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<1…21222324252627…34>
  • creating UDGs in BASIC?I've been playing around with BASin, which is glorious, and my BASIC knowledge is flooding back but for the life of me I cant remember how to make UD…

    ... /> 20 read y
    30 ????? (poke something or other)
    40 ...
    Bluce_Ree Bluce_Ree April 2006 Sinclair Basic
  • How do I AY?How can I access the AY chip from BASIC? Is it a POKE 'cos if so I can't find it anywhere. (By the way, foggy or someone accused me of not being in…

    ... ?

    Is it a POKE 'cos if so I can ...
    Where's that AY chip gone... Where's that AY chip gone... April 2006 Sinclair Miscellaneous
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... flexible than that, since the border stripes still happen - but really ...
    Laser Laser May 2006 Emulators
  • How to put up a SCREEN$ - VB6 only.I'm making a little [B]Opus Discovery[/B] floppy image creator/viewer (thanks, [B]Obo[/B]!). It is made in... VB6 (sorry, don't know any "real" langu…

    ... picture box (BRIGHT, FLASH and BORDER included), or some ideas on ...
    Marcelo Marcelo May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... "Here's a nice likkle border effect for you..."

    BORDER j%
    NEXT j%
    mulder mulder May 2006 Development
  • running Spin with dual monitorsI use dual monitors and find that when Spin is displayed on my second monitor the border icons (minimize, maximize and close) don't work. I have to d…

    ... on my second monitor the border icons (minimize, maximize and close ...
    Mr Millside Mr Millside May 2006 Emulators
  • Name the game (2 years on)Two years ago, I asked a 'name the game' question, but no one was able to help me. 2 years, worth another bash, eh? Okay, it was a cheapie little t…

    ... to load, had a green border with white screen and black ...
    Tobo Tobo June 2006 Games
  • SimCoupe 1.0 released[size=-2](for those of you that don't read CSS)[/size] SimCoupe, the SAM Coup? emulator, has been updated to version 1.0. This major release adds ma…

    ... display
    - Added support for border pixel artefacts, as used by ...
    obo obo July 2006 Emulators
  • Spectrum audio signallingI've had a poke around in some of the docs (and my Z80 assembler-fu is so rusty it'll be a while before I grok the Complete Spectrum ROM disassembly)…

    I've had a poke around in some of the ...
    Winston Winston July 2006 Hardware
  • ANN: Tipshop updated Sunday, 27 August 2006Sunday 27 August 2006 A funky new RSS feed as well as maps and POKEs galore in this month's update! * Marco A.G.Pinto let us know about a typo in t…

    ... />
    * Woody sent in a POKE for Ragnablock.

    * Julio ...
    hackersanon hackersanon August 2006 Announcements
  • monty pythons flying circushello i am trying to map this game,but the poke i am using for infinite lives works but when i am trying to map the 2nd level the game freezes.does …

    ... map this game,but the poke i am using for infinite ...
    ladderman ladderman August 2006 Games
  • Cant get infinite health cheat to work in FairlightI'm using spectaculator, I have the pokes folder, the cheat appears in cheat options, but nothing happens if I select it. Other cheats from the poke …

    ... it. Other cheats from the poke folder, like show room draw ...
    theSentinel theSentinel August 2006 Games
  • Pretty CrashesTo make a 48K spectrum crash spectacularly and beautifully enter the following into basic. Also works on a 128k in 48k mode though not quite as prett…

    ... pretty.


    10 Poke 23627,253
    20 Pause ...
    Scottie_uk Scottie_uk September 2006 Sinclair Basic
  • a few dumb questions from a new memberHi all. I've just stumbled across this forum after discovering my kid brother carbooted our shared-as-kids 48K spectrum five years ago. I have a few …

    ... do I physically enter game Poke numbers into this emulator? I ...
    Johnfromnorwich Johnfromnorwich September 2006 Emulators
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    ... /> or

    2) Using POKE and PEEK to store the ... RAMTOP, i.e.

    POKE 60001, PEEK 60002

    ewgf ewgf September 2006 Development
  • Full screen help in EmuWinIf I click full screen in EmuWin the program goes full screen but the play area is very small. Smaller than full border with a spectrum. How can i …

    ... very small. Smaller than full border with a spectrum. How can ... just getting a HUGH black border that is to big.
    HonoredShadow HonoredShadow October 2006 Emulators
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... on screen you have to poke bytes in strange order, you ... 2048 bytes to your initial poke address according to byte's ...
    Arda Arda October 2006 Development
  • ANN: Tipshop updated Sunday, 29 October 2006Sunday 29 October 2006 DOH! I missed the update last month, as I was on holiday (Florida, which was splendid)... I've also been busy helping out with…

    ... , so I found an extra POKE for Wheelie.

    * Mike_Myers ...
    hackersanon hackersanon October 2006 Announcements
  • Jet Set Willy Guru Nedded UrgentlyNow I know these questions have probably been asked over and over and over again but I just want to make sure my memory is correct and I've actually …

    ... in it - you need a poke that was printed in a ...
    ZX Beccy ZX Beccy November 2006 Games
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... , rem, list, print, goto, run, poke, if, and stop. No variables ...
    NotFound NotFound November 2006 Development
  • ANN: Tipshop updated Thursday, 30 November 2006Thursday 30 November 2006 A big HAPPY 11 BIRTHDAY to WoS... Oh, and a big batch of tips as well :-) * HAPPY 11TH BIRTHDAY, WOS... Thanks for all of…

    ... /> if I could find a POKE for Vulcan. Not having the ... .G. Pinto sent in a POKE for High Noon.

    hackersanon hackersanon November 2006 Announcements
  • Speccy dead? :-(I've been playing around with my Speccy and a Discovery disc drive unit, and tried to do the NMI modification to allow a multiface to be plugged into…

    ... Speccy I get a cyan border, with thick alternating black and ... get is the same - cyan border with vertical black and white ...
    hldswrth hldswrth December 2006 Hardware
  • Nooooo my speccy died!??!!Hi! I am quite sad. :( Tonight I got a kempston interface so I rushed home to try it on my spectrum+ The edge connector of the interface was narrower…

    ... I get a steady grey border and a white paper ,when ...
    Pyjamarama Pyjamarama December 2006 Hardware
  • Sinclair User Twelve Pack (Issue 112)Although it's called Twelve Pack, there are only 11 titles listed - is this correct? Also on SU Great Eight 3 (Issue 113) the contents of the TZX an…

    ... 't match - there is a poke program on the tape and ...
    martinball martinball December 2006 Infoseek database
  • Patch for Platform Game DesignerTwo minor bugs in the block designer have recently come to light in the Linear Game Designer, version 1.2. It appears that blocks 0 - 127 appear cor…

    ... fix this problem simply enter POKE 33026,7. Your game will ... /> This can be fixed with POKE 29101,254: POKE 29102,127.
    jonathan jonathan December 2006 Development
  • Developing the Spectrum ROMI'm working on some Z80 assembler for a Z80-based single board computer that I'm building. For the things that don't poke my hardware, I'm using a Sp…

    ... the things that don't poke my hardware, I'm using ...
    Winston Winston December 2006 Development
  • ANN: Tipshop updated Monday, 08 January 2007Monday 08 January 2007 A little belated, but.... HAPPY NEW YEAR! * This is a reasonably small update, but it feels like I've been working on it for…

    ... . He also sent in a POKE for the Spanish re-release ... .G.Pinto sent in a POKE for Aquarius.

    * Added ...
    hackersanon hackersanon January 2007 Announcements
  • Little character trouble with BASinWell, I'm having some trouble loading fonts into the speccy with BASIC, using BASin r13 for an easier job. When I run code, such as this example... …

    ... =15616 TO 16383: READ A: POKE F,A: NEXT F
    zxbasic zxbasic January 2007 Sinclair Basic
  • Any interest in new low-cost mass-storage interface with 512K RAM?I've recently added support to ResiDOS and the +3e ROMs for SD/MMC card interfaces; in particular, ZXMMC (which has no onboard RAM and so is only sup…

    ... 128K snapshots
    [*]Screenshot and POKE facilities in Task Manager
    glancaster glancaster January 2007 Hardware
  • Well I'm excited, but I guess you might not beHehe this is as far as I got today, a silly little border program: [PHP] ORG 32768 PROGGY: LD C,255 ; We loo…

    ... got today, a silly little border program:
    [PHP]
    ... ; Put pen colour to the border
    DEC A ; Decrement ... ; Put pen colour to the border
    INC A ; Increment register ...
    DonkeyPong DonkeyPong February 2007 Development
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