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<1…28293031323334>
  • CSSCGC 2021: 25th edition extravaganza![img]https://csscgc2021.files.wordpress.com/2020/12/yellow_programmer_960x600.png[/img] [url=https://www.rickdangerous.co.uk/csscgc2021/][b][size=…

    ... the review was long enough (over 1,300 words) that I had ...
    The Mighty Dopethrone The Mighty Dopethrone April 2021 Games
  • UK Right to Repair lawhttps://www.bbc.co.uk/news/business-57665593 Just posting to let people share any thoughts they have in regard to it.

    ... back rusted though in just over 1 year. In just 14 months ...
    Scottie_uk Scottie_uk July 2021 Chit chat
  • Why is it so hard to produce ZX Spectrum add-on Hardware in the UK.Arguably the UK Spectrum add-on market is stagnating? Why ? Well obviously the ZX Spectrum is a very old retro micro so it's fan base would normall…

    ... units
    There are over 1 million minis sold
    There ...
    bleugh bleugh August 2021 Hardware
  • Celebrity deaths...How about putting them all in one thread? In a sticky? As it seems to be a weekly thing at the moment? Save a bit of space and we can all do without …

    ... new action against Standard Chartered over computer system breakdowns and was ... may have to pay approximately $1 billion to settle its ongoing ... which takes the amount to over $1 billion.[57]
    Paradigm Shifter Paradigm Shifter November 2021 Chit chat
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... O
    CHR$ : E : U OVER : E : SYM ... SYM + 8
    COPY : K : Z POKE : ...
    ! : KLC : SYM + 1 = : KLC : SYM + L
    ...
    icabod icabod March 2008 Sinclair Basic
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... 've posted on this forum over the last eight years, prior ... : LET fnq=FN p(23639)+8:
    LET qlo=FN l ...

    33 POKE da,qlo: POKE da+1,qhi
    34 FOR ... VAL$ (CHR$ PEEK (a-3)+"$"):
    POKE a+1,FN l(loc): POKE a ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... # udg characters
    [\:.']{1,2} | # graphic characters
    cast
    chr
    circle
    ... over
    paper
    pause
    peek
    plot
    poke ...
    pkersey pkersey February 2014 Development
  • ANN: Lunar Jetman for Window Phone 7/8/8.1Finally... after work getting in the way of play... it's released!!! Lunar Jetman is a tough cookie (pun intended :lol: ), in my opinion is perhaps …

    ... Phones 7.0 through to 8.1.

    Added some functionality ... saved.... and when the Windows 8 version is released you'll ... of my favourites!

    Over a grand has winged it ...
    Korinel Korinel April 2014 Announcements
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... = 16
    1240 let y=-1
    1250 let points=0 ... "
    1280 let h$=chr$ 17+chr$ 6+chr$ 20+chr$ 1+s$
    1290 ... *maxi)
    1310 let inci=1+(int(rnd0 then goto 3300 ... +10
    3140 let y=-1:goto 3400
    3200 rem ... k then let pos=pos-1
    3550 if pos31 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... "Skier":

    [CODE]
    1 POKE 23693,56:
    BORDER 7 ... ;" ";AT 0*USR 3582+8,c; FLASH h;CHR$ (147+i); FLASH ... 21,RND*29+1; INK 3-2*(r>.1);CHR$ (46+98 ... *(r>.1));AT 21,29 ... *r; INK 2;CHR$ 145+"_"+CHR$ 145 ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... "Skier":

    [CODE]
    1 POKE 23693,56:
    BORDER 7 ... ;" ";AT 0*USR 3582+8,c; FLASH h;CHR$ (147+i); FLASH ... 21,RND*29+1; INK 3-2*(r>.1);CHR$ (46+98 ... *(r>.1));AT 21,29 ... *r; INK 2;CHR$ 145+"_"+CHR$ 145 ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ]
    FOR a=1 TO 8:
    FOR b=1 TO 8:
    PRINT ... /> LET z=CODE (CHR$ (32+m+(40*(m=1)))+"2j+q?ZB ... pieces, that can be 'jumped over'. For each direction 'd', a ... )

    [code]
    POKE ((p=1)*(fm))*n,12:
    [/code ...
    Digital Prawn Digital Prawn September 2007 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... and '9'
    CHR$ Caps Shift+Symbol Shift ... and 'O'
    OVER Caps Shift+Symbol Shift ... Symbol Shift and '8'
    POKE 'O' at the ... br /> ! Symbol Shift and '1'
    " Symbol Shift and ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... : E : SYM + 9
    CHR$ : E : U
    CIRCLE ... FN : E : SYM + 1
    DIM : K : ... : E : SYM + O
    OVER : E : SYM + N
    8
    POKE : K : O
    PRINT ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    It's been over 2 years since we suspended ... x,c:
    BORDER 1:
    POKE n+73,7:
    ... ";CHR$ 140;CHR$ 143;CHR$ 140;" "' INK 0; PAPER 6,p,:
    POKE n ... =b-(x=1):
    LET p=p+1+99*(x=1):
    ... invented back in 2007/8 so perhaps there's ...
    Einar Saukas Einar Saukas September 2010 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... sets 4,3,1, thus v$(CODE "."-31)=CHR$ (16+8+2).
    over in ZX BASIC due to ... =PEEK 23639+256*PEEK 23640+8:
    POKE 23563,da-INT (da ... /256)*256: POKE 23564,INT (da/256):
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... going to get used all over the place. Very useful.
    1)=10: LET X(1)=0: LET C(1)=1: LET G(1)=143 ...
    50 POKE 23672,0: POKE 23673,0: LET CT=1:[COLOR=Red ... ]: CLS
    60 FOR N=1 TO 2
    70 IF ...
    90 IF ABS (X(1)-X(2))
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... "The","quick","brown","fox","jumps","over","the","lazy","dog.":
    REM ... 3+s):[/color]
    POKE v+3,1: POKE v+4,FN g ... b$(xa)=CHR$ FN g(xs)+CHR$ FN h(xs)+CHR$ b: ... LET xs=xs+b: LET xa=xa+1[/color ... p(v+1): LET x=x*3+8
    9950 POKE f+4 ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... #8,CHR$(27);"C";CHR$(0);CHR$(11);
    370 PRINT #8,CHR$(27);"N";CHR$(12 ... ","11 INCH PAPER LENGTH","1 INCH SKIP OVER PERFORATION SETTING"
    410 ... /> 460 CLS #1
    470 POKE 19901,&20:POKE 19902,&4E ... y%:print b$;
    680 POKE h,ASC(b$);
    690 ...
    CP/M User CP/M User December 2012 Chit chat
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 2 more directions l2150, game over, npc combat, then stats system ... TO 31: READ g: POKE 65368+j,g: NEXT j ... /> 1060 DATA 0,0,1,25,63,254,188,0 ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT ... =0: LET hp=8: PRINT AT y,x;CHR$ (144+d): ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 2 more directions l2150, game over, npc combat, then stats system ... TO 31: READ g: POKE 65368+j,g: NEXT j ... /> 1060 DATA 0,0,1,25,63,254,188,0 ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT ... =0: LET hp=8: PRINT AT y,x;CHR$ (144+d): ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 ...
    bigjon bigjon February 2013 Sinclair Basic
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