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  • Batman gamesThree games published by Ocean: [I]Batman[/I], [I]Batman the Caped Crusader [/I]and [I]Batman the Movie[/I]. What's your favourite? [CENTER][IMG]ht…

    ... they got Batman, the character totally wrong. In the ... make Batman a singularly boring character to watch in a movie. ... shades of personality to an otherwise one-dimensional character makes *this* ... to watch and engaging on an emotional level. On the big screen ...
    Arjun Arjun December 2012 Games
  • Batman gamesThree games published by Ocean: [I]Batman[/I], [I]Batman the Caped Crusader [/I]and [I]Batman the Movie[/I]. What's your favourite? [CENTER][IMG]ht…

    ... make Batman a singularly boring character to watch in a movie. Which ... shades of personality to an otherwise one-dimensional character makes *this* Batman ... to watch and engaging on an emotional level. On the big screen ...
    ewgf ewgf December 2012 Games
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... now, that includes the RCS to screen conversion.

    It ... a 6912 bytes buffer. To change this POKE loadaddress+18,N: ... address you want.
    POKE loadaddress+18,128 would make ... zx7 decompressor with RCS conversion to screen routine.
    Load your ...
    FrankT FrankT January 2013 Brand new software
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... of my earlier rcs to screen routines to check the size ... new rcs screen and compressed them individually to test. It ... of a new RCS screen, or less than a ... I can RCS a screen to any character height on the speccy ... zx7_standard.asm. I need to spend a little time ...
    FrankT FrankT January 2013 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... a layout with a 24-character wide gaming area. Still ... part of the screen design. Doorways from one screen to another must ... right, you will be transported to screen Y". But then lifts that ... along.

    Only one character identifier done so far, as ...
    joefish joefish January 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... down, say, limited in general to the very top and/or ... would never reach or jump to anyway.

    You're ... I posted. Doesn't have to be a faithful recreation either ... on the original. Except the character selection screen (the middle one) doesn ...
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... on the original. Except the character selection screen (the middle one) doesn ... render the map and character based sprites to a tile buffer and ... have the knowledge to create such graphical engine to be fast enough ...
    na_th_an na_th_an March 2013 New game ideas
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... prefer, store two bytes per character to give a full 16-bit ... , allowing for multiple character sets to be combined on the screen.[/QUOTE]

    Following this idea, each "16-bit character ...
    Einar Saukas Einar Saukas March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... -end corrections, and having to replace data every time you ... advantage of a character-mapped screen as being able to place lots of ... time repairing the map compared to just replacing it every ... per character and then masking the attributes, adding one UDG to the ...
    joefish joefish March 2013 Development
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... ?.*" TO "b:": COPY "a:" TO "b:"
    16 COPY "f1" TO SCREEN$: COPY "f1" TO ... LPRINT: COPY "f1" TO SPECTRUM FORMAT
    26 POKE 54321,255: PRINT #3: RANDOMIZE ... LET a=ATTR (b,c): POKE 12345,BIN 01010101: LET a ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... it the way I want to do it, so I uploaded ... 's not too hard to change the code to do that.
    dec hl ; alter lfsr range to include 0

    ; 0
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Sinclair Basic
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... on offscreen before being written to screen.
    [/QUOTE]

    I ... br />
    When a main character walks in front of something ... it sets attributes for that character - and I don't think ... future software may well go to the trouble of set attributes ...
    Gedlion Gedlion August 2013 Hardware
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... 're already doing to stop falling off the screen, or direct PEEK ... the attributes; or check the character with SCREEN$ for regular chacters CHR ... for checking static hazards is to check against a map array ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... are also drawn, character-by-character, to a full back-screen. To render the game ... , sprites are then copied, character ... -by-character, from the back screen to the main game ...
    joefish joefish September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... 6502 commands take less cycles to execute, so a 1MHz 6502 ... as little CPU power to do as the hardware ... you can shift the screen up to eight pixels in X ... because it's a character-based screen on most games that ... (1,000 bytes of screen RAM ignoring the colour RAM ...
    TMR TMR September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... ]...But because it's a character-based screen on most games that ... was character-based (whatever that meant), but now I have to guess ... pointer from one character set to another (and updating the screen, I suppose ...
    Sokurah Sokurah September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... the C64 - compared to the Spectrum and its ... it reads the screen is limited to seeing 4K chunks ... are usually referred to as banks 0 to 3 respectively) ... any one time for character set, screen, bitmap/attribute or ... on screen at a particular point has to exist in ...
    TMR TMR September 2013 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... ]you could even consider to use zx7 to compress the large files ... , with an direct output on screen ... "on-the-fly" for every character to be printed, that would be ... would be decompressing it first to a large temporary area before ...
    Einar Saukas Einar Saukas September 2013 Brand new software
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... )-1,0 or POKE 10 to slow it down ... the assembler listing. (The POKE & PAUSE having the ... automatically realign absolute addresses to their current locations. The ... /> - fixed & enhanced SCREEN$() function called with FN s ... put the Monty screen in the demo.
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Documentation of ZX Spectrum built-in functionsHi, Is there a documentation of the built-in ZX Spectrum 48+ functions (assembly)? I am thinking about something like the documentation included in …

    ... graphic procedure that helps to paint sprites? I know ... entire Byte on the screen (8 pixels), at the ...
    Look in the SCREEN section. You'll see that ... the address of the character to the workspace. You can ... point at your own character instead and then call ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> ld hl, bitmap ; point to screen address
    .endif
    ... rst next_char ; get next character
    call pr_st_end ; check ... /> inc de ; point to next character of new name
    inc hl ; point to next character of old name
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... add hl, de ; offset to character in buffer
    ld ... screen to A
    xor (hl) ; compare with character ... ; unstack screen address
    pop bc ; unstack character count
    character to workspace
    inc de ...
    chev chev October 2013 Development
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... simple as a rectangle to confine drawing to screen boundaries or even a ... attach it to the end of a stream. Character i/o ... a program to open several terminals simultaneously on screen. An obvious ... and character input on bottom window. And then you want to ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... iy + _vdu_flag) ; signal lower screen
    call cl_line ; clear ... (iy + _vdu_flag) ; signal main screen
    set 0, (iy + ... sub (iy + _s_posn_h) ; on screen?
    jr nz, auto_l_5 ; ... /> ld a, (hl) ; character to A
    call number ; ...
    chev chev October 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... definition with any character using a call to sp1_TileEntry(). Each character also specifies ... the sprite graphics are drawn to screen. MASK sprites are slowest and ... portions of the screen that change between updates, at character resolution, are ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... . It will print a character on screen and then paint it in ... level, it may be useful to use the following trick:
    [*]clear screen using same INK and PAPER ... follow these steps above, the screen will look "empty" while you ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/c/ ... into action.
    One screen, about screen 6 or 7 changes the ... badly.
    This 'use of character' revelation may be too late ... enjoyed this game right through to screen 9 where is pooped on ...
    Jumping Stack Jumping Stack January 2014 Games
  • How were game loading screens composed back in the day?I've often wondered while waiting for loading screen to materialise line by line how these were actually made prior to saving them as code or screen$…

    ... ingenuity and draw straight to screen with PEEK, POKE, DATA, CIRCLE etc then ... save the results to tape afterwards ... it wouldn't be surprising to find many of them creating ...
    pkersey pkersey January 2014 Development
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... on how you are drawing to the screen.

    One thing ... then copy the finished result to screen. sp1 (my sig) is an ... example that draws completed graphics to screen one character square at a time ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
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