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<1…891011121314…34>
  • Print vs 23659To be honest I could not think of a better topic title, although its not ideal. Anyway, I do recall reading ages ago that the reason you cannot no…

    ... routine BUT set the poke back to 1 instead of ... POKE 23659,1

    this gives a strange striped screen ... this effect, feel free to examine the RST 8 ... the BASIC interpreter never gets to line 30. In fact ... , it never gets to printing anything, as it ...
    Ast_A_Moore Ast_A_Moore October 2017 Sinclair Basic
  • im looking for a double size, height and width character programi want to be able to stretch and scale up udg's

    ... Iraq[/i] I stretch characters vertically eight times for the ... de,$4000 ;load DE with screen address
    ld a ... hl ;bitmap addr into DE, screen addr into HL
    ... ld bc,32 ;add 32 to screen addr
    add hl,bc ... (hl),a ;put it on screen
    inc h
    ...
    Ast_A_Moore Ast_A_Moore November 2017 Development
  • im looking for a double size, height and width character programi want to be able to stretch and scale up udg's

    ... Iraq[/i] I stretch characters vertically eight times for the ... de,$4000 ;load DE with screen address
    ld a ... hl ;bitmap addr into DE, screen addr into HL
    ... ld bc,32 ;add 32 to screen addr
    add hl,bc ... (hl),a ;put it on screen
    inc h
    ...
    digital digital November 2017 Development
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    ... probably be faster to simply PEEK and POKE respective screen addresses (or ... even PEEK a UDG directly and POKE ... it on screen).

    ... Similarly, you need to deal with the edges of the screen.
    Ast_A_Moore Ast_A_Moore November 2017 Sinclair Basic
  • Barbarian vs Barbarian II (Palace) - Which Is Best?Hi everyone and welcome to the November 2017 edition of the Which Is Best? Last month I placed Nebulus and Nebulus 2 against each other, I can now r…

    ... was actually damn good fun to play, it also had ... of your enemy off the screen. I liked the idea ... variety of enemies, and 2 characters to play as, but the ... it was way too easy to die, navigating the map was ... game I really, really wanted to like, but ended up ...
    dm_boozefreek dm_boozefreek November 2017 Chit chat
  • i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…

    ... characters?
    The way to do that is to print the first 32 characters to ... 2, etc. so just off-screen to the left the scene is ... of 32 characters. There's no need. The background screen remembers what ... have to fill in at the edges just off-screen a little ...
    joefish joefish January 2018 Development
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... that if I need to save a screen that has pixels written ... to those bottom two lines, I ... $=FN a$("B","S")
    * POKE the required locations & lengths ... (lo,hi) + "," or ")" )
    * POKE DEFADD to point to the FN space
    Battle Bunny Battle Bunny January 2018 Sinclair Basic
  • Help needed (YS Megabasic - Sprite designer)Hi everyone If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It…

    ... MegaBasic incorporates 64-column characters, the screen can now be thought ... Spectrum functions ATTR and SCREEN$ still use the old ... AT coordinates are relative to the top left-hand ... window, whereas ATTR and SCREEN$ use absolute screen coordinates."

    Pgyuri Pgyuri March 2018 Sinclair Miscellaneous
  • Help needed (YS Megabasic - Sprite designer)Hi everyone If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It…

    ... MegaBasic incorporates 64-column characters, the screen can now be thought ... Spectrum functions ATTR and SCREEN$ still use the old ... AT coordinates are relative to the top left-hand ... window, whereas ATTR and SCREEN$ use absolute screen coordinates."

    alchemist alchemist March 2018 Sinclair Miscellaneous
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... copy pixel row from a$() to screen
    99 NEXT r:
    POKE da+7,0:
    REM initialise FN s$() to hold screen data ...
    1991 GO TO 9991
    screen to a$()
    2016 NEXT r ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    ... Spectrum Programs" book (slightly altered to make the addressing more flexible ... /> ld (hl),a ;copies 11101010 to attributes
    ldir ;FLASH 1 ... /> pop de

    ;POKE CHR ONTO SCREEN
    ld b,8 ...
    Battle Bunny Battle Bunny August 2018 Development
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    ... or garbage. im trying to get the graphics character ... 'a' to display. i must have ... ld (hl),a ;copies 11101010 to attributes
    ldir ;FLASH ... pop de

    ;POKE CHR ONTO SCREEN
    ld b,8 ...
    digital digital August 2018 Development
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    ... think you're trying to do more than you ... know how to /:)
    Anyway, try this ... ld (hl),a ;copies 11101010 to attributes
    ldir ;FLASH 1 ... pop de

    ;POKE CHR ONTO SCREEN
    ld b,8 ...
    Sokurah Sokurah August 2018 Development
  • Reading DEFB for backgroundsHi all I suppose the question is kind of silly but I'm a completely newbie with assembler :-S I'm drawing some side backgrounds with ZX Paintbrus…

    ... ,8 ; width of sprite in characters
    loop1: ld a,(de ...
    ld (hl),a ; write to screen
    inc hl ; next character ... /> ld a,l ; move back to start of line
    sub ...
    FrankT FrankT December 2018 Assembler
  • New game: SOPHIA II[img]http://www.alessandrogrussu.it/zx/Sophia2.png[/img] Hi fellas! After the [url=https://www.worldofspectrum.org/forums/discussion/56771/comi…

    ... colour arrangement on that loading screen!

    Unless you have ... out the placement of the characters to avoid colour clash almost completely ...
    mik3d3nch mik3d3nch February 2019 Brand new software
  • Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…

    ... via inline CHR$ control characters? I had unsuccessfully experimented ... .
    . Are you using POKE/PEEK for variables for improved ... of Brain 8 needs 120 characters to define positions and attributes, ... GO TO 9433)

    And finally, I use (POKE& ...
    IvanBasic IvanBasic April 2019 Brand new software
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... To use the loader simply load it and then poke ... the file number in ascii to 32766. ... loader" CODE
    40 POKE 32766,a+48
    ... br /> [b]Alternate Loading Screen (-s screen.scr)[/b]
    As ... just so happens to be the loading screen. Some however ...
    TomD TomD May 2019 Development
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    ... interrupt driven routine that syncs to screen refresh, then use t-states ... 128K models due to having 2 separate screen buffers; just use ... the screen in 8x1. The limit is some 22..24 characters. Thankfully ... of the screen.

    Overall it is, to a good ...
    Hikaru Hikaru August 2019 Development
  • zx81 loading and saving codei cant get registered with the zx81 forum, so i thought id try here. how is this done? ive tried loading and saving using code xxxxx,xxxx but nothing…

    ... large REM statement with enough characters to contain your 'code'. Then ... br />

    Just to add to Luny's post, you can ... a string variable then either poke into a REM as Luny ... The device allows memory blocks to be saved independently IE....SAVE ...
    moggy moggy October 2019 Chit chat
  • How does the anti-MERGE trick work?I remember on the Beeb you decided whether to load a program and stop, or load a program and automatically run it, by choosing between LOAD and CHAIN…

    ... do in 10 characters to annoy the person trying to load your file ... at x,y off the screen and produce error "5 Out ... of screen". I'm not sure why ... but "out of screen" took me 20 years to realise. Maybe it ...
    equinox equinox March 2020 Sinclair Miscellaneous
  • Who's NEXT?How about having a category just for Spectrum NEXT owners? I got mine on Monday, its the original issue, plain jane and quite enough for me to ge…

    ... might be helpful to give a selection of characters to choose from. 2 ... statements about what they hope to gain by experiencing this ... of space required for each screen shot but then again look ... . Whichever they choose leads to another graphic with description and ...
    mik3d3nch mik3d3nch September 2021 Sinclair Miscellaneous
  • Strongest aspect of Spectrum BASICWhat would you say is the strongest aspect of Spectrum BASIC compared to other BASICs on other micros at the time. I think it might have been the Fun…

    ... a GOTO loop to fill the screen! I even ... progressed on to writing something that used the block characters to ... depict a spaceship shooting a bullet across the screen ... taught myself to code, gone to college to study programming ...
    Gwyn Gwyn March 2022 Sinclair Basic
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... basic first to get the character moving around the screen and ... if you only allow tiles to be in a 2x2 ... map or you can POKE values to a memory location and ... range 0 to 255. If you want to allow boxes to be ... #) or Pygame (uses Python) to have a much easier time ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... first to get the character moving around the screen and ... map or you can POKE values to a memory location and ... 0 to 255. If you want to allow boxes to be ... or Pygame (uses Python) to have a much easier time ... I would like my creations to be more of "novelty" ...
    Kotek Kotek June 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... the difficult part of escape characters now

    ... to make putc do sensible things if it sees non-printable characters ... ld (de), a ; draw to screen
    inc d ; move ... br /> ; erase last char written to screen
    unputc:
    ld hl ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... Now handles all the escape characters when outputting them
    < ... /> ld (de), a ; draw to screen
    inc d ; move down ...
    ; erase last char written to screen
    unputc:
    ld hl ... ld (hl), a ; draw to screen
    inc h ; move down ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
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