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Search Again :: Adv Search 1000 results in 0.037s
<1234567…34>
  • Letters with accents on the SpectrumIs there any way to type letters that have accents (for example ? ? ? etc) on the Spectrum? Maybe it's really obvious but I don't know how.

    ... /> [code]
    10 PRINT "e";CHR$ 8;OVER 1;"'"
    [/code]

    Alternatively ... FOR n=0 TO 7: POKE USR "a"+n,PEEK (16136 ...
    20 POKE USR "a",8
    30 POKE USR "a"+1,16
    BloodBaz BloodBaz October 2007 Sinclair Miscellaneous
  • INPUT help?Hi folks. :) Brace yourselves, this is probably a very silly question, my BASIC knowledge is very... well, basic... Let's say, for example, I'm mak…

    ... /> 7 FOR b=1 TO LEN a$
    8 IF a$(b ...
    Battle Bunny Battle Bunny February 2014 Sinclair Basic
  • Game Over 1 & 2 for anyone?Hello! Had a bizarre find in a charity shop today in Leeds city centre, i found a mint condition box of Game Over 2, with Game Over 1 as a bonus tap…

    ... condition box of Game Over 2, with Game Over 1 as a bonus ... it is) but its only ?1.50 and i'll post ...
    InsertFaveGameNameHere InsertFaveGameNameHere July 2005 Sales
  • Fuse 0.8.0.1 releasedI have just uploaded version 0.8.0.1 of the [url=http://fuse-emulator.sourceforge.net/]Free Unix Spectrum Emulator[/url] to SourceForge and WoS, wher…

    ... have just uploaded version 0.8.0.1 of the [url=http ... bug-fix release for 0.8.0 and features:

    Philip Kendall Philip Kendall May 2007 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... release 0.7.0.1 (more details in the ... profiler.
    [*] New PALTV 1-3x and TV3x graphics scalers ... ]
    Changes since version 0.8.0:
    [list]
    ... from upstream Fuse-0.8.0.1 and libspectrum-0.3 ... .0.1
    [list]
    [*] ...
    Fred Fred May 2007 Emulators
  • Fuse 0.8.0.1 packages for Ubuntu 7.10Hi! I've made a rather crude .deb packages of the latest version of Fuse for Ubuntu Gutsy with the [URL="http://www.asic-linux.com.mx/~izto/checkins…

    ... .com.ar/fuse-ubuntu/fuse_0.8.0.1-1_i386.deb[/url]
    1-1_i386.deb[/url]

    1-1_i386.deb[/url]
    [url ... .com.ar/fuse-ubuntu/libdsk_1.1.14-1_i386.deb[/url]
    Hernán Pablo Álvarez Hernán Pablo Álvarez December 2007 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... br />
    [CODE]
    1 POKE 23693,7:
    CLS : < ... INK f:
    FOR g=1 TO 32:
    PLOT ( ... /> NEXT g:
    PRINT OVER 1;AT VAL "1199"(f)+4 ... =2 OR q=4); INK 8; OVER 1; BRIGHT -b,:
    ... 5-8-3*(q=4):
    NEXT b:
    POKE ...
    Einar Saukas Einar Saukas February 2008 Development
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... =aowen;772339]Using PRINT with OVER is faster than POKING.[/quote ... /> 10 FOR N=1 TO 2000
    20 POKE 22528,255
    [code]
    8 OVER 1
    10 FOR N=1 TO 2000
    POKE is ~40% faster than PRINT with OVER 1?
    ccowley ccowley June 2014 Sinclair Basic
  • 3D Games in SpecBAS!Not really :) Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master" [code] ZXASCII AUTO -1 PROG CrapCastleMaster 1 REM Crap Ca…

    ... /> ZXASCII
    AUTO -1
    PROG CrapCastleMaster
    1 REM Crap Castle ...
    Dunny Dunny May 2014 Sinclair Basic
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... 255
    30 PAPER 8: INK 8: FLASH 8: OVER 1
    40 PLOT BRIGHT ... 1;g,f
    50 PLOT ... BRIGHT 1 ...
    Matt_B Matt_B November 2006 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    how about overwriting lines with dimmed colours?

    eg.

    5 print at 0,0;
    10 for x=0 to 10
    20 print bright 0; paper 8; over 1; ""
    30 next x

    it's not that fast and it takes up memory, but it's in basic :D
    Arda Arda May 2012 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    That's what I did back in the day, but I used four commas :D

    [code]100 PRINT AT 0,0;:FOR i=0 TO 10:PRINT BRIGHT 0; PAPER 8; INK 8; OVER 1;,,,,;:NEXT i[/code]
    na_th_an na_th_an May 2012 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    In fact, this may be faster... And not very massive:

    [code]100 PRINT AT 0,0; BRIGHT 0; PAPER 8; INK 8; OVER 1;,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,;[/code]
    na_th_an na_th_an May 2012 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... 0,0; BRIGHT 0; PAPER 8; INK 8; OVER 1;,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,;[/code][/QUOTE]

    Arda Arda May 2012 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... 0,0; BRIGHT 0; PAPER 8; INK 8; OVER 1;,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,;[/code][/QUOTE]

    8; INK 8; OVER 1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,[/code]
    Einar Saukas Einar Saukas May 2012 Development
  • Covering my tracks using OVERI've got myself in a bit of a mess again I'm afraid, the routine I have written is for 4 characters to move across the screen 2 spaces at a time in I…

    ... 2 spaces and prints Ink 8, Over 1 etc. and alter the length ...
    daveysludge daveysludge October 2012 Development
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    Perhaps I'll try (G/U/N/POINT/AND/CHR$ 8/R/O/I/D) instead, or if it save that for the card game (AND/CHR$ 8/R/O/I/D/ /POKE/CHR$ 8/R).
    carlsson carlsson May 2015 Games
  • A little program to set the time...Hi Folks, OK, I have amended the program so you now have four routines/functions you can use in your own programs: TIME: GET - Reads the current va…

    ... /> 9020 REM --------------------------
    9025 PAUSE 1:
    LET hh=(65536*PEEK ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • De zeven sleutels van TARKUSI've decided to type in the game "De zeven sleutels van TARKUS" from a book I have for many years now. And, it seems the game as it was printed in…

    ... game!

    [code]
    1 REM De zeven sleutels van ... INK 1
    110 IF a(l,1)=1 THEN LET n=1: GO ... PRINT AT 14,10; FLASH 1;" DOOD ": PRINT AT 15, ... 10; FLASH 1;" LOPEND. ": GO TO 160
    1)=1 THEN GO SUB 375: GO ...
    Timmy Timmy August 2022 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... a simple poke to 23658:

    POKE 23658,8: REM ... CAPS ON
    POKE 23658,0: REM ... without interface 1

    POKE 23756,0: POKE 23755,0< ... 20,20; INK 2; CHR$(144): REM UDG A
    50 IF K$="8" THEN X=X+(XCHR$ ...
    na_th_an na_th_an April 2005 Development
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... 80 let c$=chr$(64+int(rnd*26+1))
    90 for ... /> 250 print "the war is over"
    260 stop
    [/ ... )
    80 let p$=chr$(int(rnd*58+33))
    8 to 1 step -1
    480 for x=1 to 8
    490 print chr ... h1 then let w(e(1),1)=29
    580 if ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =0 TO 39: READ a: POKE USR "a"+f,a: NEXT ... 2+2*(g>1);CHR$ (143+(g>1)): NEXT g: NEXT ... 18,c; BRIGHT 1; INK 5;" ";CHR$ 145;CHR$ 146;CHR$ 147;" "
    60 ... a(g)+2,g+1; INK 4;CHR$ 144: IF a(g ... , but hopefully DP can take over development from here, like he ...
    Einar Saukas Einar Saukas April 2008 Development
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... THEN PRINT AT x,xx;CHR$ (cc): GO TO 2090
    CHR$ (cc-32): GO TO 2090 ... THEN PRINT AT x,xx;CHR$ (cc): GO TO 2090
    CHR$ (cc+32): GO TO 2090 ... $)+1
    2095 NEXT z
    2099 OVER 0: POKE 23606,0: POKE 23607 ...
    Arda Arda October 2009 Sinclair Miscellaneous
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... FOR a=22528 TO 23231: POKE a,PEEK a-(64 AND ... LET c$=CHR$ 22+CHR$ 0+CHR$ 0
    200 REM OVER 1
    210 ... LET c$=c$+CHR$ 21+CHR$ 1 ... +CHR$ 8
    260 REM INK 8
    270 LET c$=c$+CHR$ 16+CHR$ 8 ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... a$=INKEY$: PRINT #0;AT 1,0;CODE a$,: GO TO ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> * g$() - print controls (AT + INK + OVER) and characters. This way both ... $(n)" statement due to the OVER 1 control.
    * The "FOR s ... /> FOR b=1 TO 8: READ g: LET g$(n,b)=CHR$ g ... ,16,3,21,1,142
    50 POKE 23672,0: POKE 23673,0 ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
<1234567…34>

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