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Search Again :: Adv Search 1000 results in 0.107s
<1…24252627282930…34>
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... animation, the leg is supposed to flex while moving forward and ... may just change the lead characters to better-animated spheres (which, i ... 'd have to say, can convey a hell ... it's a good idea to make this change would be ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... br />
    When that particular screen is displayed there's a ... , without checking all of the screen handling.

    It ... which might occur in a screen definition. The files simp-11 ... adjusts the base address from screen to screen, as they wouldn't have ...
    Battle Bunny Battle Bunny July 2011 Infoseek database
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... (area wraps, can be off screen)
    ld bc,-20 ; ... (area wraps, can be off screen, -20 is 20 pixels above ... here

    ; all changes to screen accumulate but no drawing is ... br />
    call sp1_UpdateNow ; draw screen now
    [/code]

    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... (area wraps, can be off screen)
    ld bc,-20 ; ... (area wraps, can be off screen, -20 is 20 pixels above ... here

    ; all changes to screen accumulate but no drawing is ... br />
    call sp1_UpdateNow ; draw screen now
    [/code]

    TechnicianSi TechnicianSi July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... number (stored in A) to the corresponding screen address (stored in HL ... />
    ; Check the half screen byte to be changed, self-modifying the ... ; write result back to screen
    inc d ; next screen location
    inc ...
    Einar Saukas Einar Saukas July 2011 Development
  • New game: WUNDERCHAR$Hi All, Finally finished my latest game: Wunderchar$. [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loadingscr.gif[/IMG][IMG]http://…

    ... like my name on greetings screen

    #3 I really ... , can't comment more, going to download WUNDERCHAR$ ZXDS.
    < ... from mine. while im used to do everything myself, you heavily ... using stack for reading pointer to screen is quite waste. anyway, work ...
    Fikee Fikee August 2011 Brand new software
  • New game: WUNDERCHAR$Hi All, Finally finished my latest game: Wunderchar$. [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loadingscr.gif[/IMG][IMG]http://…

    ... months ago now) was to try a multi screen platformer, but I ... bring a bit more life to the screen.

    [I]#7 ... using stack for reading pointer to screen is quite waste. anyway, work ... 2 ways to get the pointer to the screen from my screen address table ...
    R-Tape R-Tape August 2011 Brand new software
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... will work, plus answers to your questions. To summarise:
    * You ... can't compile to the 3DCK 'B' disk because ... emulator doesn't map punctuation characters to the normal PC keys ... then SymbolShift (usually Ctrl) needs to be used; ':' is SymbolShift- ...
    Battle Bunny Battle Bunny August 2011 Emulators
  • Setting the border/paper/ink colours problem[deleted]

    ... /> ret

    Neither appear to work when assembled and I ... the commands I'm using to run the them: PRINT USR ... print the value of BC to screen on exit from the mc ...
    rich_chandler rich_chandler August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... />
    ; Check the half screen byte to be changed, self-modifying the ... of the first byte to be changed on screen
    ; The row ... ; write result back to screen
    inc d ; next screen location
    inc ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... />
    ; Check the half screen byte to be changed, self-modifying the ... of the first byte to be changed on screen
    ; The row ... ; write result back to screen
    inc d ; next screen location
    inc ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... />
    ; Check the half screen byte to be changed, self-modifying the ... of the first byte to be changed on screen
    ; The row ... ; write result back to screen
    inc d ; next screen location
    inc ...
    Einar Saukas Einar Saukas August 2011 Development
  • worst spectrum game cheatwhat is the worst cheat you ever found for a game and what was it

    ... entering a code or POKE first) to affect things I thought ... usually just put those down to sloppy programming. Like holding ... down 'Extend Mode' to walk through walls on Gauntlet ... , just pressing 'Enter' to skip levels on The Newzealand ...
    ToxieDogg ToxieDogg August 2011 Games
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... I have tweaked a few characters to improve legibility in certain circumstances ... . I am also going to be working on a replacement ...
    Paddy Coleman Paddy Coleman August 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... honest. Something is writing to screen memory to create those little yellow lines ... of us are going to be able to do it for him ... with only a couple of screenshots to ...
    ccowley ccowley August 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... honest. Something is writing to screen memory to create those little yellow lines ... graphic isn't in the screen and can be possible what ... Smith uses the screen as temporary buffer when the ... suspect what PeterP redraws the screen at the end of the ...
    zx81 zx81 August 2011 Emulators
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    writing direct to screen helps e.g. 3d games / ... there are a few ways to do that on c64 due ... to gfx modes, so I don' ... was a far faster way to code it , was a trick ...
    fog fog August 2011 Sinclair Miscellaneous
  • Meanwhile... in Fikee's insane mindHere are some ideas im playing with in my mind: [B]#1 Stickman virtua fighter[/B] stickmans from international 3d tennis kicking each other [B]#2 T…

    ... cells that are doorways to transport you to other screens, and cells ... you'd have to jump/grapple/whatever to cross (getting a ... there, you might also want to designate grapple anchor points in ... that you add objects and characters to collect, fight, avoid, or ...
    joefish joefish September 2011 New game ideas
  • Screen sizeWhich screen size are you currently using to view WoS? 800x600 used to be the most common resolution, but with mobile devices and higher quality mon…

    ... his iphone.

    Back to topic, I'm using 1920x1080 ... dpi is not only connected to screen resolution but it's size ... desktop looks like a 1280x900 screen with very clear font edges ... 1920x1080.

    So back to the roots, do not design ...
    Arda Arda September 2011 Chit chat
  • Shadowfire Follow-up?After reading the excellent [URL="http://jdanddiet.blogspot.com/2011/09/making-ofa-l-i-e-n.html"]interview with John Heap[/URL] (of Denton Designs), …

    ... mouse tips are rather slow to appear, an info box within ... .

    I will have to give it another go - and ... . :D

    Edit: Hmm characters to interact with (besides guards). Found ...
    Zoffy Zoffy September 2011 Games
  • Help with Spectrum 128k reparationHi! I have the following symptoms with a 128k unit version 6U - On power on, black and white bars (one char width each), white background - Once po…

    ... that border colour feature to identify bad RAM chips ... contended area is to force your Spectrum to boot into ... pin 27 is left unconnected to the socket.

    to (C)1982.... then the ... s very easy using POKE's to determine which memory ...
    mcleod_ideafix mcleod_ideafix September 2011 Hardware
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... byte of the sprite pasted to screen, you only check maybe one ... , just check to see whether the byte on screen is zero or ... sprite on screen and carry on...

    Perhaps to make it ... to be using a screen switching method, so checking to see if the screen ...
    kgmcneil kgmcneil September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... will probably encourage you to learn machine code to do things a ... .

    When it comes to machine code, the commands like ... in BASIC use the POKE command to write those numbers into memory ... why loads of people switched to doing the development on other ...
    joefish joefish September 2011 Development
  • FFS... (the ignorance of modern youth)Sorry for the foul acronym, but I was just talking to a bloke I work with, and I mentioned that Bob Hope's widow had just passed away, and he asked m…

    ... they don't seem to show anything like that ... anymore. but they seem to show westerns alot these ... a syndicated package, this applies to everyone (BBC, ITV, CH4, ... order for say ITV to screen the last 2 Harry ... include a lot of straight to DVD fodder.

    Jimmo Jimmo September 2011 Chit chat
  • FFS... (the ignorance of modern youth)Sorry for the foul acronym, but I was just talking to a bloke I work with, and I mentioned that Bob Hope's widow had just passed away, and he asked m…

    ... a syndicated package, this applies to everyone (BBC, ITV, CH4, Sky ... in order for say ITV to screen the last 2 Harry Potter ... include a lot of straight to DVD fodder.

    Therefore ... TV stations are choosing not to buy the rights, or 2 ...
    mile mile September 2011 Chit chat
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... (I've included a screen address table in txt format ... br /> ld (hl),a ; Write to screen (7)

    inc ... ld hl,position_var ; Point to next screen position before POPing HL
    scrntab defw 16384 ;screen address table
    defw 16640 ...
    R-Tape R-Tape September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... I think it's possible to do it. I anybody knows ... /> I have a few suggestions to improve the 'draw_tile_line' routine, if ...
    Einar Saukas Einar Saukas September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... 't need to use 'position_var' since you can keep the screen address ... (de),a ; Write to screen
    inc d ; Point to next line down ... de ; Restore DE and point to next print position
    inc ...
    Einar Saukas Einar Saukas September 2011 Development
<1…24252627282930…34>

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