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<1…891011121314…34>
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... complete character set?[/QUOTE]

    When that particular screen is displayed ... ,31,41,51 all seem to contain character definition tables, but they ... adjusts the base address from screen to screen, as they wouldn't have ...
    Battle Bunny Battle Bunny July 2011 Infoseek database
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ...
    ; this one is at character coordinate y=10,x=18 ... (area wraps, can be off screen)
    ld bc,-20 ; ... here

    ; all changes to screen accumulate but no drawing is ... br />
    call sp1_UpdateNow ; draw screen now
    [/code]

    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ...
    ; this one is at character coordinate y=10,x=18 ... (area wraps, can be off screen)
    ld bc,-20 ; ... here

    ; all changes to screen accumulate but no drawing is ... br />
    call sp1_UpdateNow ; draw screen now
    [/code]

    TechnicianSi TechnicianSi July 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... to jump? To jump over a 4 squares character you need to be able to ... expected the main character to be able to jump over most ... screens I drew (the torture screen.) The main animation, the ... hopper type character was initially going to have a character sitting ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... , CHK_AT ; expecting a regular character?
    jr nz, GET_ROW ... write result back to screen
    inc d ; next screen location
    ... ; value 0 if expecting regular character
    AT_COL:
    defb ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... , CHK_AT ; expecting a regular character?
    jr nz, GET_ROW ... write result back to screen
    inc d ; next screen location
    ... ; value 0 if expecting regular character
    AT_COL:
    defb ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... , CHK_AT ; expecting a regular character?
    jr nz, GET_ROW ... write result back to screen
    inc d ; next screen location
    ... ; value 0 if expecting regular character
    AT_COL:
    defb ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... , CHK_AT ; expecting a regular character?
    jr nz, GET_ROW ... write result back to screen
    inc d ; next screen location
    ... ; value 0 if expecting regular character
    AT_COL:
    defb ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... , CHK_AT ; expecting a regular character?
    jr nz, GET_ROW ... write result back to screen
    inc d ; next screen location
    ... ; value 0 if expecting regular character
    AT_COL:
    defb ...
    Einar Saukas Einar Saukas August 2011 Development
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... , it HAS to be complicated, you have to POKE memory to change colours! yaghgh ... !

    So, something like:
    POKE ... still remember that POKE 36879,8 turns the screen completelly black with ...
    Alien 8 Alien 8 August 2011 Sinclair Miscellaneous
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... bunged in the printer buffer to load the two headerless ... transferred to other media. The first one is just a SCREEN$, the ... block.

    To transfer the CODE block to another medium, it ... the PlusD POKE is to stop the LOAD addressing the lower screen.
    Battle Bunny Battle Bunny August 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... blocks out the sprites character-by-character?... To prefer it over the ... sprites still move in whole character spaces. But being a ... borders around it to match the Speccy screen size. If you ... and you begin to notice things like the character square movement ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... any tricks to speeding up a 'move a character around screen' routine? Right ... now I'm reading the existing character ... that isn't a " " space character. It's pretty flickery and ...
    Dock Dock September 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... tricks to speeding up a 'move a character around screen' routine ... ? Right now I'm reading the existing character ... /> You are erasing the character, then performing lots of tasks ... before printing the character again. This is ...
    Einar Saukas Einar Saukas September 2011 Sinclair Basic
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... code snippet prints '*' on the screen:
    [CODE]LD A,'*'
    POKE 32768,62
    POKE 32769,42
    POKE 32770,215
    POKE 32771 ... you'd never perform individual POKE statements to get your code into ...
    csmith csmith September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... code snippet prints '*' on the screen:
    [CODE]LD A,'*'
    POKE 32768,62
    POKE 32769,42
    POKE 32770,215
    POKE 32771 ... you'd never perform individual POKE statements to get your code into ...
    meow meow September 2011 Development
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... simplest solution is to make nasty to follow character every time room ... appear few seconds after character enter screen. the place where nasty ... nasty changes room by moving to random direction
    if ... time that nasty needs to move from its current ...
    Fikee Fikee October 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... to green on black
    call ROM_CLS ; do the clear screen ... ld a,2 ; upper screen
    call CHAN_OPEN ; get ... get the character to print
    inc hl ; point to next character
    ... rst 16 ; print the character
    jr pm_do_it ; ...
    polomint polomint October 2011 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... about to drop the pad when the slash across the screen ... possibly my fave non shotokan character of all time, but ... these years struggle to beat Akuma with a similar character to him though ... :D

    Ken was my fave character ...
    dm_boozefreek dm_boozefreek October 2011 Chit chat
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... , etc). But SP1 is character square oriented so these functions ... only draw one character square of a sprite. ... graphic data of the sprite character to the immediate left (the ... left to right top to bottom and in parallel waking through screen ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... result in the current character square needs to incorporate graphic bits from ... current square needs to be placed in the character square to the right ...

    ; write A byte to screen somehow maybe like this
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • POKESDoes anyone remember any games that they used these on, only to find that the game was impossible to complete?

    ... (which I *really* wanted to like, but couldn't), and ... game).

    Come to think of it, I never ... (except for the ones to cure JSW's bugs, ... wanted an infinite lives POKE for, to see if it was ... POKE I found for the game crashed it or caused screen ...
    ewgf ewgf November 2011 Games
  • POKESDoes anyone remember any games that they used these on, only to find that the game was impossible to complete?

    ... always wanted an infinite lives POKE for, to see if it was ... every POKE I found for the game crashed it or caused screen ... 'm sure every infinite lives POKE I tried failed.[/QUOTE]
    jdanddiet jdanddiet November 2011 Games
  • Tool for saving prog op codes in one neat column?[deleted]

    ... will send a memory dump to screen or printer for a selected ... br /> Checksum? [hdn] "n"
    Screen or Printer? [sp] "s"
    to append to a string or poke memory instead of ... printing. Fuse lets you send printer output to ...
    Battle Bunny Battle Bunny December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... completed character square graphic is done does it copy this to screen. All ... is copied to screen, the destination screen address is retrieved from the character square ... (character based), animating large contiguous blocks of screen will cause artifacts to be ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... completed character square graphic is done does it copy this to screen. All ... is copied to screen, the destination screen address is retrieved from the character square ... (character based), animating large contiguous blocks of screen will cause artifacts to be ...
    climacus climacus January 2012 Development
  • Riddler's DenIt turns out that I am following the solution of "Tipshop" to complete this game, but came to a point that I can not move forward. [url]http://www.t…

    ... ----

    Move down (to get to screen with BANK)

    Move ... (so you are back to the BANK screen)


    ... /> (this will allow your main character to regain full energy and the ... you just dropped, exit screen to left and re-enter)
    saiwong saiwong January 2012 Games
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    Each character square can ... the character squares being traversed will switch to green ... attribute settings for each character square being refreshed. ... machine code sprite routines to control the movement ... of the character on screen and the one to be printed ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... transparent" paper. That is, to leave the current paper selection ... 10 FOR n=0 TO 63: POKE 22528+n,56*RND ... "A message that is easy to read"[/code]

    to alter the paper colour for the current character ... the ink of each character to be black or white ...
    mcleod_ideafix mcleod_ideafix January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... 8 pixel bytes of a character to 0 is a waste of ... . If you can clear the screen in under 20ms, then we ... anything fast enough for it to really be flicker-free.
    joefish joefish January 2012 Sinclair Basic
<1…891011121314…34>

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