90XFan TK90XFan July 2014 Development
  • MULTIFACE ONE, MF128, MF3Exist any detailed HW info about MULTIFACE devices ? I need info about memory size and layout, ports, memory paging etc...

    ... ]How do I use the poke manager in ESXDOS using DivMMC ... />
    For ESXDOS not exist poke manager, but can be in ... snapshot = show color lines in border area. Now press key "M ... monitor you can insert any poke, translate texts, trace program, etc ...
    velesoft velesoft July 2014 Hardware
  • Game codeHi Quick questions. Would a game such as manic miner of the hobbit have been written just in basic or will it have been assembly? Also these slow …

    ... a border/paper then some pokes or data statements to poke the ...
    spider spider August 2014 Sinclair Miscellaneous
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    I always go for the POKE 23739,111 (there'll be ... uses any ROM routines this POKE can interfere with them.
    CLEAR under gamecode: BORDER wibble:LOAD "" SCREEN$:POKE 23739,111:LOAD "game ... (or instead you could just POKE 23739,244 to restore that ...
    R-Tape R-Tape August 2014 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Another 9 month hiatus. Made a few false starts because I didn't read this thread properly first! Have changed round the code for a wall to 0 and a door to 1 in the maze map to make it more straightforward to plot as INVERSE 0 or 1 when I draw the map, and ...
    bigjon bigjon September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... : LET bc=USR InitS:
    BORDER 1: PAPER 0: INK 4 ... /> PAUSE 0: LET i$=INKEY$: POKE p,a: LET p=1 ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... pause & resume the blue border below line 20 needs restoring ... of line 17, add:
    ": POKE 23659,0: PRINT AT 21 ... ,0; PAPER 1,,,,,,: POKE 23659,2"

    I ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... .1,4: BEEP .1,5: : BORDER 0: PAPER 0: INK 0 ... : [B]RANDOMIZE USR 27200[/B]: POKE 23739,111
    20 LOAD ... character set with:
    [CODE]POKE 23607,121[/CODE]

    jp jp October 2014 Announcements
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... border to 0, clear the screen, put in a BASIC protection poke ...
    jp jp November 2014 Announcements
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ...
    190 REM
    200 BORDER NOT PI: PAPER NOT PI ...
    290 REM
    300 POKE P,ATTR (i2,i0): PRINT ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • 48K Upper memory issues?Having more issues with the 48K spectrum I just fixed that had the black screen in this thread [URL="http://www.worldofspectrum.org/forums/showthread…

    ... /> Now black screen with white border - Found one of the tracks ... loading.
    run the simple poke and peek memory test, but ...
    whoremoan whoremoan November 2014 Hardware
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... attributes from linear buffer and "poke" these values into [URL="http ... pre-calculate them during upper border.

    However there's ...
    Einar Saukas Einar Saukas December 2014 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... . :)

    [CODE]
    10 BORDER 6: PAPER 6: INK 0 ... =0 to 15: POKE a+b,112: POKE a+b+48,112 ... : NEXT b: NEXT a
    30 BORDER ... 0: BORDER 6: BORDER 0: BORDER 6: BORDER 0: BORDER 6: BORDER 0: BORDER 6: BORDER 0 ...
    DrewPee70 DrewPee70 February 2015 Sinclair Basic
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ... 1;"PLEASE WAIT."
    16 BORDER 0
    20 GO SUB ... =65368 TO 65535: READ A: POKE F,A: NEXT F
    ASH-II ASH-II February 2015 Sinclair Basic
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... else:

    AND BEEP BORDER BRIGHT CAT CIRCLE CLEAR CLOSE_ ... OUT OVER PAPER PAUSE PLOT POKE PRINT RANDOMIZE READ REM RESTORE ...
    joefish joefish March 2015 Games
  • The magic's goneI dunno, i'm glad the new site is now up and running and most of the regulars are here but there's something missing and i can't quite put my finger …

    ... 't even a BORDER command, but you can POKE it. :) Surely you ...
    Timmy Timmy June 2015 Chit chat
  • SpecBAS 0.844 releasedHi all - it's been a while... Having some unexpected extra time off work, I've been able to get some work done on SpecBAS and it's now a bit more …

    ... able to be coloured. No BORDER. No ATTR function due ... 1.

    2. POKE and PEEK work, but they ... banks so they need POKE bankID,address,value and ... of coloured pixels, you POKE the font bank ID with ... " (not "A"!) you use POKE FONTBANK,UDG "a",1. Press ...
    Dunny Dunny August 2015 Sinclair Basic
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... problem might be using top-border time consistently for different customised ... , just erase it on screen, POKE a new sprite position, and ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • IN and OUT in hardware terms... what are 'ports'?Hi all, I understand PEEK and POKE, but have never managed to get my head around IN and OUT. The books all go on about how they read from and wri…

    ... />
    The PEEK and POKE BASIC statements manipulate memory using ... a memory read request. A POKE will result in combining / ... For instance, the Speccy’s border colour is controlled through an ... video hardware what colour the border is, because the Spectrum’ ...
    zub zub September 2015 Hardware
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... extending character rendering into the border area, rather than making the ... BASIC you can:
    [code]POKE 16418,0[/code] to use ...
    GReW GReW December 2015 Sinclair Miscellaneous
  • Russian-speaking topic - Multiface 3Hi friends! The Administration will not mind if I create a topic in which you can communicate in Russian? No politics. No racism. Speccy only! :-) …

    ... game situation have spoiled forever border: cry:
    Can I ... at boot time snapshot black border instead of blue?
    [/ ... RAM.
    3) Poke the address of your border change routine into ... button will now execute your border change routine, then the game ...
    GReW GReW March 2016 Hardware
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... addresses and the data to poke into the tables/code. You ... into your top and bottom border time.
    joefish joefish May 2016 Development
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... BORDER 0:PAPER 0
    20 CLEAR VAL "32768"
    30 POKE ...
    cgonzalez cgonzalez June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... BORDER 0:PAPER 0
    20 CLEAR VAL "32768"
    30 POKE ... BORDER 0:PAPER 0
    20 CLEAR VAL "28000"
    30 POKE ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... BORDER 0:PAPER 0
    20 CLEAR VAL "32768"
    30 POKE ...
    Einar Saukas Einar Saukas June 2016 Brand new software
<1…13141516171819…34>

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